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    • 6. 发明授权
    • Game device, game processing method, information recording medium, and program
    • 游戏装置,游戏处理方法,信息记录介质和程序
    • US08287385B2
    • 2012-10-16
    • US12441134
    • 2007-02-01
    • Satoru Kobayashi
    • Satoru Kobayashi
    • A63F13/00A63F9/24G06F17/00G06F19/00
    • A63F13/56A63F13/10A63F2300/307A63F2300/6018A63F2300/636A63F2300/638A63F2300/64A63F2300/807
    • In a game device (200), a storage unit (201) stores a position of a player character, a position of an enemy character, and candidate positions for new enemy character appearance. A measuring unit (202) measures an elapsed time from the start of the game. The calculating unit (203) calculates a reference distance for determining a position where the new enemy character is to be produced based on the elapsed time measured by the measuring unit (202). The reference distance monotonically increases with respect to the elapsed time measured by the measuring unit (202). When a new enemy character is to be produced in the game, an appearance setting unit (204) selects from among the candidates stored in the storage unit (201) the candidate having a distance to the player character that is closest to the reference distance, and sets the selected position as the appearance position of the new enemy character.
    • 在游戏装置(200)中,存储单元(201)存储玩家角色的位置,敌人角色的位置和新敌人角色的候选位置。 测量单元(202)测量从游戏开始起的经过时间。 计算单元(203)基于由测量单元(202)测量的经过时间,计算用于确定要产生新的敌人角色的位置的参考距离。 参考距离相对于由测量单元(202)测量的经过时间单调地增加。 当在游戏中产生新的敌人角色时,出现设置单元(204)从存储在存储单元(201)中的候选者中选择距离参考距离最近的玩家角色的距离的候选者, 并将所选位置设置为新敌人角色的出现位置。