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    • 2. 发明授权
    • Electronic equipment, auxiliary information display device, and portable game machine
    • 电子设备,辅助信息显示设备和便携式游戏机
    • US06428415B1
    • 2002-08-06
    • US09409474
    • 1999-10-06
    • Akio OhbaMasaaki OkaNobuo SasakiSachiyo Aoki
    • Akio OhbaMasaaki OkaNobuo SasakiSachiyo Aoki
    • A63F1306
    • A63F13/25A63F13/02A63F13/53A63F13/92A63F2300/204A63F2300/66G06F1/1607G06F1/1626G06F1/1637G06F3/0488
    • A portable game machine 60 includes a detachable transparent film 62, a base film 63, and reels 64a, 64b, and a reflective liquid crystal panel 8 which is sandwiched in between, with the transparent film 62 in front of, and the base film 63 in back of the reflective liquid crystal panel, which is supported in a housing 4 to display images. In the portable game machine 60, menu options, icons, and other auxiliary information is depicted on the transparent film and the base film, etc. By manipulation of an operation unit, instructions are given by moving an arrow, etc. displayed on the reflective liquid crystal panel 6. Auxiliary information corresponding to multiple scenes is depicted on the transparent film 62 and the base film 63, and the auxiliary information that is displayed in a display unit 61 is changed by rotating the reels 64a, 64b to scroll the transparent film 61 and the base film 63.
    • 便携式游戏机60包括可拆卸透明膜62,基膜63和卷轴64a,64b以及夹在其之间的反射型液晶板8和基板膜63之间的透明膜62 在反射式液晶面板的背面,其被支撑在壳体4中以显示图像。 在便携式游戏机60中,在透明胶片和基底胶片等上示出了菜单选项,图标和其他辅助信息。通过操作操作单元,通过移动显示在反射镜上的箭头等来给出指令 液晶面板6.在透明薄膜62和基膜63上示出与多个场景相对应的辅助信息,并且通过旋转卷轴64a,64b来改变显示在显示单元61中的辅助信息以滚动透明薄膜 61和基膜63。
    • 4. 发明授权
    • Image generation method and image generation device
    • 图像生成方法和图像生成装置
    • US06982720B1
    • 2006-01-03
    • US09438652
    • 1999-11-12
    • Nobuo SasakiAkio Ohba
    • Nobuo SasakiAkio Ohba
    • G09G5/00
    • G06T15/04A63F2300/66
    • It is an object of the present invention to generate more realistic pattern by mapping a texture to a three-dimensional polygon.An image generation device (1) has image memory (7), in which are stored basic textures to be mapped to generate overall patterns on polygons by mapping and modulation textures with which amplitude modulation is applied to the patterns generated by mapping of the basic textures, and a pixel engine (6) which, by amplitude modulation mapping of modulation textures, performs amplitude modulation processing on the patterns generated by mapping of basic textures.
    • 本发明的目的是通过将纹理映射到三维多边形来生成更逼真的图案。 图像生成装置(1)具有图像存储器(7),其中存储要映射的基本纹理以通过映射和调制纹理来生成多边形上的整体图案,通过该纹理将幅度调制应用于通过基本纹理的映射生成的图案 以及通过调制纹理的幅度调制映射对通过基本纹理的映射生成的图案进行幅度调制处理的像素引擎(6)。
    • 5. 发明授权
    • Input position detection device and entertainment system using the same
    • 输入位置检测装置和娱乐系统使用相同
    • US06498860B1
    • 2002-12-24
    • US09322775
    • 1999-05-28
    • Nobuo SasakiAkio Ohba
    • Nobuo SasakiAkio Ohba
    • G06K900
    • A63F13/235A63F13/06A63F13/12A63F13/213A63F2300/1025A63F2300/1087A63F2300/403A63F2300/6661A63F2300/6676A63F2300/69G06F3/0304
    • An input position detection device for detecting an input position of an input device, and an entertainment system which can detect the position of a subunit and has a display which displays an image generated by execution of a program loaded into the entertainment system. The entertainment system has a portable game terminal held by the operator. The portable game terminal is equipped with an infrared input/output unit which sends infrared signals corresponding to the commands of the operator to an infrared input/output device which is connected to a monitor device 6. The infrared input/output device and the CCD camera are disposed adjacent each other and point in the direction of the operator holding the portable game terminal. A game machine main unit detects the position of the portable game terminal based on the difference between an input image from the CCD camera taken immediately before the operator, sends an infrared signal from the infrared input/output unit of the portable game terminal toward the infrared input/output device, and the input image at the time that the infrared signal is sent.
    • 一种用于检测输入装置的输入位置的输入位置检测装置,以及可以检测子单元的位置并具有显示通过执行加载到娱乐系统中的程序而产生的图像的显示器的娱乐系统。 娱乐系统具有由操作员持有的便携式游戏终端。 便携式游戏终端配备有红外输入/输出单元,其将与操作者的命令相对应的红外线信号发送到连接到监视器设备6的红外输入/输出设备。红外输入/输出设备和CCD摄像机 彼此相邻并且指向保持便携式游戏终端的操作者的方向。 游戏机主单元基于来自操作者之前拍摄的CCD摄像机的输入图像之间的差异,检测便携式游戏终端的位置,将来自便携式游戏终端的红外输入/输出单元的红外信号发送到红外线 输入/输出设备和红外信号发送时的输入图像。
    • 6. 发明授权
    • Image generation method and image generation device
    • 图像生成方法和图像生成装置
    • US07239325B2
    • 2007-07-03
    • US10715888
    • 2003-11-18
    • Nobuo SasakiAkio Ohba
    • Nobuo SasakiAkio Ohba
    • G09G5/00
    • G06T15/04A63F2300/66
    • It is an object of the present invention to generate more realistic pattern by mapping a texture to a three-dimensional polygon. An image generation device has image memory, in which are stored basic textures to be mapped to generate overall patterns on polygons by mapping and modulation textures with which amplitude modulation is applied to the patterns generated by mapping of the basic textures, and a pixel engine which, by amplitude modulation mapping of modulation textures, performs amplitude modulation processing on the patterns generated by mapping of basic textures.
    • 本发明的目的是通过将纹理映射到三维多边形来生成更逼真的图案。 图像生成装置具有图像存储器,其中存储要映射的基本纹理以通过映射和调制纹理来生成多边形上的整体图案,通过该纹理将幅度调制应用于通过基本纹理的映射生成的图案,以及像素引擎, 通过调制纹理的幅度调制映射,对通过基本纹理的映射生成的图案执行幅度调制处理。
    • 7. 发明授权
    • Portable electronic device, entertainment system and method of operating the same
    • 便携式电子设备,娱乐系统及操作方法
    • US06814662B2
    • 2004-11-09
    • US09854639
    • 2001-05-14
    • Nobuo SasakiAkio Ohba
    • Nobuo SasakiAkio Ohba
    • A63F1300
    • A63F13/323A63F13/12A63F13/60A63F13/92A63F2300/403A63F2300/65A63F2300/807
    • A portable electronic device and an entertainment system that can give a user a sense of familiarity by generating a proper character using an identification number and by displaying it, for example, on a display means include an identification-number holding section which holds a proper identification number through a bus, which is connected to an interface to connect to a game-machine main body having a program-execution function. Input operation is performed by a player at an input-operation section. At an operation-information generation section, an operation information is generated in response to the input operation at the input-operation section. The RAM provides for use for operation information stores the operation information received from the operation-information generation section. A character-information generation section generates proper character information in accordance with the operation information and gene information when the latter is received through the game-machine main body. The gene information determines the character-transmission factor of the character corresponding to the proper identification number.
    • 一种便携式电子设备和娱乐系统,其可以通过使用识别号码生成适当的字符并且通过显示在显示装置上来向用户提供熟悉感,包括识别号码保持部分,其保存适当的标识 通过总线连接到连接到具有程序执行功能的游戏机主体的接口。 输入操作由输入操作部分的玩家执行。 在操作信息生成部分,响应于输入操作部分的输入操作产生操作信息。 RAM用于操作信息存储从操作信息生成部接收到的操作信息。 字符信息生成部根据通过游戏机主体接收到的操作信息和基因信息,生成正确的字符信息。 基因信息确定与正确识别号相对应的字符的字符传输因子。
    • 9. 发明授权
    • Apparatus and method for rendering an antialiased image
    • 用于渲染抗锯齿图像的装置和方法
    • US07212215B2
    • 2007-05-01
    • US09935891
    • 2001-08-23
    • Nobuo SasakiMasaaki Oka
    • Nobuo SasakiMasaaki Oka
    • G09G5/00
    • G06T11/40G06T15/503
    • A main CPU extracts a contour and a contour candidate, which are visually important parts of an image to be rendered, according to, for example, polygon data representing an image of one frame. Further, a GPU performs rendering on data stored in a graphic memory according to the polygon data representing the image. Moreover, the GPU performs antialiasing on the contour and contour candidate extracted by the main CPU. Then, the GPU overwrites data representing the antialiased contour and contour candidate onto the data representing the image stored in the graphic memory.
    • 主CPU根据例如表示一帧的图像的多边形数据来提取作为要呈现的图像的视觉上重要的部分的轮廓和轮廓候选。 此外,GPU根据表示图像的多边形数据对存储在图形存储器中的数据执行渲染。 此外,GPU对由主CPU提取的轮廓和轮廓候选进行抗锯齿。 然后,GPU将表示抗锯齿轮廓和轮廓候选的数据重写到表示存储在图形存储器中的图像的数据上。
    • 10. 发明授权
    • Display panel and liquid crystal display device having particular sealing structure
    • 具有特殊密封结构的显示面板和液晶显示装置
    • US08687163B2
    • 2014-04-01
    • US13509941
    • 2010-08-09
    • Nobuo Sasaki
    • Nobuo Sasaki
    • G02F1/1339G02F1/1337
    • G02F1/1339G02F1/1337
    • The present invention provides a display panel that can improve the adhesion strength of a sealing member and that can reduce moisture permeation caused by an alignment film without performing a treatment to remove the alignment film. A display panel according to the present invention is a display panel having a pair of substrates attached to each other via a sealing member. At least one of the pair of substrates has a configuration in which a transparent resin film and an alignment film are laminated. In the display panel, a side face of an edge of the transparent resin film has a reverse tapered shape; the alignment film is separated at the side face of the edge; and the transparent resin film and the sealing member are attached to each other without having the alignment film therebetween.
    • 本发明提供一种显示面板,其可以提高密封构件的粘合强度,并且可以减少由取向膜引起的水分渗透,而不进行处理以除去取向膜。 根据本发明的显示面板是具有经由密封构件彼此附接的一对基板的显示面板。 一对基板中的至少一个具有层叠透明树脂膜和取向膜的构造。 在显示面板中,透明树脂膜的边缘的侧面呈倒锥状, 取向膜在边缘的侧面分离; 并且透明树脂膜和密封构件彼此附接而不在其间具有取向膜。