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    • 2. 发明授权
    • Resolution enhancement for video display using multi-line interpolation
    • 使用多行插值的视频显示分辨率增强
    • US06191772B1
    • 2001-02-20
    • US09110117
    • 1998-07-02
    • Robert J. MicalDavid L. NeedleTeju J. KhubchandaniStephen H. Landrum
    • Robert J. MicalDavid L. NeedleTeju J. KhubchandaniStephen H. Landrum
    • G09G106
    • G06T3/4007G06F17/175G09G5/06G09G5/39G09G5/391G09G5/395G09G2360/121
    • The invention provides a method and apparatus for enhancing apparent image resolution by way of multi-line interpolation. A method for enhancing the resolution of low-resolution image-data includes the steps of: providing a memory [420] having independently addressable storage banks [420L,420R]; storing the low-resolution image-data [125] in the memory [420] such that low-resolution image-data defining a first low-resolution row [LR0] resides in a first of said storage banks [420R] and such that low-resolution image-data defining a second low-resolution row [LR1], adjacent to the first low-resolution row [LR0], resides in a second of said storage banks [420L]; extracting first through Nth low-resolution pixel signals [S1-S1] from the memory [420], said signals representing values of low-resolution pixels in the adjacent first and second low-resolution rows [LR0,LR1] of the low-resolution image-data [125]; and producing a high-resolution pixel signal [Hpx] from said first through Nth low-resolution pixel signals [S1-S3] in accordance with a distance-weighted algorithm.
    • 本发明提供一种通过多线插值增强视觉图像分辨率的方法和装置。 一种用于增强低分辨率图像数据的分辨率的方法包括以下步骤:提供具有独立可寻址存储体[420L,420R]的存储器[420]。 将低分辨率图像数据[125]存储在存储器420中,使得限定第一低分辨率行[LR0]的低分辨率图像数据驻留在所述存储库[420R]中的第一个中,并且使得低 定义与第一低分辨率行[LR0]相邻的第二低分辨率行[LR1]的分辨率图像数据驻留在所述存储库[420L]中的第二个中。 从存储器[420]提取第一至第N低分辨率像素信号[S1-S1],所述信号表示低分辨率的相邻第一和第二低分辨率行[LR0,LR1]中的低分辨率像素的值 图像数据[125]; 并根据距离加权算法从所述第一至第N低分辨率像素信号[S1-S3]产生高分辨率像素信号[Hpx]。
    • 5. 发明授权
    • Method for controlling a spryte rendering processor
    • 用于控制spryte渲染处理器的方法
    • US5596693A
    • 1997-01-21
    • US509674
    • 1995-07-31
    • David L. NeedleRobert J. Mical
    • David L. NeedleRobert J. Mical
    • G06T1/20G03B21/32
    • G06T1/20
    • Linked lists of spryte control blocks are prepared in memory and traversed by a spryte rendering engine. Each spryte control block controls the rendering of a respective spryte into the display buffer, and contains such information as a pointer to source data for the corresponding spryte, positional and incrementing specifications for a destination quadrilateral, a control word for manipulations to be performed on the spryte image source data, and an indication of which of several available formats the spryte image source data is packed in. Once the linked list is prepared, the spryte rendering engine can be called by writing certain values into specific memory-mapped hardware registers, and then writing dummy data to an address recognized by the hardware as a command to initiate the spryte rendering operation.
    • spryte控制块的链接列表在内存中准备并由spryte渲染引擎遍历。 每个spryte控制块控制将相应spryte呈现到显示缓冲器中,并且包含诸如针对目标四边形的相应spryte的源数据的指针,用于目标四边形的位置和递增规范的指针, spryte图像源数据以及spryte图像源数据中的几种可用格式中的哪一种的指示。一旦链表被准备好,可以通过将特定值写入特定的存储器映射硬件寄存器来调用spryte呈现引擎,以及 然后将伪数据写入由硬件识别的地址作为启动spryte渲染操作的命令。
    • 6. 发明授权
    • Method and apparatus for processing image data
    • 用于处理图像数据的方法和装置
    • US5572235A
    • 1996-11-05
    • US970083
    • 1992-11-02
    • Robert J. MicalDavid L. Needle
    • Robert J. MicalDavid L. Needle
    • G06T15/50G09G5/06G09G5/39G09G5/391G09G5/42G09G5/02
    • G06T15/50G09G5/06G09G5/42
    • The invention provides a method and apparatus for processing digital image data to produce realism-imparting effects such as shadowing, highlighting, color filtering, colored reflections rendering and the like. An image processing apparatus in accordance with the invention includes three independent processing units for processing the Red, Green and Blue components of a supplied set of image-defining signals. The apparatus provides either homogeneous intensity scaling for all three colors or intensity scaling on a color-by-color basis. Means are provided for changing the imparted effects in real time on a pixel-by-pixel basis. Means are provided for using one signal to control the effect imparted on a second signal.
    • 本发明提供了一种用于处理数字图像数据以产生真实感的效果如阴影,高亮显示,颜色过滤,彩色反射渲染等的方法和装置。 根据本发明的图像处理装置包括三个独立的处理单元,用于处理所提供的一组图像定义信号的红色,绿色和蓝色分量。 该设备为所有三种颜色提供均匀强度缩放,或者在逐个色彩的基础上提供强度缩放。 提供了用于逐个像素地实时改变赋予效果的装置。 提供了使用一个信号来控制赋予第二信号的效果的装置。
    • 7. 发明授权
    • Raster graphics color palette architecture for multiple display objects
    • 用于多个显示对象的RASTER图形彩色PALETTE建筑
    • US5235677A
    • 1993-08-10
    • US360338
    • 1989-06-02
    • David L. NeedleRobert J. Mical
    • David L. NeedleRobert J. Mical
    • G09G5/36A63F13/00G06T15/00
    • G06T15/005
    • A raster graphics color palette architecture for multiple display objects or sprites includes a first memory for storing pen index information for each display object. The pen index information for each display object includes pen index information corresponding to each pixel of that display object. A second memory stores indexing information for each display object. The indexing information maps the pen index information for the corresponding display object to pen numbers. A pen palette device includes a number of dynamically alterable registers, or "pens," containing RGB information for driving a multicolor raster display. In operation, pen index information representing the pixels of a display object is accessed from the first memory. This pen index information is mapped into pen numbers using the indexing information for the display object stored in the second memory. These pen numbers are then coupled to the pen palette to provide the RGB information for driving a multicolor raster display. Indexing information in the second memory associated with a particular sprite can thus be changed without changing the pens in the pen palette allowing changes to the colors of an individual display object sprite without affecting the colors of other display object.
    • 用于多个显示对象或精灵的光栅图形调色板架构包括用于存储每个显示对象的笔索引信息的第一存储器。 每个显示对象的笔索引信息包括与该显示对象的每个像素相对应的笔索引信息。 第二存储器存储每个显示对象的索引信息。 索引信息将相应显示对象的笔索引信息映射到笔号。 笔调色板装置包括许多可动态改变的寄存器或“笔”,其包含用于驱动多色光栅显示的RGB信息。 在操作中,从第一存储器访问表示显示对象的像素的笔索引信息。 使用存储在第二存储器中的显示对象的索引信息将该笔索引信息映射到笔号。 然后将这些笔号耦合到笔式调色板以提供用于驱动多色光栅显示的RGB信息。 因此,可以改变与特定子画面相关联的第二存储器中的索引信息,而不改变笔盘中的笔,允许改变单个显示对象子画面的颜色,而不影响其他显示对象的颜色。
    • 8. 发明授权
    • Invertible hand-held electronic game apparatus
    • 可逆式手持电子游戏机
    • US4969647A
    • 1990-11-13
    • US360385
    • 1989-06-02
    • Robert J. MicalDavid S. MorseDavid L. Needle
    • Robert J. MicalDavid S. MorseDavid L. Needle
    • A63F13/00A63F13/08
    • A63F13/24A63F13/08A63F13/92A63F2300/1006A63F2300/1043A63F2300/204
    • An invertible, hand-held, electronic game apparatus having a manually engageable housing, a display screen mounting in the housing, an electronic circuit electrically connected to drive the display screen, and a control switch assembly mounted for manipulation by at least one hand of the player while holding the housing. The control switch assembly includes a joypad and fire buttons which are positioned on the housing to permit rotation or inverting of the housing and operation of the switches in a rotated position. Inversion of the housing and operation of the switches is possible when the images are vertically or horizontally oriented. In the preferred form, the control switch assembly includes a joypad on one side of the display screen and two pairs of functionally duplicate fire buttons symmetrically positioned about a central plane of the housing on an opposite side of the screen. The back of the housing is formed with protruding convex surfaces to facilitate gripping.
    • 一种具有可手动接合的壳体的可逆式手持电子游戏装置,安装在壳体中的显示屏幕,电连接以驱动显示屏的电子电路,以及安装用于由至少一只手操纵的控制开关组件 持有房屋的玩家。 控制开关组件包括一个操纵杆和防火按钮,它们位于壳体上,以允许壳体的转动或反转,以及开关在旋转位置的操作。 当图像垂直或水平定向时,壳体的反转和开关的操作是可能的。 在优选形式中,控制开关组件包括在显示屏的一侧上的操纵面板和在屏幕的相对侧上围绕壳体的中心平面对称定位的两对功能复制的火按钮。 壳体的后部形成有突出的凸面以便于抓握。
    • 9. 发明授权
    • Digital radio telephone system
    • 数字无线电话系统
    • US5260941A
    • 1993-11-09
    • US890720
    • 1992-05-29
    • Ronald WilderGregory PierceRichard C. FreyWhitney E. Childs-GoodrichDavid L. Needle
    • Ronald WilderGregory PierceRichard C. FreyWhitney E. Childs-GoodrichDavid L. Needle
    • H04W84/16H04L5/22
    • H04W84/16
    • The telephone system of the present invention is realized by a unique dynamic time slice architecture which allows for up to 480 transfers of data. A dual port RAM is utilized in which are stored two pages of data, containing time slice information identifying the sending and receiving devices for each time slice slot within the frame. The time slice configuration can be easily modified to accommodate a change in the current system configuration, for example, a handset connecting or disconnecting from a central office line, or the initiation of a conference call. The time slice configuration is modified by updating the second page and swapping the two pages at the beginning of the next frame so that the time slice controller accesses the second page and the configurations specified therein. Thus the system can be updated and controlled in real time with no delays to the users of the telephone system. The telephone system of the present invention further provides a dynamic conferencing capability which can accommodate a large number of users with no additional circuitry and little additional system overhead. The conferencing circuit linearly combines digitized audio data received from different sources over successive time slice slots in a single frame on a real time basis wherein parties can be added or removed simply by adding or removing the connections to the time slice slots.
    • 本发明的电话系统通过独特的动态时间片结构来实现,其允许多达480个数据传输。 使用双端口RAM,其中存储两页数据,其中包含标识帧内每个时间片时隙的发送和接收设备的时间片信息。 可以容易地修改时间片配置以适应当前系统配置的变化,例如,连接或断开与中心局线路的手机或者召开电话会议。 通过更新第二页并在下一帧的开头交换两个页面来修改时间片配置,使得时间片控制器访问第二页以及其中指定的配置。 因此,可以实时更新和控制系统,而不会延迟电话系统的用户。 本发明的电话系统还提供动态会议能力,其可以容纳大量用户,没有额外的电路和少量额外的系统开销。 会议电路在实时基础上将单个帧中连续时间片时隙上的从不同来源接收的数字化音频数据线性组合,其中可以通过添加或去除与时间片时隙的连接来简单地添加或删除各方。
    • 10. 发明授权
    • Digital radio telephone system
    • 数字无线电电话系统
    • US5128928A
    • 1992-07-07
    • US609000
    • 1990-10-31
    • Ronald P. WilderGregory PierceRichard C. FreyWhitney E. Childs-GoodrichDavid L. Needle
    • Ronald P. WilderGregory PierceRichard C. FreyWhitney E. Childs-GoodrichDavid L. Needle
    • H04M3/56H04W84/16
    • H04W84/16
    • The telephone system of the present invention is realized by a unique dynamic time slice architecture which allows for up to 480 transfers of data. A dual port RAM is utilized in which are stored two pages of data, containing time slice information identifying the sending and receiving devices for each time slice slot within the frame. The time slice configuration can be easily modified to accommodate a change in the current system configuration, for example, a handset connecting or disconnecting from a central office line, or the initiation of a conference call. The time slice configuration is modified by updating the second page and swapping the two pages at the beginning of the next frame so that the time slice controller accesses the second page and the configurations specified therein. Thus the system can be updated and controlled in real time with no delays to the users of the telephone system. The telephone system of the present invention further provides a dynamic conferencing capability which can accommodate a large number of users with no additional circuitry and little additional system overhead. The conferencing circuit linearly combines digitized audio data received from different sources over successive time slice slots in a single frame on a real time basis wherein parties can be added or removed simply by adding or removing the connections to the time slice slots.
    • 本发明的电话系统通过独特的动态时间片结构来实现,其允许多达480个数据传输。 使用双端口RAM,其中存储两页数据,其中包含标识帧内每个时间片时隙的发送和接收设备的时间片信息。 可以容易地修改时间片配置以适应当前系统配置的变化,例如,连接或断开与中心局线路的手机或者召开电话会议。 通过更新第二页并在下一帧的开头交换两个页面来修改时间片配置,使得时间片控制器访问第二页以及其中指定的配置。 因此,可以实时更新和控制系统,而不会延迟电话系统的用户。 本发明的电话系统还提供动态会议能力,其可以容纳大量用户,没有额外的电路和少量额外的系统开销。 会议电路在实时基础上将单个帧中连续时间片时隙上的从不同来源接收的数字化音频数据线性组合,其中可以通过添加或去除与时间片时隙的连接来简单地添加或删除各方。