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    • 1. 发明申请
    • ELECTROPHORETIC DISPLAY WINDOW
    • 电子显示窗
    • US20110038030A1
    • 2011-02-17
    • US12989454
    • 2009-04-23
    • Sander Jurgen RoosendaalMark Thomas JohnsonTatiana Aleksandrovna LashinaEvert Jan Van Loenen
    • Sander Jurgen RoosendaalMark Thomas JohnsonTatiana Aleksandrovna LashinaEvert Jan Van Loenen
    • G02F1/167
    • G09F9/372E06B9/24E06B2009/2464G09F19/14G09F19/22
    • A window (110, 210, 310, 410, 510) including blind elements (120, 210, 320, 330, 340, 350, 360, 370, 380, 385, 390, 420, 430, 490) embedded within the window (110, 210, 310, 410, 510) and/or associated with the window (110, 210, 310, 410, 510). The blind elements (120, 210, 320, 330, 340, 350, 360, 370, 380, 385, 390, 420, 430, 490) may be embedded at least partially in the window (110, 210, 310, 410, 510). The blind elements (120, 210, 320, 330, 340, 350, 360, 370, 380, 385, 390, 420, 430, 490) may be positioned substantially perpendicular to a viewing surface of the window (110, 210, 310, 410, 510). Each of the blind elements (120, 210, 320, 330, 340, 350, 360, 370, 380, 385, 390, 420, 430, 490) includes a display surface (150) that may include display elements (750, 760) positioned to be viewable through the window (110, 210, 310, 410, 510) such that if the window (110, 210, 310, 410, 510) is viewed from an angle offset from a normal viewing angle, the surface on each of the blind elements (750, 760) are together configured to provide a display image. A further layer (316, 318) may be associated with the window (110, 210, 310, 410, 510) and the blind elements (120, 210, 320, 330, 340, 350, 360, 370, 380, 385, 390, 420, 430, 490) may be sandwiched between the further layer (316, 318) and the window (110, 210, 310, 410, 510).
    • 一个窗口(110,210,310,410,510)包括嵌入在窗口内的盲元件(120,210,320,330,340,350,360,370,380,385,390,420,430,490) 110,210,310,410,510)和/或与窗口(110,210,310,410,510)相关联。 盲元件(120,210,320,330,340,350,360,370,380,385,390,420,430,490)可以至少部分地嵌入窗口(110,210,310,410,440,490,490,490,340,340,340,340,340,350,360,340,340,340,350,360,340,340,340,450,360,340,340,340,450,340 510)。 盲元件(120,210,320,330,340,350,360,370,380,385,390,420,430,490)可以被定位成基本上垂直于窗(110,210,310)的观察表面 ,410,510)。 每个盲元件(120,210,320,330,340,350,360,370,380,385,390,420,430,490,490)包括显示表面(150),其可以包括显示元件(750,760 )定位成可通过窗口(110,210,310,410,510)观看,使得如果从与正常视角偏移的角度观察窗口(110,210,310,410,510),则表面开 每个盲元件(750,760)一起配置成提供显示图像。 另一层(316,318)可以与窗口(110,210,310,410,510)和盲元件 390,320,430,490)可夹在另一层(316,318)和窗口(110,210,310,410,510)之间。
    • 3. 发明申请
    • METHOD OF AND SYSTEM FOR DETERMINING A HEAD-MOTION/GAZE RELATIONSHIP FOR A USER, AND AN INTERACTIVE DISPLAY SYSTEM
    • 用于确定用户的头部运动/大小关系的方法和系统以及交互式显示系统
    • US20110128223A1
    • 2011-06-02
    • US13056726
    • 2009-07-24
    • Tatiana Aleksandrovna LashinaEvert Jan Van LoenenOmar Mubin
    • Tatiana Aleksandrovna LashinaEvert Jan Van LoenenOmar Mubin
    • G06F3/033
    • G06F3/013G06F3/012
    • The invention describes a method of determining a head-motion/gaze relationship for a user (1), which method comprises the steps of allocating at least one first target (T1) and at least one second target (T2) in a display area (D); attracting the user's gaze towards a first target (T1) and observing the user's head (H) to obtain a first head orientation measurement value (M1). The method further comprises the steps of subsequently attracting the user's gaze towards a second target (T2) and observing the user's head (H) to obtain a second head orientation measurement value (M2); and analysing the head orientation measurement values (M1, M2) to obtain a head-motion/gaze relationship (R) for that user (1). The invention further describes an interactive display system (2), and a method of performing a gaze-based interaction between a user (1) and an interactive display system (2).
    • 本发明描述了一种确定用户(1)的头部运动/注视关系的方法,该方法包括以下步骤:在显示区域(1)中分配至少一个第一目标(T1)和至少一个第二目标(T2) D); 吸引用户对第一目标(T1)的注视并观察用户头部(H)以获得第一头部朝向测量值(M1)。 该方法还包括随后将用户的注视吸引到第二目标(T2)并观察用户的头部(H)以获得第二头部取向测量值(M2)的步骤; 以及分析头部朝向测量值(M1,M2)以获得该用户(1)的头部运动/注视关系(R)。 本发明还描述了一种交互式显示系统(2),以及一种在用户(1)和交互式显示系统(2)之间执行基于凝视的交互的方法。
    • 5. 发明申请
    • METHOD OF PERFORMING A GAZE-BASED INTERACTION BETWEEN A USER AND AN INTERACTIVE DISPLAY SYSTEM
    • 在用户和互动显示系统之间执行基于GAZE的交互的方法
    • US20110141011A1
    • 2011-06-16
    • US13060441
    • 2009-08-31
    • Tatiana Aleksandrovna LashinaEvert Jan Van LoenenAnthonie Hendrik Bergman
    • Tatiana Aleksandrovna LashinaEvert Jan Van LoenenAnthonie Hendrik Bergman
    • G06F3/01
    • G06F3/013G06Q30/02G06Q30/0603
    • The invention describes a method of performing a gaze-based interaction between a user (1) and an interactive display system (2) comprising a three-dimensional display area (D) in which a number of physical objects (10, 11, 12, 13, 14, 15, 16) is arranged, and an observation means (3), which method comprises the steps of acquiring a gaze-related output (30) for the user (1) from the observation means (3), determining a momentary gaze category (Go, Gdw, Gbo, Gnr) from a plurality of gaze categories (Go, Gdw, Gbo, Gnr) on the basis of the gaze-related output (30); and continuously generating display area feedback according to the momentary determined gaze category (Go, Gdw, Gbo, Gnr). The invention further describes an interactive display system (2) comprising a three-dimensional display area (D) in which a number of physical objects (10, 11, 12, 13, 14, 15, 16) is arranged, an observation means (3) for acquiring a gaze-related output (30) for a user (1), a gaze category determination unit (22) for determining a momentary gaze category (Go, Gdw, Gbo, Gnr) from a plurality of gaze categories (Go, Gdw, Gbo, Gnr) on the basis of the gaze-related output (30); and a feedback generation unit (25) for continuously generating display area feedback (29) according to the momentary determined gaze category (Go, Gdw, Gbo, Gnr).
    • 本发明描述了一种在用户(1)和包括三维显示区域(D)的交互式显示系统(2)之间执行基于凝视的交互的方法,其中多个物理对象(10,11,12, 13,14,15,16)和观察装置(3),该方法包括以下步骤:从观察装置(3)获取用户(1)的注视相关输出(30),确定 基于注视相关输出(30),从多个注视类别(Go,Gdw,Gbo,Gn)中获取瞬时凝视类别(Go,Gdw,Gbo,Gn) 并根据瞬时确定的注视类别(Go,Gdw,Gbo,Gnr)连续生成显示区域反馈。 本发明还描述了一种包括三维显示区域(D)的交互式显示系统(2),其中布置有多个物理对象(10,11,12,13,14,15,16),观察装置 3),用于获取用户(1)的凝视相关输出(30);凝视类别确定单元(22),用于从多个凝视类别(Go,Gd,Gdw,Gbo,Gnr)确定瞬时凝视类别(Go,Gdw,Gbo,Gnr) ,Gdw,Gbo,Gnr),根据注视相关输出(30); 以及用于根据瞬时确定的注视类别(Go,Gdw,Gbo,Gnr)连续生成显示区域反馈(29)的反馈生成单元(25)。
    • 8. 发明授权
    • Indication of the condition of a user
    • 指示用户的状况
    • US08436810B2
    • 2013-05-07
    • US12293115
    • 2007-03-07
    • Geert LangereisEvert Jan Van LoenenRalph KurtDavid Paul WalkerSteffen Reymann
    • Geert LangereisEvert Jan Van LoenenRalph KurtDavid Paul WalkerSteffen Reymann
    • G09G5/00
    • A61B5/02438A61B5/0205A61B5/165A61B5/681A61B5/7445G04G21/025
    • A wearable electronic device such as a wrist watch (60) is supplied with conventional clock with two pointers (32,33). The device displays a parameter indicative of how “cool” the wearer has been over the past period as a function of time, using the time axis of one of the pointers (32,33). “Coolness” can be based on the measurement of related physiological parameters like heart-rate, body temperature, movement, skin resistance or muscle activity. “Coolness” of a person is understood as being the ability to cope with stress. Therefore, the stability of physiological parameters can be used to derive a signal for the subjective trait called “coolness”. All physiological parameters can be measured by sensors (10) in the watch (60) or in the strap (50). The invention is used as a gadget for self expression and emotional feedback.
    • 诸如手表(60)的可穿戴电子装置用两个指针(32,33)提供常规时钟。 设备使用指针之一(32,33)的时间轴,显示表示使用者在过去一段时间内作为时间的函数如何“冷静”的参数。 “冷静”可以基于相关生理参数的测量,如心率,体温,运动,皮肤抵抗力或肌肉活动。 一个人的“冷静”被理解为应付压力的能力。 因此,可以使用生理参数的稳定性来导出称为“冷静”的主观性状的信号。 所有的生理参数可以通过手表(60)中或传感器(50)中的传感器(10)来测量。 本发明用作自我表达和情感反馈的小工具。
    • 9. 发明申请
    • SYSTEM AND METHOD FOR PROCESSING APPLICATION LOGIC OF A VIRTUAL AND A REAL-WORLD AMBIENT INTELLIGENCE ENVIRONMENT
    • 虚拟和真实世界环境智能环境处理应用逻辑的系统与方法
    • US20110066412A1
    • 2011-03-17
    • US12990804
    • 2009-04-30
    • Markus Gerardus Leonardus Maria Van DoornEvert Jan Van Loenen
    • Markus Gerardus Leonardus Maria Van DoornEvert Jan Van Loenen
    • G06G7/48
    • G06N3/006G06T13/00
    • The invention relates to the processing of application logic of a virtual and a real-world ambient intelligence environment. An embodiment of the invention provides a system (10) for processing application logic (12) of a virtual and a real-world ambient intelligence environment, wherein the virtual ambient intelligence environment is a computer generated simulation of the real-world ambient intelligence environment and—the application logic defines at least one interactive scene in the virtual and the real-world ambient intelligence environment. The system comprises—a database (14) containing a computer executable reference model (16), which represents both the virtual and the real-world ambient intelligence environment and contains the application logic, —a translation processor (18) being adapted for translating the output of at least one sensor (20) of the virtual and real-world ambient intelligence environment into the reference model, and—an ambient creation engine (22) being adapted for processing the application logic of the reference model and controlling the rendering of the virtual and real-world ambient intelligence environment in accordance with the translated output of the at least one sensor of the virtual and real-world ambient intelligence environment.
    • 本发明涉及对虚拟和真实环境智能环境的应用逻辑的处理。 本发明的实施例提供了一种用于处理虚拟和真实环境智能环境的应用逻辑(12)的系统(10),其中所述虚拟环境智能环境是计算机生成的真实环境智能环境的模拟,以及 - 应用逻辑在虚拟和现实环境智能环境中定义至少一个交互场景。 该系统包括 - 包含计算机可执行参考模型(16)的数据库(14),其代表虚拟和真实环境智能环境并且包含应用逻辑, - 翻译处理器(18),其适于翻译 输出虚拟和真实环境智能环境的至少一个传感器(20)到参考模型中; - 环境创建引擎(22),其适于处理参考模型的应用逻辑并且控制 根据虚拟和现实环境智能环境的至少一个传感器的翻译输出,虚拟和现实环境智能环境。