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    • 2. 发明申请
    • Multiplexing and de-multiplexing graphics streams
    • 多路复用和解复用图形流
    • US20060129634A1
    • 2006-06-15
    • US11194131
    • 2005-07-29
    • Gilles KhouzamPaul DavidOreste UngureanuAdrian SecchiaAndrey Arsov
    • Gilles KhouzamPaul DavidOreste UngureanuAdrian SecchiaAndrey Arsov
    • G06F15/16
    • G06F8/38G06F9/451
    • Described is the multiplexing and de-multiplexing of graphics streams, including by generating first higher-level graphics instructions from a first application program upon connecting to a client computer. A first identifier representing the first application program is associated with the first higher-level graphics instructions. Second higher-level graphics instructions are generated from a second application program, with a second identifier representing the second application program associated with the second higher-level graphics instructions. The first higher-level graphics instructions and the second higher-level graphics instructions are sent to the client computer. A server computer thus allows one or more application programs to be accessed by a client computer. The server includes a compositor that extracts higher-level graphics commands from one of the application programs, along with a remote display driver that packages the higher-level graphics commands for use by the client computer to generate graphics.
    • 描述了图形流的复用和解复用,包括通过在连接到客户端计算机时从第一应用程序产生第一高级图形指令。 代表第一应用程序的第一标识符与第一高级图形指令相关联。 从第二应用程序生成第二高级图形指令,其中第二标识符表示与第二高级图形指令相关联的第二应用程序。 第一个更高级别的图形指令和第二个更高级别的图形指令被发送到客户端计算机。 因此,服务器计算机允许客户端计算机访问一个或多个应用程序。 该服务器包括一个合成器,它从一个应用程序中提取更高级别的图形命令,以及一个远程显示驱动程序,该驱动程序打包更高级别的图形命令,供客户端计算机使用以生成图形。
    • 4. 发明申请
    • MULTIPLE-LEVEL GRAPHICS PROCESSING SYSTEM AND METHOD
    • 多级图形处理系统和方法
    • US20070057943A1
    • 2007-03-15
    • US11555040
    • 2006-10-31
    • Joseph BedaGregory SwedbergOreste UngureanuKevin GalloPaul DavidMatthew Calkins
    • Joseph BedaGregory SwedbergOreste UngureanuKevin GalloPaul DavidMatthew Calkins
    • G06T15/00
    • G06T13/00G06T1/20G06T15/005G06T2213/04
    • A multiple-level graphics processing system and method (e.g., of an operating system) for providing improved graphics output including, for example, smooth animation. One such multiple-level graphics processing system comprises two components, including a tick-on-demand or slow-tick high-level component, and a fast-tick (e.g., at the graphics hardware frame refresh rate) low-level component. In general, the high-level, less frequent component performs computationally intensive aspects of updating animation parameters and traversing scene data structures, in order to pass simplified data structures to the low-level component. The low-level component operates at a higher frequency, such as the frame refresh rate of the graphics subsystem, to process the data structures into constant output data for the graphics subsystem. The low-level processing includes interpolating any parameter intervals as necessary to obtain instantaneous values to render the scene for each frame of animation.
    • 用于提供改进的图形输出的多级图形处理系统和方法(例如,操作系统的方法),包括例如平滑动画。 一个这样的多级图形处理系统包括两个组件,包括按需点选或慢勾号高级组件,以及快速勾选(例如,在图形硬件帧刷新率)低级组件。 一般来说,高级别,较不频繁的组件执行更新动画参数和遍历场景数据结构的计算密集方面,以便将简化的数据结构传递到低级组件。 低级组件以更高的频率工作,例如图形子系统的帧刷新率,以将数据结构处理为图形子系统的恒定输出数据。 低级处理包括根据需要插入任何参数间隔,以获得每帧动画渲染场景的瞬时值。
    • 8. 发明授权
    • Communication protocol for synchronizing animation systems
    • 用于同步动画系统的通信协议
    • US07034834B2
    • 2006-04-25
    • US10692673
    • 2003-10-24
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 9. 发明授权
    • Communication protocol for synchronizing animation systems
    • 用于同步动画系统的通信协议
    • US07436409B2
    • 2008-10-14
    • US11267388
    • 2005-11-04
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 10. 发明授权
    • Communication protocol for synchronizing animation
    • 用于同步动画的通讯协议
    • US07265758B2
    • 2007-09-04
    • US11275211
    • 2005-12-19
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。