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    • 1. 发明申请
    • DECODING DEVICE, CODING AND DECODING DEVICE, AND DECODING METHOD
    • 解码设备,编码和解码设备以及解码方法
    • US20110051940A1
    • 2011-03-03
    • US12920141
    • 2010-03-26
    • Tomokazu IshikawaTakeshi NorimatsuHuan ZhouZhong Hai ShanKok Seng Chong
    • Tomokazu IshikawaTakeshi NorimatsuHuan ZhouZhong Hai ShanKok Seng Chong
    • H04R5/00
    • H04L12/40013H04M3/56H04R5/04
    • There was no method of positioning virtual sound sources of object signals obtained from received coded object information, in a listening space on a receiving site side. Provided are an object decoding unit (806) that receives a plurality of pieces of coded acoustic information coded on an object basis and decodes the received coded acoustic information on an object basis to generate object signals, and an a rendering unit (807) that positions, for each acoustic signal resulting from synthesizing the object signals, a virtual sound source of each of the object signals resulting from the object-based decoding, in a listening space, and priority information indicating a priority of the acoustic signal is multiplexed with the coded acoustic information, and the rendering unit (807) determines, with reference to the priority indicated in the priority information or the number of object signals included in the acoustic signal, a size of an area of the listening space which is allocated to the acoustic signal, and positions, within the area, the virtual sound source of each of the object signals included in the acoustic signal.
    • 在接收站点侧的收听空间中没有定位从接收到的编码对象信息获得的对象信号的虚拟声源的方法。 提供了一种对象解码单元(806),其接收基于对象编码的多条编码声音信息,并且基于对象对接收到的编码声音信息进行解码以生成对象信号;以及渲染单元(807),其定位 对于从合成对象信号得到的每个声信号,在收听空间中从基于对象的解码得到的每个对象信号的虚拟声源和指示声信号的优先级的优先级信息被多路复用 声音信息,并且再现单元(807)参照优先权信息中所指示的优先级或包括在声学信号中的对象信号的数量来确定分配给声信号的收听空间的面积的大小 ,以及在区域内的位置,包括在声信号中的每个对象信号的虚拟声源。
    • 2. 发明授权
    • Decoding device, coding and decoding device, and decoding method
    • 解码装置,编码和解码装置以及解码方法
    • US08718285B2
    • 2014-05-06
    • US12920141
    • 2010-03-26
    • Tomokazu IshikawaTakeshi NorimatsuHuan ZhouZhong Hai ShanKok Seng Chong
    • Tomokazu IshikawaTakeshi NorimatsuHuan ZhouZhong Hai ShanKok Seng Chong
    • H04R5/00
    • H04L12/40013H04M3/56H04R5/04
    • An object decoding unit receives a plurality of pieces of coded acoustic information coded on an object basis and decodes the received coded acoustic information on an object basis to generate object signals. A rendering unit positions, for each acoustic signal resulting from synthesizing the object signals, a virtual sound source of each of the object signals resulting from the object-based decoding, in a listening space, and priority information indicating a priority of the acoustic signal is multiplexed with the coded acoustic information. The rendering unit determines, with reference to the priority indicated in the priority information or the number of object signals included in the acoustic signal, a size of an area of the listening space which is allocated to the acoustic signal, and positions, within the area, the virtual sound source of each of the object signals included in the acoustic signal.
    • 对象解码单元接收基于对象编码的多条编码声音信息,并且基于对象对接收到的编码声音信息进行解码以生成对象信号。 渲染单元对于从合成对象信号得到的每个声信号,在收听空间中对基于对象的解码产生的每个对象信号的虚拟声源和指示声信号的优先级的优先级信息进行定位, 与编码的声学信息复用。 渲染单元参考优先权信息中所指示的优先级或包括在声信号中的对象信号的数量来确定分配给声信号的收听空间的面积的大小,以及在该区域内的位置 ,包括在声信号中的每个对象信号的虚拟声源。