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    • 1. 发明授权
    • Managing gaming data rule sets and communications
    • 管理游戏数据规则集和通信
    • US09489792B1
    • 2016-11-08
    • US13289562
    • 2011-11-04
    • Dale R. BuchholzMagesh GangadharanJamie W. VannMatthew J. Ward
    • Dale R. BuchholzMagesh GangadharanJamie W. VannMatthew J. Ward
    • A63F13/00G07F17/32
    • G07F17/32G07F17/3232
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include accumulating data for a plurality of events that a first application generates during a wagering game session from a plurality of wagering game sessions associated with a wagering game player account. The operations can further include detecting that occurrence of at least one of the plurality of events would cause a second application to award a level of progress in a persistent-state game. A state of the persistent-state game is persisted across the plurality of the wagering game sessions for the wagering game player account. The operations can further include providing the data to the second application, after the occurrence of a trigger, such as in response to determining the at least one of the plurality of events would cause the second application to award the level of progress in the persistent-state game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括为与投注游戏玩家帐户相关联的多个投注游戏会话期间的第一应用程序在投注游戏会话期间生成的多个事件累积数据。 操作可以进一步包括检测多个事件中的至少一个事件的发生将导致第二应用程序在持久状态游戏中授予一定程度的进展。 持续状态游戏的状态被持续在用于投注游戏玩家帐户的多个投注游戏会话中。 这些操作可以进一步包括在发生触发之后将数据提供给第二应用,例如响应于确定多个事件中的至少一个事件将导致第二应用程序将持续执行中的进度级别, 状态游戏。
    • 4. 发明授权
    • Controlling progress in wagering games
    • 控制投注游戏进度
    • US08517810B2
    • 2013-08-27
    • US13255307
    • 2010-03-11
    • Jamie W. Vann
    • Jamie W. Vann
    • G07F17/32
    • G07F17/3244G06Q30/02G07F17/3218G07F17/3232G07F17/3239
    • A wagering game system and its operations are described herein. In embodiments, the operations can include tracking progress of a wagering game player account (player account) for a persistent-state game. The player account can fulfill progression requirements for the persistent-state game, such as by performing wagering game activities. The operations can then provide, or reward, the player account with progress in the persistent-state game. Operations can mark the progress by presenting progress markers on a progress chart available to the player account. The progress chart can be based on an episodic theme. The operations can present episodic theme content at certain locations on the progress chart. The operations can further unlock content based on progress in the persistent-state game and present unlocked content to the player account. Operations can also enforce progress limits, where the player account can perform gaming activities to remove the progress limits.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括跟踪持续状态游戏的投注游戏玩家帐户(玩家帐户)的进度。 玩家帐户可以满足持续状态游戏的进阶要求,例如执行投注游戏活动。 然后,这些操作可以提供或奖励玩家帐户与持续状态游戏的进展。 操作可以通过在玩家帐户可用的进度表上呈现进度标记来标记进度。 进度图可以基于一个情景主题。 这些操作可以在进度图表的某些位置显示情景主题内容。 该操作可以基于持久状态游戏中的进度进一步解锁内容,并将解锁的内容呈现给玩家帐户。 操作还可以强制执行进度限制,玩家帐户可以执行游戏活动以消除进度限制。
    • 6. 发明申请
    • Wager Equalized Bonus Trigger Allocation And Redemption
    • 下注平均奖金触发器分配和赎回
    • US20120108325A1
    • 2012-05-03
    • US13281333
    • 2011-10-25
    • Jamie W. Vann
    • Jamie W. Vann
    • A63F9/24
    • G07F17/3267
    • A method of conducting a wagering game includes awarding one or more bonus triggers in a randomly selected outcome of a base wagering game. The player is allowed to play a progressive game having a first expected value and is eligible to receive a progressive award in the progressive game if an X number of bonus triggers is accumulated. If the number of bonus triggers accumulated is less than X, the player is allowed to play a bonus event, which is different than the progressive game and has a second expected value, if a selection is received to indicate player selection of the bonus event. The bonus event has a bonus award that is less than the progressive award. The second expected value is less than or equal to the first expected value.
    • 执行投注游戏的方法包括在基本投注游戏的随机选择的结果中授予一个或多个奖励触发器。 如果积累了X个奖励触发器,则允许玩家玩具有第一预期值的渐进游戏,并且有资格在渐进游戏中接收渐进奖励。 如果积累的奖励触发器的数量小于X,则如果接收到选择以指示玩家选择奖励事件,则玩家被允许玩与渐进游戏不同的奖励事件并具有第二期望值。 奖金活动奖金少于渐进奖。 第二个预期值小于或等于第一个预期值。