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    • 3. 发明授权
    • Game machine
    • 游戏机
    • US5039094A
    • 1991-08-13
    • US547408
    • 1990-07-02
    • Hiroyuki KobayashiShukuo IshikawaHiroki NakahataMasaki KoenumaYoshihiro Mieda
    • Hiroyuki KobayashiShukuo IshikawaHiroki NakahataMasaki KoenumaYoshihiro Mieda
    • A63F9/00A63F9/30A63F11/00G07F17/32
    • A63F9/30G07F17/32A63F2011/0032
    • A game machine includes a number of movable assemblies, a storing portion for storing the movable assemblies and a mechanism for reciprocating the movable assemblies between a home position inside the storing portion and a turning position outside the storing portion. Each of the movable assemblies is in the form of an animal and includes a pair of members simulating respective jaws of the animal. One of the jaw members is povitally supported relative to the other for simulating opening and closing a mouth of the animal and a mechanism applies a biasing force for pivoting the first mentioned jaw member away from the other jaw member thereby to simulate opening of the mouth. The first mentioned jaw member by external application of force thereto is pivotably toward the other jaw member against the biasing force, whereby the open mouth is closed when the player hits the first mentioned jaw member by a hammer brought down by the player in a direction transversely intersecting the moving direction of the assembly. A hitting sensor detects closing of the mouth effected by the aforementioned hitting and thereupon effects registration of a score and returning of the assembly to the home position.
    • 游戏机包括多个可移动组件,用于存储可移动组件的存储部分和用于使可移动组件在存储部分内的原始位置与存储部分外部的转动位置之间往复运动的机构。 每个可移动组件都是动物的形式,并且包括模拟动物的各个钳口的一对构件。 其中一个钳口构件相对于另一个钳口构件支撑,用于模拟动物的开口和闭合,并且机构施加用于使第一提到的钳口构件远离另一钳口构件枢转的偏压力,从而模拟口部的开口。 通过施加力的第一个提到的颚构件克服偏压力可枢转地朝向另一颚构件,由此当玩家通过横向方向由玩家摔下的锤击打第一提到的颚构件时,开口闭合 与组件的移动方向相交。 打击传感器检测由上述击球而造成的嘴的关闭,并因此影响分数的登记并将组件返回到原始位置。
    • 10. 发明申请
    • ELECTRICALLY DRIVEN VEHICLE
    • 电动车
    • US20130144480A1
    • 2013-06-06
    • US13816523
    • 2011-07-29
    • Hiroyuki KobayashiAkira KikuchiTomohiko YasudaTakayuki SatouKichio Nakajima
    • Hiroyuki KobayashiAkira KikuchiTomohiko YasudaTakayuki SatouKichio Nakajima
    • G06F17/00
    • G06F17/00B60K7/0007B60K28/16B60K2007/0061B60L15/20B60T8/17616B60T2201/04B60W2520/263B60W2520/28Y02T10/645Y02T10/646Y02T10/7275
    • An electrically driven vehicle equipped with electric motors (1, 4) for driving or braking drive wheels (3, 6), and an electric motor controller (33) for controlling the electric motors includes: wheel speed detectors (9 to 12) for detecting the wheel speed of the drive wheels and that of idler wheels (7, 8); computing means (22 to 28, 35 to 38) for computing the slip ratio of the drive wheels based on the wheel speed of the drive wheels and that of the idler wheels; and a determiner (29) for determining that the drive wheels are slipping if the slip ratio exceeds a slip ratio determination value. If the wheel speed of the idler wheels is lower than set speeds Va2, Vb2, then the determiner (29) changes the slip ratio determination value to a value having as the same sign as, and a larger absolute value than, the values λa2, λb2 used when the wheel speed of the idler wheels is higher than the set speeds Va2, Vb2. This structure shortens acceleration time during acceleration traveling and reduces braking distance during deceleration traveling while inhibiting vibrations of the electrically driven vehicle.
    • 一种配备有用于驱动或制动驱动轮(3,6)的电动机(1,4)的电动车辆和用于控制电动机的电动机控制器(33),包括:用于检测的车轮速度检测器(9至12) 驱动轮的轮速和惰轮(7,8)的转速; 用于基于所述驱动轮的轮速和所述惰轮的车轮速度计算所述驱动轮的打滑比的计算装置(22至28,35至38); 以及如果滑移比超过滑移率确定值,则确定驱动轮滑动的确定器(29)。 如果惰轮的车轮速度低于设定速度Va2,Vb2,则确定器(29)将滑移率判定值改变为具有与值λa2,Vb2相同的符号和更大的绝对值的值, 当惰轮的车轮速度高于设定速度Va2,Vb2时,使用lambdab2。 该结构缩短了加速行驶时的加速时间,并且减少了减速行驶时的制动距离,同时抑制了电动车辆的振动。