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    • 3. 发明授权
    • Assisted clustering
    • 辅助聚类
    • US08359279B2
    • 2013-01-22
    • US12787945
    • 2010-05-26
    • Danyel A. FisherSumit BasuSteven DruckerGonzalo A. RamosHao Lu
    • Danyel A. FisherSumit BasuSteven DruckerGonzalo A. RamosHao Lu
    • G06N5/00
    • G06F17/30994G06Q30/0631
    • Assisted clustering systems and methods are described herein that provide a user interface by which a user can easily create clusters and selectively associate data items with such clusters. Information regarding data item-cluster associations made by the user is processed by a recommendation engine to learn a clustering model. The clustering model is then be used to generate recommendations for the user regarding which unassociated data items should be associated with which clusters. In certain embodiments, after the user has determined that the clustering model is performing at a satisfactory level based on the quality of the recommendations, the user can cause the system to automatically cluster a large quantity of remaining unassociated data items. In accordance with further embodiments, a user can specify arbitrary data item types for clustering as well as features of such data types that should be considered in generating the clustering model.
    • 本文描述了辅助集群系统和方法,其提供用户界面,通过该界面,用户可以容易地创建集群并且选择性地将数据项与这些集群相关联。 关于由用户进行的数据项集群关联的信息由推荐引擎处理以学习聚类模型。 然后,聚类模型用于为用户生成与哪些不相关的数据项应与哪个集群相关联的建议。 在某些实施例中,在用户基于建议的质量确定聚类模型正在令人满意的级别之后,用户可以使系统自动聚集大量剩余的未关联的数据项。 根据进一步的实施例,用户可以指定用于聚类的任意数据项类型以及在生成聚类模型时应考虑的这些数据类型的特征。
    • 4. 发明申请
    • ASSISTED CLUSTERING
    • 辅助集群
    • US20110295773A1
    • 2011-12-01
    • US12787945
    • 2010-05-26
    • Danyel A. FisherSumit BasuSteven DruckerGonzalo A. RamosHao Lu
    • Danyel A. FisherSumit BasuSteven DruckerGonzalo A. RamosHao Lu
    • G06F15/18G06F17/30
    • G06F17/30994G06Q30/0631
    • Assisted clustering systems and methods are described herein that provide a user interface by which a user can easily create clusters and selectively associate data items with such clusters. Information regarding data item-cluster associations made by the user is processed by a recommendation engine to learn a clustering model. The clustering model is then be used to generate recommendations for the user regarding which unassociated data items should be associated with which clusters. In certain embodiments, after the user has determined that the clustering model is performing at a satisfactory level based on the quality of the recommendations, the user can cause the system to automatically cluster a large quantity of remaining unassociated data items. In accordance with further embodiments, a user can specify arbitrary data item types for clustering as well as features of such data types that should be considered in generating the clustering model.
    • 本文描述了辅助集群系统和方法,其提供用户界面,通过该界面,用户可以容易地创建集群并且选择性地将数据项与这些集群相关联。 关于由用户进行的数据项集群关联的信息由推荐引擎处理以学习聚类模型。 然后,聚类模型用于为用户生成与哪些不相关的数据项应与哪个集群相关联的建议。 在某些实施例中,在用户基于建议的质量确定聚类模型正在令人满意的级别之后,用户可以使系统自动聚集大量剩余的未关联的数据项。 根据进一步的实施例,用户可以指定用于聚类的任意数据项类型以及在生成聚类模型时应考虑的这些数据类型的特征。
    • 5. 发明申请
    • GAME PARADIGM FOR LANGUAGE LEARNING AND LINGUISTIC DATA GENERATION
    • 用于语言学习和语言数据生成的游戏范例
    • US20130084976A1
    • 2013-04-04
    • US13251225
    • 2011-10-01
    • Arumugam KumaranSumit BasuSujay Kumar Jauhar
    • Arumugam KumaranSumit BasuSujay Kumar Jauhar
    • A63F9/24G06F17/20
    • G06F17/2845
    • The gaming and linguistic data generating technique described herein provides an online multiplayer game that can generate linguistic data, such as, for example, monolingual paraphrase data or multilingual parallel data, as a by-product of the game. The game is designed along the lines of sketch-and-convey paradigm. The game can be played as follows. A phrase is chosen from a phrase corpus and is given to one player (the “Drawer”) who then conveys it to the other player (the “Guesser”) by drawing a picture of the phrase. The Guesser guesses at the components of the phrase either in the same language as the phrase or possibly in a different language. If the Guesser's guesses converge to the chosen phrase, this generates monolingual paraphrases (if the game is played in the same language), and parallel text (if the game is played between multilingual players or two monolingual players in different languages).
    • 本文描述的游戏和语言数据生成技术提供了一种在线多人游戏,其可以生成语言数据,例如单语释义数据或多语言并行数据,作为游戏的副产品。 游戏是沿着素描和传达范式的设计。 游戏可以播放如下。 一个短语从短语语料库中选出,并被给予一个玩家(抽屉),然后通过绘制该短语的图片将其传送给另一个玩家(Guesser)。 猜猜猜这个短语的组成部分是用短语或者用不同语言的相同的语言。 如果Guesser的猜测与所选择的短语相吻合,则会产生单语释义(如果游戏以同一种语言播放)和平行文本(如果游戏是在多语种玩家或两种不同语言的单语玩家之间玩的)。
    • 8. 发明申请
    • METHODS OF ESTABLISHING A COMMUNICATIONS LINK USING PERCEPTUAL SENSING OF A USER'S PRESENCE
    • 使用用户存在的感知建立通信链路的方法
    • US20070229652A1
    • 2007-10-04
    • US11755734
    • 2007-05-30
    • Julian CenterChristopher WrenSumit BasuEvgeniy Gusyatin
    • Julian CenterChristopher WrenSumit BasuEvgeniy Gusyatin
    • H04N7/14
    • H04N21/44218H04N7/147
    • A method of establishing a communications link uses automatic sensing of a computer user's presence and activity state to record user attributes in a form accessible to other computers in a communications network. Such automatic sensing may include keyboard/mouse monitors, cameras with associated image processing algorithms, speech detectors, RF radiation detectors, and infrared sensors. Preferably, the attribute recording is done in a server process which can be accessed by other computer programs. A first application of this method is to inform persons at remote locations whether the party to be called is available to receive a call. A second application of the method is to use a Connection Agent to determine whether all desired participants for a conference, or at least a quorum of them, are present and available, so that the conference can be started. A third application of the method is to allow a called party to adjust the kind of notification, if any, he or she receives of an incoming call, depending upon what activity is currently engaging the called party.
    • 建立通信链路的方法使用计算机用户的存在和活动状态的自动感测来以通信网络中的其他计算机可访问的形式记录用户属性。 这种自动感测可以包括键盘/鼠标监视器,具有相关联的图像处理算法的摄像机,语音检测器,RF辐射检测器和红外传感器。 优选地,属性记录在可由其他计算机程序访问的服务器进程中完成。 该方法的第一个应用是通知远程位置的人员是否可以接收呼叫的被叫方。 该方法的第二个应用是使用连接代理来确定是否存在会议的所有期望的参与者,或者至少其中的法定人数,并且可用,以便可以开始会议。 该方法的第三个应用是允许被叫方根据当前正在与被叫方接合的活动来调整他或她接收到来电的通知类型(如果有的话)。