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    • 1. 发明授权
    • Method and system of extracting factors using generalized Fisher ratios
    • 使用广义Fisher比例提取因子的方法和系统
    • US08140456B2
    • 2012-03-20
    • US12156094
    • 2008-05-29
    • Yoshihiko HamamotoMasaaki Oka
    • Yoshihiko HamamotoMasaaki Oka
    • G06F17/15
    • G06F19/24
    • To provide an effective factor extraction system in which samples are generated artificially from a sample group and a virtual sample set is created so that even when the number of sample is relatively small, specific factors can be selected/extracted with high reliability by using the virtual sample set. The effective factor extraction system comprises a section for extracting samples arbitrarily from sample sets and creating a plurality of paired virtual sample sets, a statistical quantity operating section for reading out the feature value held by sample contained in respective virtual sample sets and operating the average value and the variance, a section for operating Fisher ratio from the average value and the variance, and a section for testing significant factors using the operated Fisher ratio.
    • 为了提供一种有效因子提取系统,其中从样本组人工生成样本,并且创建虚拟样本组,使得即使样本数量相对较小,也可以通过使用虚拟样本集来高可靠性来选择/提取特定因子 样本集。 有效因子提取系统包括从样本组任意提取样本并创建多个配对虚拟样本集的部分,统计量操作部分,用于读出包含在各个虚拟样本组中的样本所保存的特征值,并操作平均值 和方差,从平均值和方差操作Fisher比率的部分,以及使用操作的Fisher比率测试显着因子的部分。
    • 3. 发明授权
    • Image generating method and image generating apparatus
    • 图像生成方法和图像生成装置
    • US07397971B2
    • 2008-07-08
    • US10753922
    • 2004-01-07
    • Masaaki Oka
    • Masaaki Oka
    • G06K9/32
    • G06T3/40G09G5/397G09G2340/12
    • A first storage unit is a storage area for storing original images. Inputted to an input unit is an operation instruction from a user. An obtaining identifying unit identifies an optimal original image pair. An obtaining processing unit accesses the first storage unit to obtain the optimal original image pair. A converting unit converts scales of respective images included in the optimal original image pair into a designated scale to generate intermediate images. A corresponding point matching unit makes the corresponding areas of the intermediate images coincide. A combining unit combines the intermediate images using a predetermined ratio to generate a target image. The resultant target image is outputted from an output unit to a monitor.
    • 第一存储单元是用于存储原始图像的存储区域。 输入到输入单元的是来自用户的操作指令。 获取识别单元识别最佳原始图像对。 获取处理单元访问第一存储单元以获得最佳原始图像对。 A转换单元将包括在最佳原始图像对中的各个图像的尺度转换成指定的尺度以生成中间图像。 相应的点匹配单元使得中间图像的相应区域重合。 组合单元使用预定比例组合中间图像以生成目标图像。 所得到的目标图像从输出单元输出到监视器。
    • 4. 发明授权
    • Apparatus and method for rendering an antialiased image
    • 用于渲染抗锯齿图像的装置和方法
    • US07212215B2
    • 2007-05-01
    • US09935891
    • 2001-08-23
    • Nobuo SasakiMasaaki Oka
    • Nobuo SasakiMasaaki Oka
    • G09G5/00
    • G06T11/40G06T15/503
    • A main CPU extracts a contour and a contour candidate, which are visually important parts of an image to be rendered, according to, for example, polygon data representing an image of one frame. Further, a GPU performs rendering on data stored in a graphic memory according to the polygon data representing the image. Moreover, the GPU performs antialiasing on the contour and contour candidate extracted by the main CPU. Then, the GPU overwrites data representing the antialiased contour and contour candidate onto the data representing the image stored in the graphic memory.
    • 主CPU根据例如表示一帧的图像的多边形数据来提取作为要呈现的图像的视觉上重要的部分的轮廓和轮廓候选。 此外,GPU根据表示图像的多边形数据对存储在图形存储器中的数据执行渲染。 此外,GPU对由主CPU提取的轮廓和轮廓候选进行抗锯齿。 然后,GPU将表示抗锯齿轮廓和轮廓候选的数据重写到表示存储在图形存储器中的图像的数据上。
    • 5. 发明申请
    • Multi-graphics processor system, graphics processor and rendering method
    • 多图形处理器系统,图形处理器和渲染方法
    • US20070013702A1
    • 2007-01-18
    • US11484354
    • 2006-07-10
    • Toshiyuki HiroiMasaaki Oka
    • Toshiyuki HiroiMasaaki Oka
    • G06F15/16
    • G06T1/20
    • A first GPU is provided with a digital video output terminal (Vout terminal) for connection to an external source. A digital video signal output from the Vout terminal is provided to a display device via a HDMI. The first GPU and a second GPU are connected to each other via a data bus for bidirectional data exchange. The second GPU applies a predetermined rendering process on data provided from the first GPU via a data input and output interface. The rendered data is returned to the first GPU via the data input and output interface. The first GPU processes the data returned from the second GPU as necessary and outputs a digital video signal via the Vout terminal and the HDMI.
    • 第一GPU设置有用于连接到外部源的数字视频输出端子(Vout端子)。 从Vout端子输出的数字视频信号通过HDMI提供给显示装置。 第一GPU和第二GPU通过用于双向数据交换的数据总线相互连接。 第二GPU通过数据输入和输出接口对从第一GPU提供的数据应用预定的渲染过程。 渲染的数据通过数据输入和输出接口返回到第一个GPU。 第一GPU根据需要处理从第二GPU返回的数据,并经由Vout端子和HDMI输出数字视频信号。
    • 7. 发明授权
    • Game system with graphics processor
    • 具有图形处理器的游戏系统
    • US06891544B2
    • 2005-05-10
    • US10694482
    • 2003-10-27
    • Masaaki OkaAkio OhbaMasayoshi Tanaka
    • Masaaki OkaAkio OhbaMasayoshi Tanaka
    • G06T15/00G09G5/36
    • G06T15/005A63F2300/203
    • The present invention relates to the architecture and use of a computer system optimized for the efficient modeling of graphics. The computer system has a primary processor and a graphics processor. The primary processor has two vector processor units within it, one which is closely connected to central processor unit. Simultaneously performing complex modeling calculations on the first vector processor and CPU, and geometry transformation calculations on the second vector processor, allows for efficient modeling of graphics. Furthermore, the graphics processor is optimized to rapidly switch between data flows from the two vector processors. In addition, the graphics processor is able to render many pixels simultaneously, and has a local memory on the graphics processor chip that acts as a frame buffer, texture buffer, and z buffer. This allows a high fill rate to the frame buffer.
    • 本发明涉及针对图形的有效建模而优化的计算机系统的架构和用途。 计算机系统具有主处理器和图形处理器。 主处理器内有两个矢量处理器单元,一个与中央处理器单元紧密连接。 同时对第一个矢量处理器和CPU执行复杂建模计算,并在第二个矢量处理器上进行几何变换计算,可以对图形进行有效的建模。 此外,图形处理器被优化以在来自两个向量处理器的数据流之间快速切换。 此外,图形处理器能够同时渲染许多像素,并且在图形处理器芯片上具有作为帧缓冲器,纹理缓冲器和z缓冲器的本地存储器。 这允许帧缓冲器的高填充率。
    • 8. 发明授权
    • Image generating apparatus, image generating method, entertainment system, and recording medium
    • 图像产生装置,图像生成方法,娱乐系统和记录介质
    • US06867766B1
    • 2005-03-15
    • US09577736
    • 2000-05-23
    • Masaaki Oka
    • Masaaki Oka
    • G09G5/36G06T15/00G06T19/00
    • G06T15/10
    • An image generating apparatus and image generating method determine the distribution state of dot-sequences on a two-dimensional screen using two-dimensional Gaussian distribution in the event that the plurality of dot-sequences randomly exist in a sphere within the three-dimensional space, an generate an image of dot-sequences on the two-dimensional screen based on the distribution state on the two-dimensional screen. The two-dimensional Gaussian distribution can be factored to the product of one-dimensional Gaussian distributions, and the one-dimensional Gaussian distributions can be generated by uniform random numbers. Thus, it is easy to create an image by projecting a plurality of dot-sequences randomly existing in a three-dimensional space onto a two-dimensional screen.
    • 图像生成装置和图像生成方法在多维点序列随机存在于三维空间内的球体的情况下,使用二维高斯分布来确定二维屏幕上的点序列的分布状态。 基于二维屏幕上的分布状态,在二维屏幕上生成点序列的图像。 二维高斯分布可以考虑一维高斯分布的乘积,一维高斯分布可以通过均匀随机数生成。 因此,通过将三维空间中随机存在的多个点序列投影到二维屏幕上来容易地创建图像。
    • 9. 发明授权
    • Game system with graphics processor
    • 具有图形处理器的游戏系统
    • US06807620B1
    • 2004-10-19
    • US09502671
    • 2000-02-11
    • Masakazu SuzuokiAkio OhbaMasaaki OkaToshiyuki HiroiTeiji YutakaToyoshi OkadaMasayoshi Tanaka
    • Masakazu SuzuokiAkio OhbaMasaaki OkaToshiyuki HiroiTeiji YutakaToyoshi OkadaMasayoshi Tanaka
    • G06F900
    • G06T15/005A63F2300/203
    • The present invention relates to the architecture and use of a computer system optimized for the efficient modeling of graphics. The computer system has a primary processor and a graphics processor. The primary processor has two vector processor units within it, one which is closely connected to central processor unit. Simultaneously performing complex modeling calculations on the first vector processor and CPU, and geometry transformation calculations on the second vector processor, allows for efficient modeling of graphics. Furthermore, the graphics processor is optimized to rapidly switch between data flow from the two vector processors. In addition, the graphics processor is able to render many pixels simultaneously, and has a local memory on the graphics processor chip that acts as a frame buffer, texture buffer, and z buffer. This allows a high fill rate to the frame buffer.
    • 本发明涉及针对图形的有效建模而优化的计算机系统的架构和用途。 计算机系统具有主处理器和图形处理器。 主处理器内有两个矢量处理器单元,一个与中央处理器单元紧密连接。 同时对第一个矢量处理器和CPU执行复杂建模计算,并在第二个矢量处理器上进行几何变换计算,可以对图形进行有效的建模。 此外,图形处理器被优化以在来自两个向量处理器的数据流之间快速切换。 此外,图形处理器能够同时渲染许多像素,并且在图形处理器芯片上具有作为帧缓冲器,纹理缓冲器和z缓冲器的本地存储器。 这允许帧缓冲器的高填充率。
    • 10. 发明授权
    • Electronic equipment, auxiliary information display device, and portable game machine
    • 电子设备,辅助信息显示设备和便携式游戏机
    • US06428415B1
    • 2002-08-06
    • US09409474
    • 1999-10-06
    • Akio OhbaMasaaki OkaNobuo SasakiSachiyo Aoki
    • Akio OhbaMasaaki OkaNobuo SasakiSachiyo Aoki
    • A63F1306
    • A63F13/25A63F13/02A63F13/53A63F13/92A63F2300/204A63F2300/66G06F1/1607G06F1/1626G06F1/1637G06F3/0488
    • A portable game machine 60 includes a detachable transparent film 62, a base film 63, and reels 64a, 64b, and a reflective liquid crystal panel 8 which is sandwiched in between, with the transparent film 62 in front of, and the base film 63 in back of the reflective liquid crystal panel, which is supported in a housing 4 to display images. In the portable game machine 60, menu options, icons, and other auxiliary information is depicted on the transparent film and the base film, etc. By manipulation of an operation unit, instructions are given by moving an arrow, etc. displayed on the reflective liquid crystal panel 6. Auxiliary information corresponding to multiple scenes is depicted on the transparent film 62 and the base film 63, and the auxiliary information that is displayed in a display unit 61 is changed by rotating the reels 64a, 64b to scroll the transparent film 61 and the base film 63.
    • 便携式游戏机60包括可拆卸透明膜62,基膜63和卷轴64a,64b以及夹在其之间的反射型液晶板8和基板膜63之间的透明膜62 在反射式液晶面板的背面,其被支撑在壳体4中以显示图像。 在便携式游戏机60中,在透明胶片和基底胶片等上示出了菜单选项,图标和其他辅助信息。通过操作操作单元,通过移动显示在反射镜上的箭头等来给出指令 液晶面板6.在透明薄膜62和基膜63上示出与多个场景相对应的辅助信息,并且通过旋转卷轴64a,64b来改变显示在显示单元61中的辅助信息以滚动透明薄膜 61和基膜63。