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    • 2. 发明授权
    • Game system, and game apparatus and challenge notifying apparatus constituting the game system
    • 游戏系统,构成游戏系统的游戏装置和挑战通知装置
    • US08317599B2
    • 2012-11-27
    • US12677840
    • 2008-09-02
    • Nobuhiro GotoTakashi UchiyamaKazuhiro KusudaHiroshi TomaruMasato Okuaki
    • Nobuhiro GotoTakashi UchiyamaKazuhiro KusudaHiroshi TomaruMasato Okuaki
    • A63F13/00A63F13/12A63F9/24G06F17/00G06F19/00
    • G07F17/3258G07F17/32G07F17/3297
    • A system comprises: a receiving unit for receiving information of a user; a first notifying unit for notifying the user of a first challenge in a first game apparatus a first output unit for outputting first clear information when a progress result of a game controlled by the first game apparatus becomes the first result relating to the first challenge; a second notifying unit for notifying the user of a second challenge in a second game apparatus; a second output unit for outputting second clear information when a progress result of a game controlled by the second game apparatus becomes the second result relating to the second challenge; and a processing unit for performing predetermined process for determining whether a predetermined process condition is satisfied, and for performing, when the predetermined process condition is satisfied, predetermined process that is not performed when the predetermined process condition is not satisfied.
    • 一种系统,包括:接收单元,用于接收用户的信息; 第一通知单元,用于在第一游戏装置中通知用户第一挑战的第一输出单元,用于当由第一游戏装置控制的游戏的进度结果成为与第一挑战相关的第一结果时输出第一清除信息; 第二通知单元,用于在第二游戏装置中通知用户第二挑战; 第二输出单元,用于当由第二游戏装置控制的游戏的进度结果成为与第二挑战相关的第二结果时,输出第二清除信息; 以及处理单元,用于执行用于确定是否满足预定处理条件的预定处理,并且当满足预定处理条件时,执行当不满足预定处理条件时不执行的预定处理。
    • 4. 发明申请
    • GAME MACHINE AND PROGRAM
    • 游戏机和程序
    • US20090280881A1
    • 2009-11-12
    • US11814497
    • 2006-01-20
    • Hiroshi Tomaru
    • Hiroshi Tomaru
    • A63F9/24
    • G07F17/3237G07F17/3211G07F17/3234G07F17/3276G07F17/3281
    • A first game executer is operable to execute a racing game in which a plurality of racing members compete to each other. A second game executer is operable to execute a training game for training a plurality of trained objects including a first trained object adapted to participate the racing game as one of the racing members and a second trained object which is different from the first trained object. An instruction receiver is adapted to receive a first instruction for causing the second game executer to execute the training game, from a first player associated with the first trained object. A first storage is adapted to store a gaming value owned by the first player. A second storage stores parameter data indicative of a training parameter of each of the trained objects, and adapted to be referred by the first game executer when the racing game is executed. The instruction receiver is adapted to receive, from the first player, a second instruction for causing the second game executer to modify the parameter data for the first trained object stored in the second storage. The second game executer is operable to modify the parameter data for the first trained object while reducing the gaming value stored in the first storage, and while referring parameter data for the second trained object stored in the second storage.
    • 第一游戏执行器可操作地执行其中多个赛车构件相互竞争的赛车游戏。 第二游戏执行器可操作地执行用于训练多个被训练对象的训练游戏,所述对象包括适于作为赛车成员之一参与赛车游戏的第一训练对象以及与第一被训练对象不同的第二训练对象。 指令接收器适于从与第一训练对象相关联的第一玩家接收用于使第二游戏执行器执行训练游戏的第一指令。 第一存储器适于存储由第一播放器拥有的游戏值。 第二存储器存储指示每个训练对象的训练参数的参数数据,并且适于在执行赛车游戏时由第一游戏执行器引用。 指令接收器适于从第一播放器接收用于使第二游戏执行器修改存储在第二存储器中的第一训练对象的参数数据的第二指令。 第二游戏执行器可操作地修改第一训练对象的参数数据,同时减少存储在第一存储器中的游戏值,并且同时参考存储在第二存储器中的第二训练对象的参数数据。
    • 5. 发明授权
    • Game system and server
    • 游戏系统和服务器
    • US08292746B2
    • 2012-10-23
    • US12678760
    • 2008-08-22
    • Hiroshi TomaruTakuya AndoKazuhiro YoshidaYaku Hiranabe
    • Hiroshi TomaruTakuya AndoKazuhiro YoshidaYaku Hiranabe
    • A63F13/00
    • A63F13/48A63F13/12A63F13/35A63F13/65A63F2300/408A63F2300/5566A63F2300/5593A63F2300/636H04L67/1095H04L67/38H04L69/28
    • A game system for reliably realizing synchronization of timings at which a common event in a plurality of game machines start. The game system includes a plan management server that measures lapse of system time common in the game system and with the time measurement, updates plan information indicative of remaining time until the system time reaches a process start stage at which a process for the common event starts. Each of the game machines includes an obtaining device to obtain the plan information from the plan management server, a stage determining device to determine whether the system time has reached the process start stage or not on the basis of laps of time of the system time measured in the game machine, and a process executing device to start a process for the common event when it is determined that the system time has reached the process start stage.
    • 一种用于可靠地实现多个游戏机中的共同事件开始的定时的同步的游戏系统。 该游戏系统包括计算管理服务器,该计划管理服务器测量游戏系统中常见的系统时间的流逝,并且通过时间测量,更新指示剩余时间的计划信息,直到系统时间到达共同事件的处理开始的处理开始阶段 。 每个游戏机包括从计划管理服务器获得计划信息的获取装置,阶段确定装置,用于基于所测量的系统时间的时间段来确定系统时间是否已经达到处理开始阶段 以及当确定系统时间已经到达处理开始阶段时,处理执行装置开始用于公共事件的处理。
    • 6. 发明申请
    • Game Machine, Server Apparatus, and Game System Incorporating These Apparatuses
    • 游戏机,服务器装置和游戏系统结合这些装置
    • US20080227508A1
    • 2008-09-18
    • US11814316
    • 2006-01-19
    • Hiroshi Tomaru
    • Hiroshi Tomaru
    • A63F9/14
    • G07F17/3211G07F17/3276
    • A game device can execute a competition game, in which a plurality of competition candidates compete. A server device is connected with the game device through a communication network. A specific information generating means is disposed in the server device and can generate specific information for specifying at least one of the competition candidates. A transmitting means is disposed in the server device and can transmit the specific information to the game device through the communication network. A receiving means is disposed in the game device and can receive the specific information transmitted. A game proceeding means is disposed in the game device and can execute the competition game on the basis of the specific information received.
    • 游戏装置可以执行多个竞争候选者竞争的竞赛游戏。 服务器设备通过通信网络与游戏设备连接。 特定信息产生装置设置在服务器设备中,并且可以产生用于指定竞赛候选中的至少一个的特定信息。 发送装置设置在服务器装置中,并且可以通过通信网络将特定信息发送到游戏装置。 接收装置设置在游戏装置中并可以接收所传送的特定信息。 游戏程序装置设置在游戏装置中,并且可以基于接收的特定信息执行比赛游戏。
    • 7. 发明申请
    • GAME SYSTEM AND SERVER
    • 游戏系统和服务器
    • US20100261535A1
    • 2010-10-14
    • US12678760
    • 2008-08-22
    • Hiroshi TomaruTakuya AndoKazuhiro YoshidaYaku Hiranabe
    • Hiroshi TomaruTakuya AndoKazuhiro YoshidaYaku Hiranabe
    • A63F9/24
    • A63F13/48A63F13/12A63F13/35A63F13/65A63F2300/408A63F2300/5566A63F2300/5593A63F2300/636H04L67/1095H04L67/38H04L69/28
    • A game system for reliably realizing synchronization of timings at which a common event in a plurality of game machines start. The game system includes a plan management server that measures lapse of system time common in the game system and with the time measurement, updates plan information indicative of remaining time until the system time reaches a process start stage at which a process for the common event starts. Each of the game machines includes an obtaining device to obtain the plan information from the plan management server, a stage determining device to determine whether the system time has reached the process start stage or not on the basis of laps of time of the system time measured in the game machine, and a process executing device to start a process for the common event when it is determined that the system time has reached the process start stage.
    • 一种用于可靠地实现多个游戏机中的共同事件开始的定时的同步的游戏系统。 该游戏系统包括计算管理服务器,该计划管理服务器测量游戏系统中常见的系统时间的流逝,并且通过时间测量,更新指示剩余时间的计划信息,直到系统时间到达共同事件的处理开始的处理开始阶段 。 每个游戏机包括从计划管理服务器获得计划信息的获取装置,阶段确定装置,用于基于所测量的系统时间的时间段来确定系统时间是否已经达到处理开始阶段 以及当确定系统时间已经到达处理开始阶段时,处理执行装置开始用于公共事件的处理。
    • 8. 发明申请
    • GAME SYSTEM, AND GAME APPARATUS AND CHALLENGE NOTIFYING APPARATUS CONSTITUTING THE GAME SYSTEM
    • US20100240441A1
    • 2010-09-23
    • US12677840
    • 2008-09-02
    • Nobuhiro GotoTakashi UchiyamaKazuhiro KusudaHiroshi TomaruMasato Okuaki
    • Nobuhiro GotoTakashi UchiyamaKazuhiro KusudaHiroshi TomaruMasato Okuaki
    • A63F9/24
    • G07F17/3258G07F17/32G07F17/3297
    • The present invention is to be capable of increasing an opportunity for a user to start playing a game apparatus that the user does not often play so as to allow a large number of users to know enjoyment of that game apparatus.The present game system includes two or more game apparatuses, each of which comprises a game progress control unit for controlling progress of a game of which content differs from each other. The game system comprises: an identification information receiving unit for receiving identification information of a user; a first challenge notifying unit for notifying the user of a first challenge of obtaining a first game progress result by playing a first game apparatus out of two or more game apparatuses, which needs to be cleared; a first clear information output unit for outputting first clear information when a progress result of a game of which progress is controlled by a game progress control unit of the first game apparatus becomes the first game progress result relating to the first challenge notified by the first challenge notifying unit; a second challenge notifying unit for notifying the user of a second challenge of obtaining a second game progress result by playing a second game apparatus out of the two or more game apparatuses, which needs to be cleared; a second clear information output unit for outputting second clear information when a progress result of a game of which progress is controlled by a game progress control unit of the second game apparatus becomes the second game progress result relating to the second challenge notified by the second challenge notifying unit; a storage unit for storing the first clear information output by the first clear information output unit and the second clear information output by the second clear information output unit, in a manner to be associated with identification information received by the identification information receiving unit; and a processing unit for performing a predetermined process for determining, as a result of the identification information receiving unit receiving the identification information, whether or not a predetermined process condition including a condition under which the first clear information and the second clear information are stored in a manner to be associated with the identification information in the storage unit is satisfied, and for performing, when the predetermined process condition is satisfied, a predetermined process that is not performed when the predetermined process condition is not satisfied.