会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • Animation On Object User Interface
    • 对象用户界面上的动画
    • US20070146369A1
    • 2007-06-28
    • US11620274
    • 2007-01-05
    • Peter FaradaySteven GeffnerElaine LawImran Qureshi
    • Peter FaradaySteven GeffnerElaine LawImran Qureshi
    • G06T15/70
    • G06T13/00G06F3/0481G06T2200/24
    • A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed ‘On Object’. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.
    • 用于图形地显示演示程序或其他软件中的动画元素的动画顺序的系统和方法。 本发明由用户界面(UI)小部件组成,其显示呈现中的动画的顺序。 该UI使用动画On Object User Interface(OOUI)或动画标签,该动画标签优选地是包围数字的矩形控件,并且标记对象被动画化的顺序。 在创建和编辑期间,每个动画OOUI或动画标签与显示器上的对象相关联。 动画OOUI或标签优选地放置在与其相关联的对象附近,而不是在单独的窗口或对话框中,并且因此被称为“On Object”。 动画标签处于活动状态,并响应计算机输入设备选择动作。 每个动画OOUI通常与动画列表相关联。
    • 4. 发明授权
    • Animation on object user interface
    • 对象用户界面上的动画
    • US07761796B2
    • 2010-07-20
    • US12493204
    • 2009-06-28
    • Peter FaradaySteven GeffnerElaine LawImran Qureshi
    • Peter FaradaySteven GeffnerElaine LawImran Qureshi
    • G06F3/00G06T13/00
    • G06T13/00G06F3/0481G06T2200/24
    • A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed ‘On Object’. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.
    • 用于图形地显示演示程序或其他软件中的动画元素的动画顺序的系统和方法。 本发明由用户界面(UI)小部件组成,其显示呈现中的动画的顺序。 该UI使用动画On Object User Interface(OOUI)或动画标签,该动画标签优选地是包围数字的矩形控件,并且标记对象被动画化的顺序。 在创建和编辑期间,每个动画OOUI或动画标签与显示器上的对象相关联。 动画OOUI或标签优选地放置在与其相关联的对象附近,而不是在单独的窗口或对话框中,并且因此被称为“On Object”。 动画标签处于活动状态,并响应计算机输入设备选择动作。 每个动画OOUI通常与动画列表相关联。
    • 5. 发明申请
    • Animation on object user interface
    • 对象用户界面上的动画
    • US20050091573A1
    • 2005-04-28
    • US10975747
    • 2004-10-28
    • Peter FaradaySteven GeffnerElaine LawImran Qureshi
    • Peter FaradaySteven GeffnerElaine LawImran Qureshi
    • G06F3/033G06F3/048G06T13/00G06F17/00
    • G06T13/00G06F3/0481G06T2200/24
    • “A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed ‘On Object’. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.”
    • “用于图形地显示演示程序或其他软件中的动画元素的动画顺序的系统和方法本发明由用户界面(UI)小部件组成,其显示演示中动画的顺序,该UI使用动画开 对象用户界面(OOUI)或动画标签,优选地是包围数字的矩形控件,并标注对象被动画的顺序。每个动画OOUI或动画标签在创建和编辑期间与显示器上的对象相关联 动画OOUI或标签优选放置在与其相关联的对象附近,而不是在单独的窗口或对话框中,因此被称为“On Object”,动画标签是有效的并且响应于计算机输入设备 每个动画OOUI通常与动画列表相关联。
    • 6. 发明授权
    • Animation on object user interface
    • 对象用户界面上的动画
    • US07565608B2
    • 2009-07-21
    • US11620274
    • 2007-01-05
    • Peter FaradaySteven GeffnerElaine LawImran Qureshi
    • Peter FaradaySteven GeffnerElaine LawImran Qureshi
    • G06F3/00G06F17/00G06T13/00
    • G06T13/00G06F3/0481G06T2200/24
    • A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed ‘On Object’. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.
    • 用于图形地显示演示程序或其他软件中的动画元素的动画顺序的系统和方法。 本发明由用户界面(UI)小部件组成,其显示呈现中的动画的顺序。 该UI使用动画On Object User Interface(OOUI)或动画标签,该动画标签优选地是包围数字的矩形控件,并且标记对象被动画化的顺序。 在创建和编辑期间,每个动画OOUI或动画标签与显示器上的对象相关联。 动画OOUI或标签优选地放置在与其相关联的对象附近,而不是在单独的窗口或对话框中,并且因此被称为“On Object”。 动画标签处于活动状态,并响应计算机输入设备选择动作。 每个动画OOUI通常与动画列表相关联。
    • 7. 发明授权
    • Animation on object user interface
    • 对象用户界面上的动画
    • US07197710B2
    • 2007-03-27
    • US10975747
    • 2004-10-28
    • Peter FaradaySteven GeffnerElaine LawImran Qureshi
    • Peter FaradaySteven GeffnerElaine LawImran Qureshi
    • G11B27/00
    • G06T13/00G06F3/0481G06T2200/24
    • A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed ‘On Object’. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.
    • 用于图形地显示演示程序或其他软件中的动画元素的动画顺序的系统和方法。 本发明由用户界面(UI)小部件组成,其显示呈现中的动画的顺序。 该UI使用动画On Object User Interface(OOUI)或动画标签,该动画标签优选地是包围数字的矩形控件,并且标记对象被动画化的顺序。 在创建和编辑期间,每个动画OOUI或动画标签与显示器上的对象相关联。 动画OOUI或标签优选地放置在与其相关联的对象附近,而不是在单独的窗口或对话框中,并且因此被称为“On Object”。 动画标签处于活动状态,并响应计算机输入设备选择动作。 每个动画OOUI通常与动画列表相关联。
    • 10. 发明授权
    • System and method for optimizing a graphics intensive software program for the user's graphics hardware
    • 用于优化用户图形硬件的图形密集型软件程序的系统和方法
    • US07742050B2
    • 2010-06-22
    • US11469894
    • 2006-09-04
    • Ryan HillImran Qureshi
    • Ryan HillImran Qureshi
    • G06T1/00G06F12/02G06F15/16
    • G06T15/005G06T1/20
    • A system and method for optimizing the performance of a graphics intensive software program for graphics acceleration hardware. This system and method encompasses a procedure that validates the different functions of a 3D acceleration capable video card, decides whether to use the acceleration hardware and optimizes the software application to selectively use the functions that work on the specific video acceleration card. Functions checked include sub-pixel positioning, opacity, color replacement and fog. If these tests are successful, then the graphics acceleration is used by the software application. However, if the tests are not successful the decision is made not to use graphics accelerator. Those with ordinary skill in the art will realize that it is not necessary to perform all of the tests in a specific order. Additionally, other types of tests could be performed to ensure software application and video card compatibility before the software application is uses graphics acceleration to render 3D graphics.
    • 用于优化用于图形加速硬件的图形密集型软件程序的性能的系统和方法。 该系统和方法包括验证支持3D加速卡的不同功能的程序,决定是否使用加速硬件,并优化软件应用程序,以选择性地使用在特定视频加速卡上工作的功能。 检查的功能包括子像素定位,不透明度,颜色替换和雾。 如果这些测试成功,则图形加速由软件应用程序使用。 但是,如果测试不成功,则决定不使用图形加速器。 本领域普通技术人员将意识到不需要以特定顺序执行所有测试。 此外,在软件应用程序使用图形加速渲染3D图形之前,可以执行其他类型的测试以确保软件应用程序和视频卡兼容性。