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    • 6. 发明申请
    • SHADER PROGRAM EXECUTION TECHNIQUES FOR USE IN GRAPHICS PROCESSING
    • SHADER程序执行技术用于图形处理
    • WO2016028519A2
    • 2016-02-25
    • PCT/US2015/044279
    • 2015-08-07
    • QUALCOMM INCORPORATED
    • GOEL, VineetKIM, DonghyunZHONG, Gang
    • G06T15/00
    • G06T15/83G06T15/005
    • This disclosure describes techniques for executing shader programs in a graphics processing unit (GPU). In some examples, the techniques for executing shader programs may include executing, with a shader unit of a graphics processor, a shader program that performs vertex shader processing and that generates multiple output vertices for each input vertex that is received by the shader program. In further examples, the techniques for executing shader programs may include executing a merged vertex/geometry shader program using a non-replicated mode of execution. The non-replicated mode of execution may involve assigning each of a plurality of primitives to one merged vertex/geometry shader program instance per primitive and causing each of the instances to output a plurality of vertices. In additional examples, the techniques for executing shader programs may include techniques for selecting one of a non-replicated mode and a replicated mode for executing a merged vertex/geometry shader program.
    • 本公开描述了用于在图形处理单元(GPU)中执行着色器程序的技术。 在一些示例中,用于执行着色器程序的技术可以包括利用图形处理器的着色器单元执行着色器程序,该着色器程序执行顶点着色器处理并且为由着色器程序接收的每个输入顶点生成多个输出顶点。 在进一步的示例中,用于执行着色器程序的技术可以包括使用非复制的执行模式来执行合并的顶点/几何着色器程序。 非复制的执行模式可以包括将每个基元分配给一个合并的顶点/几何着色器程序实例的多个基元中的每一个,并且使得每个实例输出多个顶点。 在另外的示例中,用于执行着色器程序的技术可以包括用于选择用于执行合并的顶点/几何着色器程序的非复制模式和复制模式中的一个的技术。