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    • 8. 发明授权
    • Configuring and controlling wagering game presentations
    • 配置和控制投注游戏演示
    • US08771066B2
    • 2014-07-08
    • US13129293
    • 2009-11-12
    • Srinivyasa M. AdirajuDale R. BuchholzMark C. PaceVikram Swamy
    • Srinivyasa M. AdirajuDale R. BuchholzMark C. PaceVikram Swamy
    • G07F17/32
    • G07F17/3211G07F17/32G07F17/3209G07F17/3227G07F17/323
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from content sources that are accessible to a wagering game machine and determining presentation requirements for the content. The operations can further include determining a presentation template that the wagering game machine can use to present the content according the presentation requirements. The presentation template can have pre-configured presentation areas, one of which can be configured to present the content according to pre-defined configuration settings. The operations can further include determining that one pre-configured presentation area of the presentation template content can present the content in accordance with the presentation requirements, and presenting the content in pre-configured presentation area of the presentation template.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括从内容源确定内容,该内容可以由投注游戏机访问并确定内容的呈现要求。 这些操作可以进一步包括确定投注游戏机可以根据呈现要求来呈现内容的呈现模板。 呈现模板可以具有预配置的呈现区域,其中之一可以被配置为根据预定义的配置设置呈现内容。 所述操作还可以包括确定呈现模板内容的一个预先配置的呈现区域可以根据呈现要求呈现内容,并且在呈现模板的预配置呈现区域中呈现内容。
    • 9. 发明申请
    • CONFIGURING AND CONTROLLING WAGERING GAME PRESENTATIONS
    • 配置和控制游戏介绍
    • US20110300925A1
    • 2011-12-08
    • US13129293
    • 2009-11-12
    • Srinivyasa M. AdirajuDale R. BuchholzMark C. PaceVikram Swamy
    • Srinivyasa M. AdirajuDale R. BuchholzMark C. PaceVikram Swamy
    • A63F13/00
    • G07F17/3211G07F17/32G07F17/3209G07F17/3227G07F17/323
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from content sources that are accessible to a wagering game machine and determining presentation requirements for the content. The operations can further include determining a presentation template that the wagering game machine can use to present the content according the presentation requirements. The presentation template can have pre-configured presentation areas, one of which can be configured to present the content according to pre-defined configuration settings. The operations can further include determining that one pre-configured presentation area of the presentation template content can present the content in accordance with the presentation requirements, and presenting the content in pre-configured presentation area of the presentation template.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括从内容源确定内容,该内容可以由投注游戏机访问并确定内容的呈现要求。 这些操作可以进一步包括确定投注游戏机可以根据呈现要求来呈现内容的呈现模板。 呈现模板可以具有预先配置的呈现区域,其中之一可以被配置为根据预定义的配置设置呈现内容。 所述操作还可以包括确定呈现模板内容的一个预先配置的呈现区域可以根据呈现要求呈现内容,并且在呈现模板的预配置呈现区域中呈现内容。
    • 10. 发明授权
    • Managing gaming data rule sets and communications
    • 管理游戏数据规则集和通信
    • US09489792B1
    • 2016-11-08
    • US13289562
    • 2011-11-04
    • Dale R. BuchholzMagesh GangadharanJamie W. VannMatthew J. Ward
    • Dale R. BuchholzMagesh GangadharanJamie W. VannMatthew J. Ward
    • A63F13/00G07F17/32
    • G07F17/32G07F17/3232
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include accumulating data for a plurality of events that a first application generates during a wagering game session from a plurality of wagering game sessions associated with a wagering game player account. The operations can further include detecting that occurrence of at least one of the plurality of events would cause a second application to award a level of progress in a persistent-state game. A state of the persistent-state game is persisted across the plurality of the wagering game sessions for the wagering game player account. The operations can further include providing the data to the second application, after the occurrence of a trigger, such as in response to determining the at least one of the plurality of events would cause the second application to award the level of progress in the persistent-state game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括为与投注游戏玩家帐户相关联的多个投注游戏会话期间的第一应用程序在投注游戏会话期间生成的多个事件累积数据。 操作可以进一步包括检测多个事件中的至少一个事件的发生将导致第二应用程序在持久状态游戏中授予一定程度的进展。 持续状态游戏的状态被持续在用于投注游戏玩家帐户的多个投注游戏会话中。 这些操作可以进一步包括在发生触发之后将数据提供给第二应用,例如响应于确定多个事件中的至少一个事件将导致第二应用程序将持续执行中的进度级别, 状态游戏。