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    • 5. 发明授权
    • System and method for non-sequential automated fantasy drafting
    • 非顺序自动幻想起草的系统和方法
    • US08951107B2
    • 2015-02-10
    • US12760422
    • 2010-04-14
    • J. Nathaniel Sloan
    • J. Nathaniel Sloan
    • A63F9/24A63F13/30
    • A63F13/85A63F13/12A63F13/828A63F2300/558A63F2300/575A63F2300/632
    • A system and method for non-sequential automated fantasy drafting are disclosed. In one embodiment, a method comprises storing a ranked list of players, each player associated with one or more characteristics from a predefined set of characteristics, defining one or more rules which specify the maximum number of active players having each of the characteristics and a maximum number of players having of each of the characteristics, storing a roster of previously selected players having the maximum number of active players for a particular characteristic and less than the maximum number of players for the particular characteristic, and automatically selecting, in an electronic device, based on the stored roster, a player for the roster from the ranked list of players satisfying the one or more rules such that a player is selected with a lower rank than a player with the particular characteristic.
    • 公开了一种用于非顺序自动幻想绘图的系统和方法。 在一个实施例中,一种方法包括存储排序的玩家列表,每个玩家与来自预定义特征集合的一个或多个特征相关联,定义一个或多个规则,其规定具有每个特征的最大活动玩家数量和最大值 具有每个特征的玩家的数量,存储具有特定特征的具有最大数量的活动玩家的先前选择的玩家的名单,并且小于针对特定特征的玩家的最大数量,并且在电子设备中自动选择, 基于存储的名单,从满足一个或多个规则的玩家的排名列表中选择用于名单的玩家,使得选择具有比具有特定特征的玩家更低级别的玩家。
    • 9. 发明授权
    • Method and device for fantasy sports roster recommendations
    • 方法和设备的幻想体育名册建议
    • US08926436B2
    • 2015-01-06
    • US13531089
    • 2012-06-22
    • J. Nathaniel SloanMichael A. PolikoffJames Ryan KelleyRobert Paul Smith
    • J. Nathaniel SloanMichael A. PolikoffJames Ryan KelleyRobert Paul Smith
    • A63F13/12
    • A63F13/5375A63F13/30A63F13/828
    • A method and device generates probability-based recommendations for a fantasy sports game. The method includes receiving first and second rosters for a first and second user, respectively; receiving parameter values for each sport player on the rosters; determining a score value for the sport players based on the parameter values; determining first and second lineups for the first and second users, respectively, the first lineup having a first projected probability distribution and the second lineup having a second projected probability distribution, the first and second projected probability distributions determined as a function of the score values; and determining a win probability value based on the first and second projected probability distributions, the win probability value indicative of a prediction of a comparison between a first actual total score value and a second actual total score value.
    • 方法和设备为幻想运动游戏生成基于概率的推荐。 该方法包括分别为第一和第二用户接收第一和第二轮候牌; 接收名单上每名运动员的参数值; 基于参数值确定运动玩家的得分值; 分别确定第一和第二用户的第一和第二阵容,所述第一阵容具有第一投影概率分布,所述第二阵容具有第二投影概率分布,所述第一和第二投影概率分布被确定为所述得分值的函数; 以及基于所述第一和第二预测概率分布确定胜利概率值,所述胜利概率值指示第一实际总得分值和第二实际总得分值之间的比较的预测。
    • 10. 发明申请
    • SYSTEM AND METHOD FOR NON-SEQUENTIAL AUTOMATED FANTASY DRAFTING
    • 用于非自动化的幻想处理的系统和方法
    • US20110256915A1
    • 2011-10-20
    • US12760422
    • 2010-04-14
    • J. Nathaniel Sloan
    • J. Nathaniel Sloan
    • A63F9/24
    • A63F13/85A63F13/12A63F13/828A63F2300/558A63F2300/575A63F2300/632
    • A system and method for non-sequential automated fantasy drafting are disclosed. In one embodiment, a method comprises storing a ranked list of players, each player associated with one or more characteristics from a predefined set of characteristics, defining one or more rules which specify the maximum number of active players having each of the characteristics and a maximum number of players having of each of the characteristics, storing a roster of previously selected players having the maximum number of active players for a particular characteristic and less than the maximum number of players for the particular characteristic, and automatically selecting, in an electronic device, based on the stored roster, a player for the roster from the ranked list of players satisfying the one or more rules such that a player is selected with a lower rank than a player with the particular characteristic.
    • 公开了一种用于非顺序自动幻想绘图的系统和方法。 在一个实施例中,一种方法包括存储排序的玩家列表,每个玩家与来自预定义特征集合的一个或多个特征相关联,定义一个或多个规则,其规定具有每个特征的最大活动玩家数量和最大值 具有每个特征的玩家的数量,存储具有特定特征的具有最大数量的活动玩家的先前选择的玩家的名单,并且小于针对特定特征的玩家的最大数量,并且在电子设备中自动选择, 基于存储的名单,从满足一个或多个规则的玩家的排名列表中选择用于名单的玩家,使得选择具有比具有特定特征的玩家更低级别的玩家。