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    • 1. 发明申请
    • SYSTEM AND METHOD FOR INTERACTIVE SEGMENTATION ON MOBILE DEVICES IN A CLOUD COMPUTING ENVIRONMENT
    • 云计算环境中移动设备交互分段的系统与方法
    • US20130272587A1
    • 2013-10-17
    • US13816970
    • 2011-08-22
    • Ruogu FangLeo GradyGianluca Paladini
    • Ruogu FangLeo GradyGianluca Paladini
    • G06T7/00
    • G06T7/0012G06F19/321G06T7/10H04N19/60H04N19/80H04N19/85
    • A mobile device (160) for medical image analysis is disclosed. The mobile device (160) includes a display (162), a communication module (218), a memory (204) configured to store processor-executable instructions (224) and a processor (202) in communication with the display (162), the communication module (218) and the memory (204). The processor (202) being configured to execute the processor-executable instructions (224) to implement a compression routine to generate a compressed representation of a medical image stored in the memory (204), transmit the compressed representation to a remote device (110) via the communication module (218), receive segmented results from the remote device (110), wherein the segmented results are derived from a reconstruction of the compressed representation generated at the remote device (110), and present, via the display (162), a segmented medical image based on the received segmented results.
    • 公开了一种用于医学图像分析的移动设备(160)。 移动设备(160)包括显示器(162),通信模块(218),被配置为存储与显示器(162)通信的处理器可执行指令(224)和处理器(202)的存储器(204) 通信模块(218)和存储器(204)。 处理器(202)被配置为执行处理器可执行指令(224)以实现压缩例程以生成存储在存储器(204)中的医学图像的压缩表示,将压缩表示传送到远程设备(110) 经由所述通信模块(218)接收来自所述远程设备(110)的分段结果,其中所述分段结果是从在所述远程设备(110)处生成的所述压缩表示的重建导出的,并且经由所述显示器(162)呈现, 基于接收到的分段结果的分段医学图像。
    • 6. 发明申请
    • Sliding Texture Volume Rendering
    • 滑动纹理体积渲染
    • US20090033657A1
    • 2009-02-05
    • US12250596
    • 2008-10-14
    • Klaus EngelGianluca Paladini
    • Klaus EngelGianluca Paladini
    • G06T17/00
    • G06T15/08G06T15/04
    • Subsets of volume data are sequentially stored for volume rendering from two dimensional textures. For example, pairs of adjacent two-dimensional images are loaded into RAM or cache. Strips of texture data are interpolated for polygons extending between the two-dimensional images. The strips or polygons are more orthogonal to a viewing direction than the two-dimensional images. After interpolating texture data from the two-dimensional images for a plurality of non-coplanar polygons, the texture data is rendered. The rendered information represents one portion of the three dimensional representation. Other portions are rendered by repeating the process for other pairs or subset groups of adjacent two-dimensional images. A lower cost apparatus, such as a programmed computer or a GPU with a limited amount of memory, is able to render images for three dimensional representations of very large three-dimensional arrays. The images may be rendered without copying volume data for different main axes.
    • 依次存储卷数据的子集,用于从二维纹理进行体绘制。 例如,相邻的二维图像被加载到RAM或高速缓存中。 对于在二维图像之间延伸的多边形,内插纹理数据条。 带状或多边形比二维图像更直观地与观察方向正交。 在针对多个非共面多边形的二维图像内插纹理数据之后,渲染纹理数据。 呈现的信息表示三维表示的一部分。 通过重复相邻二维图像的其他对或子集组的处理来渲染其他部分。 较低成本的装置,例如具有有限量存储器的编程计算机或GPU,能够呈现非常大的三维阵列的三维表示的图像。 可以渲染图像而不复制不同主轴的音量数据。
    • 7. 发明申请
    • Memory management system and method for GPU-based volume rendering
    • 基于GPU的体绘制的内存管理系统和方法
    • US20070229521A1
    • 2007-10-04
    • US11679990
    • 2007-02-28
    • Wei LiGianluca Paladini
    • Wei LiGianluca Paladini
    • G06F12/02
    • G06T1/60G06F11/34G06F12/0875G06F12/0897G06F12/126G06F12/128G06F2212/1016G06F2212/455
    • A memory manager interfaces between a rendering application and the driver controlling one or more memories. A multi-level brick cache system caches bricks in a memory hierarchy to accelerate the rendering. One example memory hierarchy may include system memory, AGP memory, and graphics memory. The memory manager allows control of brick overwriting based on current or past rendering. Since different memories are typically available, one or more memory managers may control storage of bricks into different memories to optimize rendering. Management of different memory levels, overwriting based on current or previous rendering, and an interfacing memory manager may each be used alone or in any possible combination.
    • 存储器管理器在渲染应用程序和控制一个或多个存储器的驱动器之间进行接口。 多级砖缓存系统将砖块缓存在存储器层次结构中以加速渲染。 一个示例性存储器层级可以包括系统存储器,AGP存储器和图形存储器。 内存管理器允许基于当前或过去的渲染控制砖覆盖。 由于不同的存储器通常可用,一个或多个存储器管理器可以将砖的存储控制到不同的存储器中以优化渲染。 不同存储器级别的管理,基于当前或先前的渲染的重写以及接口存储器管理器可以单独使用或以任何可能的组合使用。
    • 8. 发明申请
    • System and method for GPU acceleration of push-relabel algorithm on grids
    • GPU的加速推式重新标定算法在网格上的系统和方法
    • US20050213837A1
    • 2005-09-29
    • US11058336
    • 2005-02-15
    • Yuri BoykovGianluca Paladini
    • Yuri BoykovGianluca Paladini
    • G06T5/00H04L12/26
    • G06T7/162G06T7/12G06T2207/10072G06T2207/30004
    • A method of segmenting an image includes representing an image by a grid with a plurality of nodes, terminals, and edges, the terminals including a source and a sink. The edges include n-links and t-links, where each n-link connects a pair of nodes, and the t-links connect a node to a terminal, and each t-link and n-link has an associated cost. The method includes initializing a node height table, a flow excess table, a t-link capacity table, and an n-link capacity table based on the t-link and n-link costs, and updating the node height table, the flow excess table, the t-link capacity table, the said n-link capacity table in parallel for all nodes until the flow excess table is zero for all nodes. The method steps are performed in parallel for all nodes on a graphics processing unit.
    • 分割图像的方法包括通过具有多个节点,终端和边缘的网格表示图像,所述终端包括源和宿。 这些边缘包括n链路和t链路,其中每个n链路连接一对节点,并且t链路将节点连接到终端,并且每个t链路和n链路都具有相关联的成本。 该方法包括基于t链路和n链路成本初始化节点高度表,流量过剩表,t链路容量表和n链路容量表,更新节点高度表,流量过剩 表,t链路容量表,所有节点的所述n链路容量表并行,直到所有节点的流量多余表为零。 对图形处理单元上的所有节点并行执行方法步骤。
    • 9. 发明申请
    • Visualization of volume-rendered data with occluding contour multi-planar-reformats
    • 使用闭塞轮廓多平面重新格式化可视化体积渲染数据
    • US20050195190A1
    • 2005-09-08
    • US11065728
    • 2005-02-25
    • James WilliamsKlaus EngelGianluca Paladini
    • James WilliamsKlaus EngelGianluca Paladini
    • G06T15/00G06T15/40G06T17/00
    • G06T15/08
    • An apparatus and method for visualizing volume rendered images relative to a viewing vector are provided, where the apparatus includes a processor, a detection unit in signal communication with the processor for detecting occluding contours of opacified structures in the image data, and a resampling unit in signal communication with the processor for generating curved multi-planar-reformat (MPR) resamplings that follow the occluding contours of the opacified structures; and the method includes receiving a volume rendered image, including distance values and surface normals for every pixel that is opacified, gathering all opacified pixels that are orthogonal to the viewing vector into a group of occluding points, and separating the group of occluding points into individual occluding contours.
    • 提供了一种用于可视化相对于观看向量的体绘制图像的装置和方法,其中所述装置包括处理器,与所述处理器进行信号通信的检测单元,用于检测所述图像数据中的不透明结构的遮挡轮廓;以及重采样单元, 与处理器的信号通信,用于产生遵循不透明结构的闭塞轮廓的弯曲多平面重新格式化(MPR)重采样; 并且所述方法包括接收体积渲染图像,包括对于不透明的每个像素的距离值和表面法线,将与观看矢量正交的所有不透明像素聚集成一组闭塞点,以及将该组闭塞点分成单独的 闭塞轮廓