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    • 7. 发明申请
    • Method for Managing Real-Time Communications
    • 管理实时通信的方法
    • US20070078930A1
    • 2007-04-05
    • US11622583
    • 2007-01-12
    • Lester LudwigJ. LauwersKeith LantzGerald BurnettEmmett Burns
    • Lester LudwigJ. LauwersKeith LantzGerald BurnettEmmett Burns
    • G06F15/16
    • G06Q10/10H04L12/1818Y10S707/99933Y10S707/99953
    • A system for real-time communication between a plurality of separated users is claimed. The system includes a record including associated location information of where a first user is logged in. Computer software causes display of a user identifier for a second user on the display of a communication device of the first user for selection by the first user. Collaboration initiation software causes the retrieving of necessary addressing information for the second user upon selection by the first user. The collaboration initiation software causes the establishing of a connection between the first and second users, and to enable real-time communication including between the users. The system is configured to indicate to the first user whether another user is not logged in and to display at least two real-time communication types of the group consisting of video, audio and data conferencing on the display of the first user.
    • 要求保护用于多个分离用户之间的实时通信的系统。 该系统包括包括关于第一用户登录的相关位置信息的记录。计算机软件在第一用户的通信设备的显示器上显示第二用户的用户标识符,以供第一用户选择。 协作启动软件导致在第一用户选择时为第二用户检索必要的寻址信息。 协作启动软件导致建立第一和第二用户之间的连接,并且实现包括用户之间的实时通信。 该系统被配置为向第一用户指示另一用户是否未登录,并且在第一用户的显示器上显示由视频,音频和数据会议组成的组中的至少两个实时通信类型。
    • 8. 发明申请
    • Audio communications using devices with different capabilities
    • 使用不同功能的设备进行音频通信
    • US20060041616A1
    • 2006-02-23
    • US11264926
    • 2005-11-01
    • Lester LudwigJ. LauwersKeith LantzGerald BurnettEmmett Burns
    • Lester LudwigJ. LauwersKeith LantzGerald BurnettEmmett Burns
    • G06F15/16
    • G06Q10/10H04L12/1818Y10S707/99933Y10S707/99953
    • A multimedia collaboration system that integrates separate real-time and asynchronous networks—the former for real-time audio and video, and the latter for control signals and textual, graphical and other data—in a manner that is interoperable across different computer and network operating system platforms and which closely approximates the experience of face-to-face collaboration, while liberating the participants from the limitations of time and distance. These capabilities are achieved by exploiting a variety of hardware, software and networking technologies in a manner that preserves the quality and integrity of audio/video/data and other multimedia information, even after wide area transmission, and at a significantly reduced networking cost as compared to what would be required by presently known approaches. The system architecture is readily scalable to the largest enterprise network environments. It accommodates differing levels of collaborative capabilities available to individual users and permits high-quality audio and video capabilities to be readily superimposed onto existing personal computers and workstations and their interconnecting LANs and WANs. In a particular preferred embodiment, a plurality of geographically dispersed multimedia LANs are interconnected by a WAN. The demands made on the WAN are significantly reduced by employing multi-hopping techniques, including dynamically avoiding the unnecessary decompression of data at intermediate hops, and exploiting video mosaicing, cut-and-paste and audio mixing technologies so that significantly fewer wide area transmission paths are required while maintaining the high quality of the transmitted audio/video.
    • 多媒体协作系统集成了独立的实时和异步网络 - 前者用于实时音频和视频,后者用于控制信号和文本,图形和其他数据 - 可以跨不同的计算机和网络操作互操作 系统平台,并且紧密接近面对面合作的经验,同时解脱参与者从时间和距离的限制。 这些功能是通过利用各种硬件,软件和网络技术来实现的,即使在广域传输之后,也可以保持音频/视频/数据和其他多媒体信息的质量和完整性,并且显着降低网络成本 目前已知的方法将需要什么。 系统架构可以轻松扩展到最大的企业网络环境。 它适应各个用户可用的不同级别的协作功能,并允许高质量的音频和视频功能轻松叠加到现有的个人计算机和工作站及其互连的LAN和WAN上。 在特定的优选实施例中,多个地理上分散的多媒体LAN通过WAN互连。 通过采用多跳技术,可以大大减少WAN上的需求,包括动态避免中间跳数据的不必要的解压缩,以及利用视频拼接,剪切和混音技术,从而大大减少广域传输路径 同时保持传输的音频/视频的高质量。