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    • 1. 发明申请
    • METHOD FOR RUN-LENGTH ENCODING OF A BITMAP DATA STREAM
    • BITMAP数据流的长度编码方法
    • WO2005006736A1
    • 2005-01-20
    • PCT/EP2004/004794
    • 2004-05-06
    • THOMSON LICENSING S.A.ADOLPH, DirkHÖRENTRUP, JobstKOCHALE, AxelOSTERMANN, RalfPETERS, Hartmut
    • ADOLPH, DirkHÖRENTRUP, JobstKOCHALE, AxelOSTERMANN, RalfPETERS, Hartmut
    • H04N1/41
    • H04N19/93H04N1/64H04N21/4884
    • Subtitling aims at the presentation of text information and graphical data, encoded as pixel bitmaps. The size of subtitle bitmaps may exceed video frame dimensions, so that only portions are displayed at a time. The bitmaps are a separate layer lying above the video, e.g. for synchronized video subtitles, animations and navigation menus, and therefore contain many transparent pixels. An advanced adaptation for bitmap encoding for HDTV, e.g. 1920x1280 pixels per frame as defined for the Blu-ray Disc Prerecorded format, providing optimized compression results for such subtitling bitmaps, is achieved by a four-stage run length encoding. Shorter or longer sequences of pixels of a preferred color, e.g. transparent, are encoded using the second or third shortest code words, while single pixels of different color are encoded using the shortest code words, and sequences of pixels of equal color use the third or fourth shortest code words.
    • 字幕旨在呈现文本信息和图形数据,编码为像素位图。 字幕位图的大小可能会超过视频帧尺寸,因此只能显示部分。 位图是位于视频上方的单独的层,例如 用于同步视频字幕,动画和导航菜单,因此包含许多透明像素。 适用于HDTV的位图编码的高级适配。 通过四级游程长度编码实现为蓝光光盘预录制格式定义的每帧1920x1280像素,为这些字幕位图提供优化的压缩结果。 优选颜色的较短或更长的像素序列,例如。 使用第二或第三最短代码字进行编码,而使用最短代码字对不同颜色的单个像素进行编码,并且等颜色的像素序列使用第三或第四最短代码字。
    • 9. 发明申请
    • METHOD AND APPARATUS FOR CODING/DECODING ITEMS OF SUBTITLING DATA
    • 用于对数据进行编码/解码的方法和装置
    • WO2004047431A1
    • 2004-06-03
    • PCT/EP2003/012368
    • 2003-11-06
    • THOMSON LICENSING S.A.SCHILLER, HaraldADOLPH, DirkHÖRENTRUP, JobstOSTERMANN, RalfPETERS, Hartmut
    • SCHILLER, HaraldADOLPH, DirkHÖRENTRUP, JobstOSTERMANN, RalfPETERS, Hartmut
    • H04N5/445
    • H04N5/44504H04N7/0885H04N19/94H04N21/42653H04N21/4884
    • Subtitling can be based on either pixel data or on character data. Character data allow very efficient encoding, but from character strings alone, subtitling can not be converted into a graphical representation to be overlaid over video. The intended character set, font and e.g. font size, must either be coded explicitly within the subtitling bitstream or an implicit assumption must be made about them. In pixel-based subtitling, subtitling frames are conveyed directly in the form of graphical representations by describing them as (typically rectangular) regions of pixel values on the AV screen, at the cost of considerably increased bandwidth for the subtitling data. According to the invention, a font mem-ory is used that allows an efficient realisation of pixel-based subtitle lettering, because the glyphs need only be transmitted once and thereafter are referenced by relatively compact character references during the AV event. Thereby the invention combines the advantages of pure pixel-based and pure-character-based subtitling schemes, while mostly avoiding their respective shortcomings.
    • 字幕可以基于像素数据或字符数据。 字符数据允许非常有效的编码,但是从单独的字符串中,字幕不能被转换为图形表示以覆盖在视频上。 预期的字符集,字体和例如 字体大小必须在字幕比特流内显式编码,或者必须对其进行隐含的假设。 在基于像素的字幕中,字幕的形式直接以图形表示的方式传送,因为在AV屏幕上以像素值为代表(通常为矩形)的区域,以字幕数据显着增加的带宽为代价。 根据本发明,使用一种允许有效实现基于像素的字幕字体的字体存储器,因为字形仅需要被发送一次,此后在AV事件期间由相对紧凑的字符引用引用。 因此,本发明结合了基于纯像素和纯字符的字幕方案的优点,同时主要避免了它们各自的缺点。