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    • 1. 发明授权
    • Display control program executed in game machine
    • 显示控制程序在游戏机中执行
    • US07948449B2
    • 2011-05-24
    • US11904738
    • 2007-09-28
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • G09G5/00
    • A63F13/26A63F13/10A63F13/573A63F2300/1075A63F2300/301A63F2300/64A63F2300/646G06F3/1423Y10S345/901
    • In a game machine, image display not giving the player a feeling of oddness or disadvantage during game progress even if a non-display at a physical distance is present between different display screen areas. The game machine executes program for controlling image display of first and second display screens on both sides of a non-display area. To move an object from the first to the second display screen and display it there. The movement angle and movement speed are calculated at the display coordinate position of the object displayed on the first display screen, and the movement distance which the object moves through the non-display area from the movement angle is determined. Further, a preset additional distance corresponding to the object to the movement distance is added to use it as a virtual movement distance. The object on the second display screen is displayed when the time required for the object to move the virtual movement distance has elapsed.
    • 在游戏机中,即使在不同的显示屏幕区域之间存在物理距离的不显示,图像显示在游戏过程中也不给予玩家奇怪或不利的感觉。 游戏机执行用于控制非显示区域两侧的第一和第二显示屏幕的图像显示的程序。 将物体从第一个显示屏幕移动到第二个显示屏幕,并将其显示在那里。 在显示在第一显示画面上的物体的显示坐标位置处计算移动角度和移动速度,并且确定物体从移动角度通过非显示区域移动的移动距离。 此外,添加对应于对象与移动距离的预设附加距离,以将其用作虚拟移动距离。 当对象移动虚拟移动距离所需的时间过去时,显示第二显示屏幕上的对象。
    • 2. 发明申请
    • Display control program executed in game machine
    • 显示控制程序在游戏机中执行
    • US20080100531A1
    • 2008-05-01
    • US11904738
    • 2007-09-28
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • G09G5/00
    • A63F13/26A63F13/10A63F13/573A63F2300/1075A63F2300/301A63F2300/64A63F2300/646G06F3/1423Y10S345/901
    • In a game machine, image display not giving the player a feeling of oddness or disadvantage during game progress even if a non-display at a physical distance is present between different display screen areas. The game machine executes program for controlling image display of first and second display screens on both sides of a non-display area. To move an object from the first to the second display screen and display it there. The movement angle and movement speed are calculated at the display coordinate position of the object displayed on the first display screen, and the movement distance which the object moves through the non-display area from the movement angle is determined. Further, a preset additional distance corresponding to the object to the movement distance is added to use it as a virtual movement distance. The object on the second display screen is displayed when the time required for the object to move the virtual movement distance has elapsed.
    • 在游戏机中,即使在不同的显示屏幕区域之间存在物理距离的不显示,图像显示在游戏过程中也不给予玩家奇怪或不利的感觉。 游戏机执行用于控制非显示区域两侧的第一和第二显示屏幕的图像显示的程序。 将物体从第一个显示屏幕移动到第二个显示屏幕,并将其显示在那里。 在显示在第一显示画面上的物体的显示坐标位置处计算移动角度和移动速度,并且确定物体从移动角度通过非显示区域移动的移动距离。 此外,添加对应于对象与移动距离的预设附加距离,以将其用作虚拟移动距离。 当对象移动虚拟移动距离所需的时间过去时,显示第二显示屏幕上的对象。
    • 5. 发明授权
    • Backup memory managing device backup memory managing method game machine and recorded medium
    • 备用存储器管理装置,备用存储器管理方法,游戏机和记录介质
    • US07572188B1
    • 2009-08-11
    • US09623162
    • 1999-12-28
    • Koji KaifuOsamu NakaieKouji Tsuchiya
    • Koji KaifuOsamu NakaieKouji Tsuchiya
    • A63F9/24
    • G06F21/78A63F2300/201A63F2300/206G06F12/14
    • The purpose of the present invention is to provide a backup memory management system capable of indicating any misuse of data in a backup memory and imposing an appropriate sanction. The backup memory management device comprises a data saving system 10. When the generated and renewed parameter data is stored into the backup memory 3, the data saving system 10 determines whether or not parameter data already stored in the backup memory 3 is proper data, and if the parameter data is determined as proper data, the generated and renewed parameter data is written over the parameter data saved in the backup memory 3, and if the parameter data is determined as improper data, executes predetermined special processing. Special processing means processing such as imposing a penalty in the course of a game.
    • 本发明的目的是提供一种备份存储器管理系统,其能够指示在备用存储器中任何滥用数据并施加适当的制裁。 备份存储器管理装置包括数据保存系统10.当生成和更新的参数数据被存储到备份存储器3中时,数据保存系统10确定已经存储在备份存储器3中的参数数据是否是适当的数据,以及 如果将参数数据确定为适当的数据,则将所生成和更新的参数数据写入保存在备用存储器3中的参数数据,并且如果参数数据被确定为不正确的数据,则执行预定的特殊处理。 特殊处理是指在游戏过程中施加惩罚的处理。
    • 8. 发明授权
    • Field current control method in motor
    • 电机励磁电流控制方法
    • US06580874B1
    • 2003-06-17
    • US09604327
    • 2000-06-27
    • Shigenobu SekiyaHisao AsaumiTakashi KuribayashiKouji Tsuchiya
    • Shigenobu SekiyaHisao AsaumiTakashi KuribayashiKouji Tsuchiya
    • H22P706
    • H02P29/02H02P7/282
    • In separately excited DC brush motors ML and MR, an armature current control circuit for feeding power to armatures 61 and a field current control circuit for feeding power to a field system 62 form separate systems and are independently controllable except that both the control circuits share a battery B2 between them. When the overrotation of the motors ML and MR is detected from the backflow of an armature current and a rise in the voltage of the battery B2 or when the reverse rotation of the motors ML and MR is detected from an increase in the armature current and a decrease in PWM for the armature current, the generation of counter electromotive force is restrained by reducing the field current of the motors ML and MR so as to prevent the armature current control circuit from being damaged.
    • 在单独激励的直流电刷电动机ML和MR中,用于向电枢61供电的电枢电流控制电路和用于向现场系统62供电的励磁电流控制电路形成分离的系统,并且除了两个控制电路共享一个 电池B2之间。 当从电枢电流的回流和电池B2的电压上升检测出电动机ML和MR的过旋时,或者当从电枢电流的增加检测到电动机ML和MR的反向旋转时, 降低电枢电流的PWM,通过减小电动机ML和MR的励磁电流来抑制反电动势的产生,从而防止电枢电流控制电路的损坏。
    • 9. 发明授权
    • Driving apparatus in take up unit of circular knitting machine
    • 圆织机卷取机驱动装置
    • US4671083A
    • 1987-06-09
    • US799972
    • 1985-11-20
    • Masatoshi SawazakiKouji Tsuchiya
    • Masatoshi SawazakiKouji Tsuchiya
    • D04B15/88
    • D04B15/88
    • The present drive for the fabric take up mechanism includes a pair of drive pulleys and a drive belt interposed in the power transmission drive and between the revolving needle cylinder and the fabric delivery rolls and the fabric take up roll. At least one of the drive pulleys is of the variable or adjustable diameter type including radially adjustable drive segments supported between opposite side pulley flanges. Radial grooves are provided in one pulley flange and spiral grooves are provided in the other pulley flange and operate in response to rotation of one flange relative to the other flange to adjust the diameter of the peripheral drive surface of the pulley. The variable diameter drive pulley is adjustable so that the speed of rotation of the delivery rolls and the fabric take up roll can be coordinated with the speed of production of the knit fabric to maintain substantially uniform tension in the knit fabric.
    • 用于织物卷取机构的当前驱动器包括一对驱动带轮和插入在动力传动驱动器中的传动带和旋转针筒与织物输送辊之间以及织物卷取辊。 驱动滑轮中的至少一个是可变的或可调节的直径类型,包括支撑在相对的侧滑轮凸缘之间的可径向调节的驱动段。 径向槽设置在一个滑轮凸缘中,并且螺旋槽设置在另一个滑轮凸缘中,并且响应于一个凸缘相对于另一个凸缘的旋转而操作,以调节皮带轮的周边驱动表面的直径。 可变直径驱动皮带轮是可调节的,使得输送辊和织物卷取辊的旋转速度可以与编织织物的生产速度协调,从而在针织织物中保持基本均匀的张力。