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    • 2. 发明授权
    • Block linear memory ordering of texture data techniques
    • 阻止纹理数据技术的线性存储器排序
    • US08456481B2
    • 2013-06-04
    • US13422498
    • 2012-03-16
    • Walter E. DonovanEmmett M. KilgariffKarim M. AbdallaJoel J. McCormack
    • Walter E. DonovanEmmett M. KilgariffKarim M. AbdallaJoel J. McCormack
    • G06F12/00
    • G06T15/04G06T1/60
    • A method of organizing memory for storage of texture data, in accordance with one embodiment of the invention, includes accessing a size of a mipmap level of a texture map. A block dimension may be determined based on the size of the mipmap level. A memory space (e.g., computer-readable medium) may be logically divided into a plurality of whole number of blocks of variable dimension. The dimension of the blocks is measured in units of gobs and each gob is of a fixed dimension of bytes. A mipmap level of a texture map may be stored in the memory space. A texel coordinate of said mipmap level may be converted into a byte address of the memory space by determining a gob address of a gob in which the texel coordinate resides and determining a byte address within the particular gob.
    • 根据本发明的一个实施例的组织用于存储纹理数据的存储器的方法包括访问纹理映射的mipmap级别的大小。 可以基于mipmap级别的大小来确定块维度。 存储器空间(例如,计算机可读介质)可以在逻辑上被划分为多个整数个可变维度的块。 块的尺寸以料滴为单位进行测量,每个料滴的固定尺寸为字节。 纹理映射的mipmap级别可以存储在存储器空间中。 所述mipmap级别的纹理坐标可以通过确定纹理坐标所驻留的料滴的料滴地址并确定特定料滴中的字节地址来转换为存储器空间的字节地址。
    • 3. 发明申请
    • BLOCK LINEAR MEMORY ORDERING OF TEXTURE DATA
    • 块状数据的线性记忆命令
    • US20110169850A1
    • 2011-07-14
    • US13073020
    • 2011-03-28
    • Walter E. DonovanEmmett M. KilgariffKarim M. AbdallaJoel J. McCormack
    • Walter E. DonovanEmmett M. KilgariffKarim M. AbdallaJoel J. McCormack
    • G06T11/40
    • G06T15/04G06T1/60
    • A method of organizing memory for storage of texture data, in accordance with one embodiment of the invention, includes accessing a size of a mipmap level of a texture map. A block dimension may be determined based on the size the mipmap level. A memory space (e.g., computer-readable medium) may be logically divided into a plurality of whole number of blocks of variable dimension. The dimension of the blocks is measured in units of gobs and each gob is of a fixed dimension of bytes. A mipmap level of a texture map may be stored in the memory space. A texel coordinate of said mipmap level may be converted into a byte address of the memory space by determining a gob address of a gob in which the texel coordinate resides and determining a byte address within the particular gob.
    • 根据本发明的一个实施例的组织用于存储纹理数据的存储器的方法包括访问纹理映射的mipmap级别的大小。 可以基于mipmap级别的大小来确定块维度。 存储器空间(例如,计算机可读介质)可以在逻辑上被划分为多个整数个可变维度的块。 块的尺寸以料滴为单位进行测量,每个料滴的固定尺寸为字节。 纹理映射的mipmap级别可以存储在存储器空间中。 所述mipmap级别的纹理坐标可以通过确定纹理坐标所驻留的料滴的料滴地址并确定特定料滴中的字节地址来转换为存储器空间的字节地址。
    • 4. 发明授权
    • Block linear memory ordering of texture data
    • 阻止纹理数据的线性存储器排序
    • US08436868B2
    • 2013-05-07
    • US13073020
    • 2011-03-28
    • Walter E. DonovanEmmett M. KilgariffKarim M. AbdallaJoel J. McCormack
    • Walter E. DonovanEmmett M. KilgariffKarim M. AbdallaJoel J. McCormack
    • G09G5/00
    • G06T15/04G06T1/60
    • A method of organizing memory for storage of texture data, in accordance with one embodiment of the invention, includes accessing a size of a mipmap level of a texture map. A block dimension may be determined based on the size the mipmap level. A memory space (e.g., computer-readable medium) may be logically divided into a plurality of whole number of blocks of variable dimension. The dimension of the blocks is measured in units of gobs and each gob is of a fixed dimension of bytes. A mipmap level of a texture map may be stored in the memory space. A texel coordinate of said mipmap level may be converted into a byte address of the memory space by determining a gob address of a gob in which the texel coordinate resides and determining a byte address within the particular gob.
    • 根据本发明的一个实施例的组织用于存储纹理数据的存储器的方法包括访问纹理映射的mipmap级别的大小。 可以基于mipmap级别的大小来确定块维度。 存储器空间(例如,计算机可读介质)可以在逻辑上被划分为多个整数个可变维度的块。 块的尺寸以料滴为单位进行测量,每个料滴的固定尺寸为字节。 纹理映射的mipmap级别可以存储在存储器空间中。 所述mipmap级别的纹理坐标可以通过确定纹理坐标所驻留的料滴的料滴地址并确定特定料滴中的字节地址来转换为存储器空间的字节地址。
    • 5. 发明授权
    • Block linear memory ordering of texture data
    • 阻止纹理数据的线性存储器排序
    • US07916149B1
    • 2011-03-29
    • US11029940
    • 2005-01-04
    • Walter E. DonovanEmmett M. KilgariffKarim M. AbdallaJoel J. McCormack
    • Walter E. DonovanEmmett M. KilgariffKarim M. AbdallaJoel J. McCormack
    • G06T11/40
    • G06T15/04G06T1/60
    • A method of organizing memory for storage of texture data, in accordance with one embodiment of the invention, includes accessing a size of a mipmap level of a texture map. A block dimension may be determined based on the size of the mipmap level. A memory space (e.g., computer-readable medium) may be logically divided into a plurality of whole number of blocks of variable dimension. The dimension of the blocks is measured in units of gobs and each gob is of a fixed dimension of bytes. A mipmap level of a texture map may be stored in the memory space. A texel coordinate of said mipmap level may be converted into a byte address of the memory space by determining a gob address of a gob in which the texel coordinate resides and determining a byte address within the particular gob.
    • 根据本发明的一个实施例的组织用于存储纹理数据的存储器的方法包括访问纹理映射的mipmap级别的大小。 可以基于mipmap级别的大小来确定块维度。 存储器空间(例如,计算机可读介质)可以在逻辑上被划分为多个整数个可变维度的块。 块的尺寸以料滴为单位进行测量,每个料滴的固定尺寸为字节。 纹理映射的mipmap级别可以存储在存储器空间中。 所述mipmap级别的纹理坐标可以通过确定纹理坐标所驻留的料滴的料滴地址并确定特定料滴中的字节地址来转换为存储器空间的字节地址。