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    • 1. 发明申请
    • Method And System For Controlling Character Animation
    • 控制角色动画的方法和系统
    • US20100013837A1
    • 2010-01-21
    • US12568174
    • 2009-09-28
    • Liang ZengXiaozheng JianJinsong SuZexiang ZhangDongmai YangMin HuXin Chang
    • Liang ZengXiaozheng JianJinsong SuZexiang ZhangDongmai YangMin HuXin Chang
    • G06T13/00
    • G06T13/40
    • Embodiments of the present invention provide a method for controlling character animation, in which the character animation includes at least two bones and skins corresponding to the bones, the method includes: (a) dividing the character animation into at least two parts, and setting an identification number for each part; (b) establishing a mapping table comprising a corresponding relationship between the identification number and skin data of each part; (c) picking skin data of an operation focus location in the character animation; (d) querying the mapping table according to the skin data, obtaining a corresponding identification number, and controlling the part in the character animation corresponding to the identification number. Embodiments of the present invention also provide a system for controlling character animation. Different parts of the character animation may be picked respectively by dividing the character animation into multiple parts.
    • 本发明的实施例提供了一种用于控制角色动画的方法,其中角色动画包括与骨骼相对应的至少两个骨骼和皮肤,该方法包括:(a)将角色动画分为至少两部分,并且设置 每个部分的识别号码; (b)建立包括每个部分的识别号码和皮肤数据之间的对应关系的映射表; (c)在角色动画中选择操作对象位置的皮肤数据; (d)根据皮肤数据查询映射表,获得相应的识别号码,并控制与识别号码对应的角色动画中的部分。 本发明的实施例还提供了一种用于控制角色动画的系统。 可以通过将角色动画分为多个部分来分别选择角色动画的不同部分。