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    • 2. 发明申请
    • ZERO PIXEL CULLING FOR GRAPHICS PROCESSING
    • ZERO PIXEL CULLING FOR GRAPHICAL PROCESSING
    • WO2017014838A1
    • 2017-01-26
    • PCT/US2016/034456
    • 2016-05-26
    • QUALCOMM INCORPORATED
    • DUVVURU, NagarjunaWANG, TaoLIANG, JianWANG, Chunlin
    • G06T15/40G06T11/40
    • G06T15/40G06T11/40G06T15/005G06T2200/04G06T2200/12G06T2200/28
    • A graphics processing unit (GPU) may include a triangle setup engine (TSE) configured to determine coordinates of a triangle, rotate coordinates of the triangle based on an angle. To rotate the coordinates, the TSE generates coordinates of the triangle in a rotated domain, and determines coordinates of a bounding box in the rotated domain based on the coordinates of the triangle in the rotated domain. The TSE determines a first plurality of parallel scanlines in the rotated domain, and a second plurality of parallel scanlines in the rotated domain. The first and second pluralities of scanlines are perpendicular. The TSE determines whether the bounding box coordinates are located within two adjacent scanlines. If the bounding box coordinates are located within the two adjacent scanlines, the TSE removes the triangle from the scene.
    • 图形处理单元(GPU)可以包括被配置为确定三角形的坐标的三角形设置引擎(TSE),基于角度旋转三角形的坐标。 为了旋转坐标,TSE在旋转的域中生成三角形的坐标,并根据旋转域中的三角形的坐标确定旋转域中边界框的坐标。 TSE确定旋转域中的第一多个平行扫描线和旋转域中的第二多个并行扫描线。 第一和第二扫描线是垂直的。 TSE确定边界框坐标是否位于两个相邻的扫描线之内。 如果边界框坐标位于两个相邻的扫描线内,则TSE会从场景中删除三角形。
    • 5. 发明申请
    • SINGLE PASS BOUNDING VOLUME HIERARCHY RASTERIZATION
    • 单通约束容积等级脆弱性
    • WO2017146822A1
    • 2017-08-31
    • PCT/US2017/012307
    • 2017-01-05
    • QUALCOMM INCORPORATED
    • OBERT, JurajWANG, TaoGOEL, Vineet
    • G06T15/06
    • G06T15/005G06T15/06G06T2200/28G06T2210/21
    • A render output unit running on at least one processor may receive a source pixel value to be written to a pixel location in a render target, wherein the source pixel value is associated with a source node in a hierarchical structure. The render output unit may receive a destination pixel value of the pixel location in the render target, wherein the destination pixel value is associated with a destination node in the hierarchical structure. The render output unit may determine a lowest common ancestor node of the source node and the destination node in the hierarchical structure. The render output unit may output a resulting pixel value associated with the lowest common ancestor node of the source node and the destination node to the pixel location in the render target.
    • 在至少一个处理器上运行的渲染输出单元可以接收要写入渲染目标中的像素位置的源像素值,其中源像素值与层级中的源节点相关联 结构体。 渲染输出单元可以接收渲染目标中的像素位置的目标像素值,其中目标像素值与分层结构中的目的地节点相关联。 呈现输出单元可以确定分层结构中的源节点和目的地节点的最低公共祖先节点。 渲染输出单元可将与源节点和目的地节点的最低公共祖先节点相关联的结果像素值输出到渲染目标中的像素位置。
    • 7. 发明申请
    • SYSTEMS, METHODS, AND APPARATUS FOR FREQUENCY RESET OF A MEMORY
    • 用于存储器频率重置的系统,方法和装置
    • WO2017023408A1
    • 2017-02-09
    • PCT/US2016/035520
    • 2016-06-02
    • QUALCOMM INCORPORATED
    • JOSE, EdwinWANG, Tao
    • G06F13/16
    • G06F11/1471G06F3/0619G06F3/0632G06F3/0679G06F13/1668G06F2201/805G06F2201/84G06F2201/85
    • Some aspects of the disclosure include a self-refresh entry sequence for a memory, such as a DRAM, that may be used to avoid a frequency mismatch between a system processor and a system memory. The self-refresh entry sequence may signal the memory to reset the frequency set point state and default to the power-up state upon a self-refresh process exit. In another aspect, a new mode register may be used to indicate that the frequency set point needs to be reset after the next self-refresh entry command. In this aspect, the processor will execute a mode register write command followed by a self-refresh entry in response to the occurrence of a crash event. Then, the memory will reset to the default frequency set point by the end of self-refresh entry execution.
    • 本公开的一些方面包括用于诸如DRAM的存储器的自刷新入口序列,其可以用于避免系统处理器和系统存储器之间的频率不匹配。 自刷新入口序列可能会在存储器中发信号通知复位频率设定点状态,并在自刷新过程退出时默认为上电状态。 另一方面,可以使用新的模式寄存器来指示频率设定点需要在下一个自刷新输入命令之后复位。 在这方面,处理器将执行模式寄存器写入命令,随后响应于碰撞事件的发生而进行自刷新条目。 然后,在自刷新输入执行结束时,存储器将重置为默认频率设定点。