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    • 1. 发明申请
    • INTEGRATING AN INTERNET PREFERENCE LEARNING FACILITY INTO THIRD PARTIES
    • 将互联网优先学习机构纳入第三方
    • US20100312650A1
    • 2010-12-09
    • US12813738
    • 2010-06-11
    • Thomas PinckneyChristopher DixonMatthew Rvan Gattis
    • Thomas PinckneyChristopher DixonMatthew Rvan Gattis
    • G06Q30/00G06F15/18
    • G06N99/005G06F17/30867G06Q30/0269
    • In embodiments of the present invention improved capabilities are described for a computer program product embodied in a computer readable medium that, when executing on one or more computers, helps target responses returned to a user through the use of a computer facility by performing the steps of (1) providing a user preference learning API to a third-party website to determine preferences of a user as related to a market of a third-party, wherein the preference learning API is executing as an extension of the computer facility; (2) receiving third-party information related to the market of the third-party; (3) collecting the preferences of the user and storing them as a user preference profile; (4) receiving a query from the user at the third-party website; and (5) using in the user preference learning API the third-party information related to the market of the third-party and the preferences of the user as stored in the user preference profile to provide a response back to the user that relates to the query from the user.
    • 在本发明的实施例中,针对体现在计算机可读介质中的计算机程序产品描述了改进的能力,当在一个或多个计算机上执行时,通过使用计算机设备来帮助定位返回给用户的响应, (1)向第三方网站提供用户偏好学习API以确定与第三方市场相关的用户的偏好,其中偏好学习API正在作为计算机设施的扩展来执行; (2)接收与第三方市场有关的第三方信息; (3)收集用户的偏好并将其存储为用户偏好简档; (4)在第三方网站接收用户的查询; 和(5)在用户偏好学习API中使用与第三方的市场相关的第三方信息和存储在用户偏好简档中的用户的偏好,以向用户提供与 来自用户的查询。
    • 5. 发明申请
    • INFERRING USER PREFERENCES FROM AN INTERNET BASED SOCIAL INTERACTIVE CONSTRUCT
    • 从基于互联网的社会交互式结构传播用户偏好
    • US20100312724A1
    • 2010-12-09
    • US12813715
    • 2010-06-11
    • Thomas PinckneyChristopher DixonMatthew Ryan Gattis
    • Thomas PinckneyChristopher DixonMatthew Ryan Gattis
    • G06N5/02G06F17/30
    • G06Q30/0631G06N5/04G06N5/048G06N99/005G06Q30/02G06Q50/01
    • In embodiments of the present invention improved capabilities are described for a computer program product embodied in a computer readable medium that, when executing on one or more computers, helps determine an unknown user's preferences through the use of internet based social interactive graphical representations on a computer facility by performing the steps of (1) ascertaining preferences of a plurality of users who are part of an internet based social interactive construct, wherein the plurality of users become a plurality of known users; (2) determining the internet based social interactive graphical representation for the plurality of known users; and (3) inferring the preferences of an unknown user present in the internet based social interactive graphical representation of the plurality of known users based on the interrelationships between the unknown user and the plurality of known users within the graphical representation.
    • 在本发明的实施例中,针对体现在计算机可读介质中的计算机程序产品描述了改进的能力,当在一个或多个计算机上执行时,通过在计算机上使用基于互联网的社交交互式图形表示来帮助确定未知用户的偏好 通过执行以下步骤(1)确定作为基于因特网的社交交互构造的一部分的多个用户的偏好,其中所述多个用户变为多个已知用户; (2)确定用于所述多个已知用户的基于因特网的社交交互图形表示; 以及(3)基于图形表示内的未知用户与多个已知用户之间的相互关系,推断存在于基于因特网的多个已知用户的基于互联网的社交交互图形表示中的未知用户的偏好。
    • 9. 发明授权
    • Integrating an internet preference learning facility into third parties
    • 将互联网偏好学习设施集成到第三方
    • US08484142B2
    • 2013-07-09
    • US12813738
    • 2010-06-11
    • Thomas PinckneyChristopher DixonMatthew Ryan Gattis
    • Thomas PinckneyChristopher DixonMatthew Ryan Gattis
    • G06Q30/00G06F15/18
    • G06N99/005G06F17/30867G06Q30/0269
    • In embodiments of the present invention improved capabilities are described for a computer program product embodied in a computer readable medium that, when executing on one or more computers, helps target responses returned to a user through the use of a computer facility by performing the steps of (1) providing a user preference learning API to a third-party website to determine preferences of a user as related to a market of a third-party, wherein the preference learning API is executing as an extension of the computer facility; (2) receiving third-party information related to the market of the third-party; (3) collecting the preferences of the user and storing them as a user preference profile; (4) receiving a query from the user at the third-party website; and (5) using in the user preference learning API the third-party information related to the market of the third-party and the preferences of the user as stored in the user preference profile to provide a response back to the user that relates to the query from the user.
    • 在本发明的实施例中,针对体现在计算机可读介质中的计算机程序产品描述了改进的能力,当在一个或多个计算机上执行时,通过使用计算机设备来帮助定位返回给用户的响应, (1)向第三方网站提供用户偏好学习API以确定与第三方市场相关的用户的偏好,其中偏好学习API正在作为计算机设施的扩展来执行; (2)接收与第三方市场有关的第三方信息; (3)收集用户的偏好并将其存储为用户偏好简档; (4)在第三方网站接收用户的查询; 和(5)在用户偏好学习API中使用与第三方的市场相关的第三方信息和存储在用户偏好简档中的用户的偏好,以向用户提供与 来自用户的查询。