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    • 1. 发明授权
    • Achromatic lighting in a graphics system and method
    • 消色差照明在图形系统和方法
    • US06639595B1
    • 2003-10-28
    • US09726216
    • 2000-11-28
    • Robert A. DrebinYoshitaka YasumotoMartin HollisEric Demers
    • Robert A. DrebinYoshitaka YasumotoMartin HollisEric Demers
    • G06T1560
    • G06T15/506G06T15/02G06T15/04G06T15/50
    • A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Cartoon lighting and other non-photorealistic effects can be produced by using a lighting calculation to produce a parameter other than color or opacity for use in a later modification of a color or opacity value. In more detail, the example embodiment uses the lighting calculation to generate texture coordinates used in a texture mapping operation. The texture mapping operation allows lighting computation results to select between brush strokes for cartoon lighting and other effects. The resulting dynamic cartoon lighting animation can be performed on a low cost platform such as a home video game system or personal computer.
    • 包括定制图形和音频处理器的图形系统产生令人兴奋的2D和3D图形和环绕声。 该系统包括包括3D图形流水线和音频数字信号处理器的图形和音频处理器。 可以通过使用照明计算产生不同于颜色或不透明度的参数来产生卡通照明和其他非真实感效果,以用于稍后修改颜色或不透明度值。 更详细地,示例性实施例使用照明计算来生成纹理映射操作中使用的纹理坐标。 纹理映射操作允许照明计算结果在卡通照明的画笔笔画和其他效果之间进行选择。 所产生的动态卡通照明动画可以在诸如家庭视频游戏系统或个人计算机的低成本平台上执行。
    • 3. 发明授权
    • Method of and apparatus for compressing and uncompressing image data
    • 用于压缩和解压缩图像数据的方法和装置
    • US07526125B2
    • 2009-04-28
    • US12029406
    • 2008-02-11
    • Robert A. DrebinDavid WangChristopher J. Migdal
    • Robert A. DrebinDavid WangChristopher J. Migdal
    • G06K9/36G06K9/00
    • G06T9/00G06T9/005H04N19/176H04N19/186H04N19/21H04N19/593H04N19/90
    • The present invention provides for a method of and apparatus for compressing and uncompressing image data. According to one embodiment of the present invention, the method of compressing a color cell comprises the steps of: defining at least four luminance levels of the color cell; generating a bitmask for the color cell, the bitmask having a plurality of entries each corresponding to a respective one of the pixels, each of the entries for storing data identifying one of the luminance levels associated with a corresponding one of the pixels; calculating a first average color of pixels associated with a first one of the luminance levels; calculating a second average color of pixels associated with a second one of the luminance levels; and storing the bitmask in association with the first average color and the second average color. In one embodiment, the color cell includes a matrix of 4×4 pixels, the bitmask includes 32-bits and each of the color values includes 16-bits such that a compression rate of 4-bits per pixel is achieved. The present invention is particularly applicable to compress texture data such that the texture data can be more efficiently cached and moved during texture mapping. In that embodiment, the present invention can also support the compression of luminance, intensity and alpha textures.
    • 本发明提供了一种用于压缩和解压缩图像数据的方法和装置。 根据本发明的一个实施例,压缩彩色单元的方法包括以下步骤:定义彩色单元的至少四个亮度级; 为所述彩色单元生成位掩码,所述位掩码具有多个条目,每个条目各自对应于所述像素中的相应一个像素,所述条目中的每一个用于存储识别与所述像素中的相应一个像素相关联的亮度级中的一个的数据; 计算与所述亮度级中的第一个相关联的像素的第一平均颜色; 计算与第二个亮度级相关联的像素的第二平均颜色; 以及存储与第一平均颜色和第二平均颜色相关联的位掩码。 在一个实施例中,彩色单元包括4×4像素的矩阵,位掩码包括32位,并且每个颜色值包括16位,使得实现每像素4位的压缩率。 本发明特别适用于压缩纹理数据,使得在纹理映射期间可以更有效地缓存和移动纹理数据。 在该实施例中,本发明还可以支持亮度,强度和α纹理的压缩。
    • 5. 发明授权
    • Method and apparatus for imaging volume data using voxel values
    • 使用体素值对体数据进行成像的方法和装置
    • US5381518A
    • 1995-01-10
    • US993830
    • 1992-12-18
    • Robert A. DrebinLoren C. Carpenter
    • Robert A. DrebinLoren C. Carpenter
    • G03B42/02A61B6/02A61B6/03G06T1/00G06T11/00G06T15/08G06T15/80G06T17/00G09G5/36G06F15/62G06F15/42
    • G06T17/00
    • An imaging system for providing apparatus and method for projecting a two dimensional (2D) representation of three dimensional (3D) volumes where surface boundaries and objects internal to the volumes are readily shown, and hidden surfaces and the surface boundaries themselves are accurately rendered. In the present invention, the two dimensional image produced is capable of having the same resolution as the sampling resolution of the input image image volume of interest. This is accomplished through the implementation of methods for determining "partial volumes" of voxels. Partial voluming provides for the assignment of selected colors and opacities to different materials (or data components) represented in an image data volume based on the percentage composition of materials represented in each voxel of the image volume. Unlike prior art systems, such as those that use thresholding techniques, the imaging of the present invention has a high degree of precision and definition that is independent of image volume on a per voxel basis.
    • 一种用于提供用于投影三维(3D)体积的二维(2D)表示的装置和方法的成像系统,其中容易地显示体积内部的表面边界和物体,并且隐藏的表面和表面边界本身被准确地呈现。 在本发明中,所生成的二维图像能够具有与感兴趣的输入图像图像体积的采样分辨率相同的分辨率。 这通过实施用于确定体素的“部分体积”的方法来实现。 部分容量用于根据在图像体积的每个体素中表示的材料的百分比组成,将所选择的颜色和不透明度分配给在图像数据体积中表示的不同材料(或数据组件)。 不同于现有技术的系统,例如使用阈值技术的系统,本发明的成像具有高度的精度和定义,其独立于基于体素的图像体积。