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    • 1. 发明申请
    • Remoting of Windows Presentation Framework based Applications in a Non-Composed Desktop
    • 将基于Windows Presentation Framework的应用程序远程复制到非组合桌面中
    • US20080244458A1
    • 2008-10-02
    • US11694510
    • 2007-03-30
    • Ivan BrugioloLeonardo BlancoNadim Abdo
    • Ivan BrugioloLeonardo BlancoNadim Abdo
    • G06F3/048
    • G06F9/452G06F9/451
    • Described are systems and methods for remoting applications, such as those based on Windows® Presentation Foundation (WPF). The systems and methods are based on remoting information associated with a structural representation. The structural representation corresponds to visual contents or elements of a desktop to be displayed at a remote end or client end, without rendering the contents at a client or remoted end. The information associated with the structural representation or structural information includes data that specifies the placement of the visual contents on the desktop when displayed. The information is used for recreating the structural representation at the client end and displaying the visual contents in conformance with the structural representation.
    • 描述了用于远程处理应用程序的系统和方法,例如基于Windows(R)Presentation Foundation(WPF)的应用程序。 系统和方法基于与结构表示相关联的远程信息。 结构表示对应于要在远程端或客户端显示的桌面的可视内容或元素,而不在客户端或远程终端呈现内容。 与结构表示或结构信息相关联的信息包括当显示时指定桌面上的可视内容的放置的数据。 该信息用于在客户端重建结构表示,并根据结构表示显示视觉内容。
    • 2. 发明申请
    • Local Themeing Of Remote Applications
    • 远程应用程序的本地主题
    • US20080238929A1
    • 2008-10-02
    • US11694611
    • 2007-03-30
    • Nadim AbdoIvan BrugioloLeonardo Blanco
    • Nadim AbdoIvan BrugioloLeonardo Blanco
    • G09G5/00
    • G06F3/1454G09G5/14
    • Methods and systems for local themeing of remote applications is disclosed. In an implementation, a redirection surface is defined by a server corresponding to a remote application executed by a client. The client sends to the server, a set of theme metrics and parts corresponding to the client and non-client area in the redirection surface. The server utilizes the theme metrics to render the contents of part of the redirection surface. The rendered contents are utilized by the client to re-render the client area of the redirection surface. The non-client area is rendered locally at the client based on local client theme settings.
    • 公开了用于远程应用的本地主题化的方法和系统。 在实现中,重定向表面由对应于由客户端执行的远程应用的服务器定义。 客户端向服务器发送与重定向表面中的客户端和非客户端区域相对应的一组主题度量和部分。 服务器利用主题度量渲染部分重定向表面的内容。 渲染的内容被客户端用来重新呈现重定向表面的客户区域。 非客户端区域根据本地客户端主题设置在本地呈现在客户端。
    • 4. 发明授权
    • Communication protocol for synchronizing animation systems
    • 用于同步动画系统的通信协议
    • US07034834B2
    • 2006-04-25
    • US10692673
    • 2003-10-24
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 5. 发明授权
    • Communication protocol for synchronizing animation systems
    • 用于同步动画系统的通信协议
    • US07436409B2
    • 2008-10-14
    • US11267388
    • 2005-11-04
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 7. 发明授权
    • Communication protocol for synchronizing animation
    • 用于同步动画的通讯协议
    • US07265758B2
    • 2007-09-04
    • US11275211
    • 2005-12-19
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/00
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 8. 发明申请
    • Communication Protocol for Synchronizing Animation
    • 用于同步动画的通信协议
    • US20060103656A1
    • 2006-05-18
    • US11275211
    • 2005-12-19
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T13/00G06T15/70
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。
    • 10. 发明申请
    • Communication protocol for synchronizing animation systems
    • 用于同步动画系统的通信协议
    • US20050088443A1
    • 2005-04-28
    • US10692673
    • 2003-10-24
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • Leonardo BlancoAndrei BaiouraMatt CalkinsPaul David
    • G06T15/70
    • G06T13/00G06F9/545
    • A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    • 描述了控制高级动画系统和低级动画系统之间的数据的异步交换的通信协议。 高级动画系统具有可变的中频帧速率,并且针对交互性进行了优化。 低级动画系统具有恒定的高频率帧率,并针对高刷新帧率进行了优化。 通信协议包括可以由高级动画系统发送到低级动画系统以指定动画以及动画如何在指定的时间段内改变的消息。 结果,即使没有从高级系统针对每一帧接收到动画数据,低级系统也可以以高刷新率显示动画。