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    • 1. 发明授权
    • Game machine
    • 游戏机
    • US5039094A
    • 1991-08-13
    • US547408
    • 1990-07-02
    • Hiroyuki KobayashiShukuo IshikawaHiroki NakahataMasaki KoenumaYoshihiro Mieda
    • Hiroyuki KobayashiShukuo IshikawaHiroki NakahataMasaki KoenumaYoshihiro Mieda
    • A63F9/00A63F9/30A63F11/00G07F17/32
    • A63F9/30G07F17/32A63F2011/0032
    • A game machine includes a number of movable assemblies, a storing portion for storing the movable assemblies and a mechanism for reciprocating the movable assemblies between a home position inside the storing portion and a turning position outside the storing portion. Each of the movable assemblies is in the form of an animal and includes a pair of members simulating respective jaws of the animal. One of the jaw members is povitally supported relative to the other for simulating opening and closing a mouth of the animal and a mechanism applies a biasing force for pivoting the first mentioned jaw member away from the other jaw member thereby to simulate opening of the mouth. The first mentioned jaw member by external application of force thereto is pivotably toward the other jaw member against the biasing force, whereby the open mouth is closed when the player hits the first mentioned jaw member by a hammer brought down by the player in a direction transversely intersecting the moving direction of the assembly. A hitting sensor detects closing of the mouth effected by the aforementioned hitting and thereupon effects registration of a score and returning of the assembly to the home position.
    • 游戏机包括多个可移动组件,用于存储可移动组件的存储部分和用于使可移动组件在存储部分内的原始位置与存储部分外部的转动位置之间往复运动的机构。 每个可移动组件都是动物的形式,并且包括模拟动物的各个钳口的一对构件。 其中一个钳口构件相对于另一个钳口构件支撑,用于模拟动物的开口和闭合,并且机构施加用于使第一提到的钳口构件远离另一钳口构件枢转的偏压力,从而模拟口部的开口。 通过施加力的第一个提到的颚构件克服偏压力可枢转地朝向另一颚构件,由此当玩家通过横向方向由玩家摔下的锤击打第一提到的颚构件时,开口闭合 与组件的移动方向相交。 打击传感器检测由上述击球而造成的嘴的关闭,并因此影响分数的登记并将组件返回到原始位置。