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    • 3. 发明授权
    • Game device
    • 游戏设备
    • US09393489B2
    • 2016-07-19
    • US13583078
    • 2010-12-27
    • Seiichi TakamuraKazuki OharaHideaki Watanabe
    • Seiichi TakamuraKazuki OharaHideaki Watanabe
    • A63F9/24A63F13/00G06F17/00G06F19/00A63F13/30
    • A63F13/533A63F13/12A63F13/35A63F2300/308A63F2300/407A63F2300/577A63F2300/632
    • Provided is a game device capable of displaying, when presenting a plurality of reproduction data items to a user, a selection screen that allows the user to easily recognize a relationship among the reproduction data items. The game device displays, on a display device, a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allows a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item.
    • 提供了一种能够在向用户呈现多个再现数据项时显示允许用户容易地识别再现数据项之间的关系的选择屏幕的游戏装置。 该游戏装置在显示装置上显示一个选择画面,该选择画面呈现多个再现数据项,用于再现游戏执行期间的时间点的状态,并允许用户选择一个再现数据项,该选择 屏幕呈现与第二再现数据项相关联的多个再现数据项之一的第一再现数据项,该第二再现数据项再现由第一再现数据项再现的状态,游戏进行的时间点的状态 再现数据项。
    • 4. 发明申请
    • Game Device
    • 游戏设备
    • US20120329557A1
    • 2012-12-27
    • US13583078
    • 2010-12-27
    • Seiichi TakamuraKazuki OharaHideaki Watanabe
    • Seiichi TakamuraKazuki OharaHideaki Watanabe
    • A63F13/02A63F13/12
    • A63F13/533A63F13/12A63F13/35A63F2300/308A63F2300/407A63F2300/577A63F2300/632
    • Provided is a game device capable of displaying, when presenting a plurality of reproduction data items to a user, a selection screen that allows the user to easily recognize a relationship among the reproduction data items. The game device displays, on a display device, a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allows a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item.
    • 提供了一种能够在向用户呈现多个再现数据项时显示允许用户容易地识别再现数据项之间的关系的选择屏幕的游戏装置。 该游戏装置在显示装置上显示一个选择画面,该选择画面呈现多个再现数据项,用于再现游戏执行期间的时间点的状态,并允许用户选择一个再现数据项,该选择 屏幕呈现与第二再现数据项相关联的多个再现数据项之一的第一再现数据项,该第二再现数据项再现由第一再现数据项再现的状态,游戏进行的时间点的状态 再现数据项。
    • 5. 发明申请
    • Data Management Apparatus And Method For Organizing Data Elements Into Multiple Categories For Display
    • 数据管理装置和数据元素组合成多类别的方法
    • US20090106705A1
    • 2009-04-23
    • US12238654
    • 2008-09-26
    • Seiichi TakamuraTakayuki Ishida
    • Seiichi TakamuraTakayuki Ishida
    • G06F3/048
    • G06F3/0482G06F3/04815
    • A data management apparatus includes a storage operative to organize a plurality of data elements into a plurality of categories, to assign a subspace to each of the plurality of categories, to place a plurality of subspaces in a multidimensional space, to create a data element space by distributing, in each of the subspaces respectively assigned to the plurality of categories, objects representing data elements belonging to the associated category, and to store positional information on the objects in the data element space thus created; a display unit operative to establish a viewing position and a viewing direction in the data element space, and to generate and display an image of the data element space by referring to the storage and by rendering the objects located in the data element space; and a control operative to acknowledge an instruction for updating the viewing position or viewing direction so as to update the viewing position or viewing direction.
    • 一种数据管理装置包括一个存储器,用于将多个数据元素组织成多个类别,以将子空间分配给多个类别中的每一个,以将多个子空间放置在多维空间中,以创建数据元素空间 通过在分配给多个类别的每个子空间中分配表示属于相关类别的数据元素的对象,并且存储关于由此创建的数据元素空间中的对象的位置信息; 显示单元,用于在数据元素空间中建立观看位置和观看方向,并且通过参考存储并且通过渲染位于数据元素空间中的对象来生成和显示数据元素空间的图像; 以及控制,用于确认用于更新观看位置或观看方向的指令,以便更新观看位置或观看方向。