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    • 4. 发明授权
    • Game device
    • 游戏设备
    • US09393489B2
    • 2016-07-19
    • US13583078
    • 2010-12-27
    • Seiichi TakamuraKazuki OharaHideaki Watanabe
    • Seiichi TakamuraKazuki OharaHideaki Watanabe
    • A63F9/24A63F13/00G06F17/00G06F19/00A63F13/30
    • A63F13/533A63F13/12A63F13/35A63F2300/308A63F2300/407A63F2300/577A63F2300/632
    • Provided is a game device capable of displaying, when presenting a plurality of reproduction data items to a user, a selection screen that allows the user to easily recognize a relationship among the reproduction data items. The game device displays, on a display device, a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allows a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item.
    • 提供了一种能够在向用户呈现多个再现数据项时显示允许用户容易地识别再现数据项之间的关系的选择屏幕的游戏装置。 该游戏装置在显示装置上显示一个选择画面,该选择画面呈现多个再现数据项,用于再现游戏执行期间的时间点的状态,并允许用户选择一个再现数据项,该选择 屏幕呈现与第二再现数据项相关联的多个再现数据项之一的第一再现数据项,该第二再现数据项再现由第一再现数据项再现的状态,游戏进行的时间点的状态 再现数据项。
    • 5. 发明授权
    • Laser beam machine
    • 激光束机
    • US5449881A
    • 1995-09-12
    • US193020
    • 1994-02-07
    • Yoshinori NakataKazuki Ohara
    • Yoshinori NakataKazuki Ohara
    • B23K26/00B23K26/08B23K26/36B23K26/14
    • B23K26/0853B23K26/0622
    • A laser beam machine is provided for irradiating a laser beam onto a workpiece to cut the same. When cutting a workpiece by irradiating a laser beam thereto, stable and reliable corner cutting is carried out according to a machining condition which provides practical effects. It is determined whether the machining (cutting) along a path according to a currently executed machining program has advanced to a corner B (Step S1), and if the corner B is reached, cutting is carried out according to a stepwise-varying machining condition M previously stored in a RAM (3) (Step S2). Specifically, the machining condition is once reduced to a low level or zero when the corner B is reached, and is thereafter increased stepwise up to a normal machining condition M.sub.0 with distance from the corner (with time). After the cutting of the corner B is completed, normal cutting is carried out according to the machining condition M.sub.0 (Step S3). Thus, it is possible to carry out stable and reliable cutting of the corner B according to the machining condition that provides practical effects.
    • 提供了一种用于将激光束照射到工件上以将其切割的激光束机。 当通过照射激光束切割工件时,根据提供实际效果的加工条件进行稳定可靠的角切削。 确定根据当前执行的加工程序沿着路径的加工(切割)是否已经前进到拐角B(步骤S1),并且如果到达拐角B,则根据逐步变化的加工条件进行切割 M先前存储在RAM(3)中(步骤S2)。 具体地说,当到达角B时,加工条件一度降低到低水平或零,然后逐渐增加到与拐角(随时间)有距离的正常加工条件M0。 在拐角B的切割完成之后,根据加工条件M0进行正常切割(步骤S3)。 因此,可以根据提供实际效果的加工条件进行拐角B的稳定可靠的切割。
    • 9. 发明申请
    • Game Device
    • 游戏设备
    • US20120329557A1
    • 2012-12-27
    • US13583078
    • 2010-12-27
    • Seiichi TakamuraKazuki OharaHideaki Watanabe
    • Seiichi TakamuraKazuki OharaHideaki Watanabe
    • A63F13/02A63F13/12
    • A63F13/533A63F13/12A63F13/35A63F2300/308A63F2300/407A63F2300/577A63F2300/632
    • Provided is a game device capable of displaying, when presenting a plurality of reproduction data items to a user, a selection screen that allows the user to easily recognize a relationship among the reproduction data items. The game device displays, on a display device, a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allows a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item.
    • 提供了一种能够在向用户呈现多个再现数据项时显示允许用户容易地识别再现数据项之间的关系的选择屏幕的游戏装置。 该游戏装置在显示装置上显示一个选择画面,该选择画面呈现多个再现数据项,用于再现游戏执行期间的时间点的状态,并允许用户选择一个再现数据项,该选择 屏幕呈现与第二再现数据项相关联的多个再现数据项之一的第一再现数据项,该第二再现数据项再现由第一再现数据项再现的状态,游戏进行的时间点的状态 再现数据项。