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    • 3. 发明申请
    • Method for allocating wireless communication resources in distributed antenna system
    • 在分布式天线系统中分配无线通信资源的方法
    • US20090252094A1
    • 2009-10-08
    • US11989595
    • 2006-07-27
    • Xin ChangGuang Jie LiHui Li
    • Xin ChangGuang Jie LiHui Li
    • H04W72/00
    • H04W88/085H04W16/30H04W28/16
    • A method for allocating wireless communication resources in a distributed antenna system, in which the reuse factor of the wireless communication resource is further reduced and the utilization efficiency of the wireless communication resources is improved. In a group of service areas joining as a node in the system, the coverage area of each service area is divided into a central region and a boundary region, with each central region forming a central region allocating unit, and the boundary regions of a pair of adjoining service areas forming a boundary region allocating unit; each central region allocating unit is allocated with the same wireless communication resources and the quantity thereof is decided by the ratio of the area size of said central region to the area size of said service area, and also the quantity of all usable wireless communication resources in the system; each boundary region allocating unit is allocated with different wireless communication resources and the quantity thereof is decided by the remaining wireless quantity of wireless communication resources after the quantity of all usable wireless communication resources in the system minus the quantity of the wireless communication resources allocated to the central region allocating unit, and also the number of said boundary region reallocating units; and in a different group of service areas joining at one node, all usable wireless communication resources in said system are reused by the same allocating mode.
    • 一种在分布式天线系统中分配无线通信资源的方法,其中进一步降低了无线通信资源的重用因素,提高了无线通信资源的利用效率。 在作为系统中的节点加入的一组服务区域中,每个服务区域的覆盖区域被分成中心区域和边界区域,每个中心区域形成中心区域分配单元,并且一对边界区域 邻接的服务区域形成边界区域分配单元; 每个中央区域分配单元被分配相同的无线通信资源,其数量由所述中心区域的区域大小与所述服务区域的面积大小的比率决定,并且还包括所有可用无线通信资源的数量 系统; 每个边界区域分配单元被分配有不同的无线通信资源,并且其数量由系统中所有可用的无线通信资源的数量减去分配给该系统的无线通信资源的数量之后的无线通信资源的剩余无线量决定 中央区域分配单元,以及所述边界区域重新分配单元的数量; 并且在一个节点加入的不同服务区域中,所述系统中的所有可用的无线通信资源都被相同的分配模式重新使用。
    • 5. 发明授权
    • Method for inserting antenna diodes into an integrated circuit design
    • 将天线二极管插入集成电路设计的方法
    • US06502229B2
    • 2002-12-31
    • US09818093
    • 2001-03-26
    • Kuo-Chun LeeXin Chang
    • Kuo-Chun LeeXin Chang
    • G06F1750
    • G06F17/5068
    • A method and apparatus for inserting antenna diodes into an integrated circuit design is described. During the design process, diode cells are placed in filler cells of the integrated circuit design, but left unconnected. Subsequently, when an ECO is received requiring antenna diodes to be inserted in the integrated circuit design, only metal mask changes are required to connect the diode cells to gate electrodes of specified transistors or cells. Since the diode cells are already part of the original integrated circuit design layout, it is not necessary to perform a re-layout of the design cells with the diode cells performing antenna diode functions, thereby speeding up the EDA redesign process as well.
    • 描述了将天线二极管插入到集成电路设计中的方法和装置。 在设计过程中,二极管电池放置在集成电路设计的填充单元中,但未连接。 随后,当接收到需要在集成电路设计中插入天线二极管的ECO时,仅需要金属掩模改变以将二极管单元连接到指定的晶体管或单元的栅电极。 由于二极管单元已经是原始集成电路设计布局的一部分,所以不需要在二极管单元执行天线二极管功能的情况下执行设计单元的重新布局,从而加快了EDA重新设计过程。
    • 7. 发明申请
    • Method And System For Controlling Character Animation
    • 控制角色动画的方法和系统
    • US20100013837A1
    • 2010-01-21
    • US12568174
    • 2009-09-28
    • Liang ZengXiaozheng JianJinsong SuZexiang ZhangDongmai YangMin HuXin Chang
    • Liang ZengXiaozheng JianJinsong SuZexiang ZhangDongmai YangMin HuXin Chang
    • G06T13/00
    • G06T13/40
    • Embodiments of the present invention provide a method for controlling character animation, in which the character animation includes at least two bones and skins corresponding to the bones, the method includes: (a) dividing the character animation into at least two parts, and setting an identification number for each part; (b) establishing a mapping table comprising a corresponding relationship between the identification number and skin data of each part; (c) picking skin data of an operation focus location in the character animation; (d) querying the mapping table according to the skin data, obtaining a corresponding identification number, and controlling the part in the character animation corresponding to the identification number. Embodiments of the present invention also provide a system for controlling character animation. Different parts of the character animation may be picked respectively by dividing the character animation into multiple parts.
    • 本发明的实施例提供了一种用于控制角色动画的方法,其中角色动画包括与骨骼相对应的至少两个骨骼和皮肤,该方法包括:(a)将角色动画分为至少两部分,并且设置 每个部分的识别号码; (b)建立包括每个部分的识别号码和皮肤数据之间的对应关系的映射表; (c)在角色动画中选择操作对象位置的皮肤数据; (d)根据皮肤数据查询映射表,获得相应的识别号码,并控制与识别号码对应的角色动画中的部分。 本发明的实施例还提供了一种用于控制角色动画的系统。 可以通过将角色动画分为多个部分来分别选择角色动画的不同部分。