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    • 3. 发明授权
    • Environment adaptive control of pseudo-emotion generating machine by repeatedly updating and adjusting at least either of emotion generation and behavior decision algorithms
    • 通过反复更新和调整情感生成和行为决策算法中的任何一种,对伪情绪发生机进行环境自适应控制
    • US06629242B2
    • 2003-09-30
    • US09736514
    • 2000-12-13
    • Tsuyoshi KamiyaMasaya Sakaue
    • Tsuyoshi KamiyaMasaya Sakaue
    • G06F900
    • G06N3/008F24F11/30F24F11/62F24F2110/10F24F2110/12F24F2110/20F24F2110/22F24F2110/32F24F2110/50F24F2120/10F24F2120/20
    • A control method for controlling operation of an object used by a user in an environment includes the steps of: defining pseudo-emotions of the object for deciding output of the object, in relation to the user's state; formulating emotion generation algorithms to establish the relationship between the user's state and the pseudo-emotions; formulating behavior decision algorithms to establish the relationship between input, including the pseudo-emotions, and the behavior of the object; detecting the user's state; generating a pseudo-emotion of the object based on the user's state using the emotion generation algorithms; making the object behave based on the user's state and the pseudo-emotion using the behavior decision algorithms; evaluating reaction of the user in response to the behavior of the object; and if the reaction of the user does not match the pseudo-emotion of the object in the emotion generation algorithms, adjusting at least either of the emotion generation algorithms or the behavior decision algorithms, followed by learning the adjustment. The object can detect the user's state in a visual, tactile, and auditory manner as do humans, and can act upon generation of pseudo-emotions based thereon. Thus, natural communication between the user and the object can be performed, i.e., more human like communication can be established.
    • 用于控制用户在环境中使用的对象的操作的控制方法包括以下步骤:根据用户的状态定义对象的伪情绪,以决定对象的输出; 制定情感生成算法,建立用户状态与伪情绪之间的关系; 制定行为决策算法,建立输入,包括伪情绪与对象行为之间的关系; 检测用户的状态; 使用情感生成算法,基于用户的状态生成对象的伪情感; 使对象的行为基于用户的状态和伪情绪使用行为决策算法; 评估用户响应对象的行为的反应; 并且如果用户的反应与情绪生成算法中的对象的伪情绪不匹配,则调整情感生成算法或行为决策算法中的至少一个,然后学习调整。 该对象可以像人类一样以视觉,触觉和听觉方式检测用户的状态,并且可以基于此产生伪情绪。 因此,可以执行用户和对象之间的自然通信,即,可以建立更像人类的通信。
    • 5. 发明申请
    • Theft prevention system, theft prevention apparatus and power source controller for the system, transport vehicle including theft prevention system, and theft prevention method
    • 防盗系统,系统防盗装置和电源控制器,包括防盗系统的运输车辆和防盗方法
    • US20050073196A1
    • 2005-04-07
    • US10938738
    • 2004-09-13
    • Tsuyoshi Kamiya
    • Tsuyoshi Kamiya
    • B60R25/04E05B17/00E05B49/00G07C9/00
    • G07C9/0069B60R25/04B60R25/252B60R25/255B60R2325/306G07C9/00563
    • A theft prevention system includes a theft prevention apparatus for preventing theft of a movable body, a power source controller that controls a power source for moving the movable body, and a communication line that connects the theft prevention apparatus and the power source controller for data communication. The theft prevention apparatus includes an identification data inputting section into which a user inputs identification data, and an identification data transmitting section transmits the input identification data to the power source controller through the communication line. The power source controller includes an identification data comparing section which performs a comparing process for comparing identification data transmitted through the communication line with identification reference data and determining whether the user inputting the identification data is an authentic user, and a start-up controlling section which permits start-up of the power source when it is determined that the user inputting the identification data is the authentic user.
    • 防盗系统包括防盗装置,用于防止移动体的盗窃,控制用于移动移动体的动力源的电源控制器以及连接防盗装置和数据通信用电源控制器的通信线路 。 防盗装置包括用户输入识别数据的识别数据输入部,识别数据发送部通过通信线路将输入的识别数据发送到电源控制器。 电源控制器包括识别数据比较部分,其执行比较处理,用于将通过通信线路发送的识别数据与识别参考数据进行比较,并确定用户是否输入识别数据是可信用户;以及启动控制部分, 当确定用户输入识别数据是可信用户时,允许启动电源。
    • 7. 发明授权
    • User-machine interface system for enhanced interaction
    • 用户机界面系统,增强互动
    • US06714840B2
    • 2004-03-30
    • US10076861
    • 2002-02-12
    • Masaya SakaueTsuyoshi KamiyaMakoto YoshidaNobuyasu Arimune
    • Masaya SakaueTsuyoshi KamiyaMakoto YoshidaNobuyasu Arimune
    • G05B1900
    • G06N3/008B25J9/1694B25J13/003B25J13/084G05B19/00G05B2219/33051G05B2219/33055G05B2219/33056G05B2219/33061G05B2219/35444G05B2219/39254G05B2219/40413G05B2219/40414G05B2219/40625G06K9/00335
    • A user information input structure that inputs user information, a memory structure that stores user's bearing information as robot's bearing pattern, and a regenerating structure that regenerates the pattern based on the information input to the user information input structure. A behavior selection and determination structure for selecting and deciding behaviors based on user information, a user information recognition structure for recognizing a user, a memory structure for storing the recognized user information, a calculating structure for comparing the recognized user information with the stored user information to calculate user recognition, and a compensating structure for compensating a selection and determination method in the behavior selection and determination structure in accordance with the calculated user recognition. An actuator for driving a robot, a detection structure for detecting user information and environment information, a feelings generation structure for generating artificial feelings for a robot based on the detecting user and environment information, and a behavior determination structure for determining behaviors by the robot based on the generated artificial feelings, wherein the behavior determination structure controls the actuator so that a resistance acted on the robot may be changed on tactile information the user has applied to the robot.
    • 输入用户信息的用户信息输入结构,将用户的轴承信息存储为机器人的轴承图案的存储结构,以及基于向用户信息输入结构输入的信息再生模式的再生结构。 一种用于基于用户信息选​​择和决定行为的行为选择和确定结构,用于识别用户的用户信息识别结构,用于存储所识别的用户信息的存储结构,用于将所识别的用户信息与所存储的用户信息进行比较的计算结构 计算用户识别,以及用于根据所计算的用户识别来补偿行为选择和确定结构中的选择和确定方法的补偿结构。 一种用于驱动机器人的致动器,用于检测用户信息和环境信息的检测结构,用于基于检测用户和环境信息产生用于机器人的人造感觉的感觉生成结构,以及用于基于机器人确定行为的行为确定结构 对于所产生的人造感觉,其中行为确定结构控制致动器,使得可以在用户已经应用于机器人的触觉信息上改变作用在机器人上的电阻。