会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明申请
    • GAME PARADIGM FOR LANGUAGE LEARNING AND LINGUISTIC DATA GENERATION
    • 用于语言学习和语言数据生成的游戏范例
    • US20130084976A1
    • 2013-04-04
    • US13251225
    • 2011-10-01
    • Arumugam KumaranSumit BasuSujay Kumar Jauhar
    • Arumugam KumaranSumit BasuSujay Kumar Jauhar
    • A63F9/24G06F17/20
    • G06F17/2845
    • The gaming and linguistic data generating technique described herein provides an online multiplayer game that can generate linguistic data, such as, for example, monolingual paraphrase data or multilingual parallel data, as a by-product of the game. The game is designed along the lines of sketch-and-convey paradigm. The game can be played as follows. A phrase is chosen from a phrase corpus and is given to one player (the “Drawer”) who then conveys it to the other player (the “Guesser”) by drawing a picture of the phrase. The Guesser guesses at the components of the phrase either in the same language as the phrase or possibly in a different language. If the Guesser's guesses converge to the chosen phrase, this generates monolingual paraphrases (if the game is played in the same language), and parallel text (if the game is played between multilingual players or two monolingual players in different languages).
    • 本文描述的游戏和语言数据生成技术提供了一种在线多人游戏,其可以生成语言数据,例如单语释义数据或多语言并行数据,作为游戏的副产品。 游戏是沿着素描和传达范式的设计。 游戏可以播放如下。 一个短语从短语语料库中选出,并被给予一个玩家(抽屉),然后通过绘制该短语的图片将其传送给另一个玩家(Guesser)。 猜猜猜这个短语的组成部分是用短语或者用不同语言的相同的语言。 如果Guesser的猜测与所选择的短语相吻合,则会产生单语释义(如果游戏以同一种语言播放)和平行文本(如果游戏是在多语种玩家或两种不同语言的单语玩家之间玩的)。
    • 6. 发明申请
    • METHODS OF ESTABLISHING A COMMUNICATIONS LINK USING PERCEPTUAL SENSING OF A USER'S PRESENCE
    • 使用用户存在的感知建立通信链路的方法
    • US20070229652A1
    • 2007-10-04
    • US11755734
    • 2007-05-30
    • Julian CenterChristopher WrenSumit BasuEvgeniy Gusyatin
    • Julian CenterChristopher WrenSumit BasuEvgeniy Gusyatin
    • H04N7/14
    • H04N21/44218H04N7/147
    • A method of establishing a communications link uses automatic sensing of a computer user's presence and activity state to record user attributes in a form accessible to other computers in a communications network. Such automatic sensing may include keyboard/mouse monitors, cameras with associated image processing algorithms, speech detectors, RF radiation detectors, and infrared sensors. Preferably, the attribute recording is done in a server process which can be accessed by other computer programs. A first application of this method is to inform persons at remote locations whether the party to be called is available to receive a call. A second application of the method is to use a Connection Agent to determine whether all desired participants for a conference, or at least a quorum of them, are present and available, so that the conference can be started. A third application of the method is to allow a called party to adjust the kind of notification, if any, he or she receives of an incoming call, depending upon what activity is currently engaging the called party.
    • 建立通信链路的方法使用计算机用户的存在和活动状态的自动感测来以通信网络中的其他计算机可访问的形式记录用户属性。 这种自动感测可以包括键盘/鼠标监视器,具有相关联的图像处理算法的摄像机,语音检测器,RF辐射检测器和红外传感器。 优选地,属性记录在可由其他计算机程序访问的服务器进程中完成。 该方法的第一个应用是通知远程位置的人员是否可以接收呼叫的被叫方。 该方法的第二个应用是使用连接代理来确定是否存在会议的所有期望的参与者,或者至少其中的法定人数,并且可用,以便可以开始会议。 该方法的第三个应用是允许被叫方根据当前正在与被叫方接合的活动来调整他或她接收到来电的通知类型(如果有的话)。
    • 9. 发明授权
    • Automatic accompaniment for vocal melodies
    • 自动伴奏的声乐旋律
    • US07985917B2
    • 2011-07-26
    • US12758671
    • 2010-04-12
    • Dan MorrisSumit BasuIan Simon
    • Dan MorrisSumit BasuIan Simon
    • G10H1/06G10H1/38
    • G10H1/0025G10H1/36G10H1/383G10H2210/066G10H2210/111G10H2250/015G11B31/02
    • A graphical user interface for facilitating generation of an accompaniment for a recorded audio melody is described. A Hidden Markov Model, trained with blended chord transition matrices and melody observation matrices, is used for providing the accompaniment for the recorded audio melody. The recorded audio melody includes segments. Frequency analysis of the recorded audio melody is performed. The total duration of each fundamental frequency within a segment of the melody is summed. Based on the summing, a probability for each possible chord for each segment is computed. Based on the computed probabilities, a set of chords are selected for the segments. The chords are displayed on a chord chart of the graphical user interface. The graphical user interface facilitates various manipulations using the chords and/or controls, and generation of a new accompaniment for a recorded audio melody based on the manipulations.
    • 描述了一种图形用户界面,用于便于生成记录的音乐旋律的伴奏。 用混合和弦过渡矩阵和旋律观察矩阵训练的隐马尔可夫模型用于为记录的音频旋律提供伴奏。 录制的音乐旋律包括片段。 对录制的音乐旋律进行频率分析。 旋律中段内每个基频的总持续时间相加。 基于求和,计算每个段的每个可能的和弦的概率。 基于计算出的概率,为段选择一组和弦。 和弦显示在图形用户界面的和弦图上。 图形用户界面便于使用和弦和/或控制的各种操作,以及基于操作产生用于记录的音频旋律的新伴奏。
    • 10. 发明申请
    • Items Selection Via Automatic Generalization
    • 通过自动泛化的项目选择
    • US20110010669A1
    • 2011-01-13
    • US12474025
    • 2009-07-10
    • Sumit BasuAlan L. Ritter
    • Sumit BasuAlan L. Ritter
    • G06F3/048
    • G06Q10/107G06F9/453G06Q10/10
    • A method and system, are provided herein, for automatic selection of one or more items (e.g., files, emails, etc.) in a user interface, based upon selection data received from a user (hard labels) and possibly also predicted (soft) labels (e.g., from a label prediction algorithm) based on behavior data associated with the selections. More particularly, a user selects and deselects items as positive and negative examples that are used as explicit labels to form an item selection list. The explicit labels are used possibly along with additional, predicted labels to create a list of generated items the user may want to select. This list is returned to the user interface as automatically selected items. In one example, the selection list may be iteratively updated upon receiving subsequent user selection data (e.g., user may select items incorrectly selected) by determining alternative items that the user may be interested in selecting.
    • 本文提供了一种方法和系统,用于基于从用户接收的选择数据(硬标签)和可能还预测的(软的)来自动选择用户界面中的一个或多个项目(例如,文件,电子邮件等) )标签(例如,从标签预测算法),基于与选择相关联的行为数据。 更具体地,用户选择和取消选择作为用作显式标签以形成项目选择列表的正和负例子的项目。 显式标签可能与附加的预测标签一起使用,以创建用户可能想要选择的生成项目的列表。 该列表作为自动选择的项目返回到用户界面。 在一个示例中,可以通过确定用户可能感兴趣的选择的替代项来接收后续的用户选择数据(例如,用户可以选择未被选择的项目)来迭代地更新选择列表。