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    • 1. 发明申请
    • Drawing Machine and Game Apparatus Using the Same
    • 绘图机和使用它的游戏装置
    • US20090247260A1
    • 2009-10-01
    • US12084328
    • 2006-10-27
    • Nobuhiro GotoKazuhiro kusudaDaisuki SatoShingo YasudaYuichi Nakahara
    • Nobuhiro GotoKazuhiro kusudaDaisuki SatoShingo YasudaYuichi Nakahara
    • A63F9/24A63F13/00
    • G07F17/3276G07F17/32G07F17/3286
    • The present invention provides a drawing machine and a game apparatus using the same by which it is easier to give the participants of the drawing an impression like drawing is carried out fairly when the computer drawing in which a winning-probability of each of drawing-objects is changed is carried out.A drawing machine for determining a winning-object from a plurality of drawing-objects includes: a winning-probability data storage unit for storing winning-probability data showing respective winning-probabilities of the plurality of drawing-objects; a drawing unit for carrying out a drawing in accordance with the winning-probability of each of the drawing-objects determined by the winning-probability data stored in the winning-probability data storage unit and determining a winning-object from the plurality of drawing-objects; a winning-probability data changing unit for changing the winning-probability data stored in the winning-probability data storage unit; a winning-probability image displaying unit for displaying a winning-probability image showing the winning-probability of each of the drawing-objects determined by the winning-probability data stored in the winning-probability data storage unit; and a winning-probability displaying control unit for changing the winning-probability image displayed on the winning-probability image displaying unit, when the winning-probability data changing unit changes the winning-probability data, so as to correspond to the changed winning-probability data.
    • 本发明提供了一种绘图机和使用该绘图机的游戏装置,其中当每个绘图对象的获胜概率的计算机绘图时,更容易给予绘图的参与者像绘图的印象 进行了改变。 用于从多个绘图对象确定获胜对象的绘图机包括:获胜概率数据存储单元,用于存储显示多个绘图对象的各个获胜概率的获胜概率数据; 绘制单元,用于根据存储在获胜概率数据存储单元中的获胜概率数据确定的每个绘制对象的获胜概率执行绘图,并从多个绘制单元确定获胜对象, 物体 获胜概率数据改变单元,用于改变存储在获胜概率数据存储单元中的获胜概率数据; 获胜概率图像显示单元,用于显示表示由获胜概率数据存储单元中存储的获胜概率数据确定的每个绘图对象的获胜概率的获胜概率图像; 以及获胜概率显示控制单元,用于当获胜概率数据改变单元改变获胜概率数据时,改变在获胜概率图像显示单元上显示的获胜概率图像,以便对应于改变的获胜概率 数据。
    • 2. 发明授权
    • Drawing machine and game apparatus using the same
    • 绘图机和游戏机使用相同
    • US08221235B2
    • 2012-07-17
    • US12084328
    • 2006-10-27
    • Nobuhiro GotoKazuhiro KusudaDaisuke SatoShingo YasudaYuichi Nakahara
    • Nobuhiro GotoKazuhiro KusudaDaisuke SatoShingo YasudaYuichi Nakahara
    • A63F9/24
    • G07F17/3276G07F17/32G07F17/3286
    • The present invention provides a drawing machine and a game apparatus using the same by which it is easier to give the participants of the drawing an impression like drawing is carried out fairly when the computer drawing in which a winning-probability of each of drawing-objects is changed is carried out.A drawing machine for determining a winning-object from a plurality of drawing-objects includes: a winning-probability data storage unit for storing winning-probability data showing respective winning-probabilities of the plurality of drawing-objects; a drawing unit for carrying out a drawing in accordance with the winning-probability of each of the drawing-objects determined by the winning-probability data stored in the winning-probability data storage unit and determining a winning-object from the plurality of drawing-objects; a winning-probability data changing unit for changing the winning-probability data stored in the winning-probability data storage unit; a winning-probability image displaying unit for displaying a winning-probability image showing the winning-probability of each of the drawing-objects determined by the winning-probability data stored in the winning-probability data storage unit; and a winning-probability displaying control unit for changing the winning-probability image displayed on the winning-probability image displaying unit, when the winning-probability data changing unit changes the winning-probability data, so as to correspond to the changed winning-probability data.
    • 本发明提供了一种绘图机和使用该绘图机的游戏装置,其中当每个绘图对象的获胜概率的计算机绘图时,更容易给予绘图的参与者像绘图的印象 被改变了。 用于从多个绘图对象确定获胜对象的绘图机包括:获胜概率数据存储单元,用于存储显示多个绘图对象的各个获胜概率的获胜概率数据; 绘制单元,用于根据存储在获胜概率数据存储单元中的获胜概率数据确定的每个绘制对象的获胜概率执行绘图,并从多个绘制单元确定获胜对象, 物体 获胜概率数据改变单元,用于改变存储在获胜概率数据存储单元中的获胜概率数据; 获胜概率图像显示单元,用于显示表示由获胜概率数据存储单元中存储的获胜概率数据确定的每个绘图对象的获胜概率的获胜概率图像; 以及获胜概率显示控制单元,用于当获胜概率数据改变单元改变获胜概率数据时,改变在获胜概率图像显示单元上显示的获胜概率图像,以便对应于改变的获胜概率 数据。
    • 3. 发明申请
    • Drawing Machine and Game Apparatus Using the Same
    • 绘图机和使用它的游戏装置
    • US20090264175A1
    • 2009-10-22
    • US12084327
    • 2006-10-27
    • Nobuhiro GotoKazuhiro KusudaYuichi NakaharaDaisuke SatoMonju Wada
    • Nobuhiro GotoKazuhiro KusudaYuichi NakaharaDaisuke SatoMonju Wada
    • A63F9/24
    • G07F17/32G07F17/323
    • The present invention provides a drawing machine and a game apparatus using the same by which participants of drawing can intervene in a process of drawing.A drawing machine for determining a winning-object from a plurality of drawing-objects includes: a winning-probability data storage unit for storing winning-probability data showing respective winning-probabilities of the plurality of drawing-objects; a drawing unit for carrying out drawings in accordance with the winning-probabilities of the respective drawing-objects determined by the winning-probability data stored in the winning-probability data storage unit and determining the winning-object from the plurality of drawing-objects; an operation unit operated by a participant of the drawing; a desired drawing-object determination unit for determining a desired drawing-object which the participant of drawing desires to win or not win, from the plurality of drawing-objects based on an operation of the operation unit; and a winning-probability data changing unit for changing the winning-probability data stored in the winning-probability data storage unit so that a winning-probability of the desired drawing-object determined by the desired drawing-object determination unit is changed.
    • 本发明提供一种拉丝机和使用该拉丝机的游戏装置,通过该装置,绘图参与者可以介入绘图过程。 用于从多个绘图对象确定获胜对象的绘图机包括:获胜概率数据存储单元,用于存储显示多个绘图对象的各个获胜概率的获胜概率数据; 绘制单元,用于根据存储在获胜概率数据存储单元中的获胜概率数据确定的各个绘图对象的获胜概率进行绘图,并从多个绘图对象中确定获胜对象; 由图纸参与者操作的操作单元; 基于操作单元的操作从所述多个绘图对象中确定所述绘图参与者想要赢得或不赢的期望绘图对象确定单元; 以及获胜概率数据改变单元,用于改变存储在获胜概率数据存储单元中的获胜概率数据,使得由期望的绘图对象确定单元确定的期望绘图对象的获胜概率改变。
    • 4. 发明授权
    • Game system, and game apparatus and event processing apparatus constituting the game system
    • 游戏系统,构成游戏系统的游戏装置和事件处理装置
    • US08308552B2
    • 2012-11-13
    • US12677836
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24A63F13/00A63F13/12
    • G07F17/3272G07F17/32
    • The present invention is to be capable of inhibiting the occurrence of an instance where the enjoyment of a player who plays with the game apparatus by the total event is decreased when a single total event is carried out among two or more game apparatuses.The present game system includes: two or more game apparatuses, each of which comprises a game progress control unit for performing game progress control; and an event processing apparatus for performing a process for carrying out a single total event at the same timing by the plurality of game apparatuses. The event processing apparatus and each game apparatus are connected in a manner to enable communication. The event processing apparatus comprises: an event timing determining unit for determining an event timing at which the total event is carried out according to a predetermined event timing determining condition; and a control command transmitting unit for transmitting to each game apparatus an event control command used for carrying out the total event at the event timing determined by the event timing determining unit. The game progress control unit of each game apparatus performs the game progress control so that at the event timing relating to the event control command from the event processing apparatus, a game progress situation of each game apparatus is caused to be a previously set situation where the total event can be carried out.
    • 本发明能够抑制在两个以上的游戏装置中进行单个的整体事件时,通过全部事件使游戏装置玩的玩家的享受减少的情况的发生。 本游戏系统包括:两个或更多个游戏装置,每个游戏装置包括用于执行游戏进行控制的游戏进程控制单元; 以及事件处理装置,用于执行由多个游戏装置在相同定时执行单个总事件的处理。 事件处理装置和每个游戏装置以能够进行通信的方式连接。 事件处理装置包括:事件定时确定单元,用于根据预定事件定时确定条件确定执行总事件的事件定时; 以及控制命令发送单元,用于在由事件定时确定单元确定的事件定时处向每个游戏装置发送用于执行总事件的事件控制命令。 每个游戏装置的游戏进行控制单元执行游戏进行控制,使得在与事件处理装置的事件控制命令相关的事件定时,使每个游戏装置的游戏进行情况成为先前设置的情况,其中 总事件可以进行。
    • 5. 发明授权
    • Game system, and game apparatus and total performance processing apparatus constituting the game system
    • 游戏系统,构成游戏系统的游戏装置和总体性能处理装置
    • US08292728B2
    • 2012-10-23
    • US12677832
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24A63F13/00A63F13/12
    • G07F17/3258G07F17/32G07F17/3297
    • The present invention is to be capable of carrying out an unusual performance beyond type of machine.The present game apparatus includes: two or more types of game apparatuses having hardware configurations different from each other, each of the game apparatuses including a performance unit for carrying out a performance visually and audibly appealing to a player, and a game progress control unit for controlling game progress and performing game performance control according to the game progress by controlling the performance unit; and a total performance processing apparatus for executing a process for carrying out a total performance in the two or more types of game apparatuses by using the performance unit provided in each of the two or more types of game apparatuses. The total performance processing apparatus and the two or more types of game apparatuses are connected and capable of communicating with each other. The total performance processing apparatus includes a control command transmitting unit for transmitting a total performance control command for carrying out the total performance at a predetermined total performance timing to each of the two or more types of game apparatuses. Each of the two or more types of game apparatuses includes a total performance control unit for controlling the performance unit according to the total performance control command from the total performance processing apparatus and executing total performance control for carrying out a performance assuming part of the total performance at the predetermined total performance timing.
    • 本发明能够实现超出类型的机器的不寻常的性能。 本游戏装置包括:具有彼此不同的硬件配置的两种或更多种类型的游戏装置,每个游戏装置包括用于对游戏者进行视觉和听觉上的表演的表演单元,以及游戏进程控制单元, 通过控制演出单位,根据游戏进度来控制游戏进度并执行游戏性能控制; 以及总体性能处理装置,用于通过使用设置在两种或更多种类型的游戏装置中的性能单元来执行用于在两种或更多种类型的游戏装置中执行总体性能的处理。 总性能处理装置和两种或更多种类型的游戏装置相互连接并能够相互通信。 总性能处理装置包括:控制命令发送单元,用于发送用于在预定的总性能时刻执行总体性能的总性能控制命令到两种或更多种类型的游戏装置。 两种或更多种类型的游戏装置中的每一种包括总体性能控制单元,用于根据来自总体性能处理装置的总性能控制命令来控制性能单元,并且执行总性能控制以执行假定部分总性能的性能 在预定的总性能时刻。
    • 6. 发明申请
    • GAME SYSTEM INCLUDING DRAWING MACHINE FOR JACKPOT GAME
    • 游戏系统,包括用于JACKPOT游戏的绘图机
    • US20110003635A1
    • 2011-01-06
    • US12865435
    • 2009-02-02
    • Takashi UchiyamaKazuhiro KusudaNobuhiro Goto
    • Takashi UchiyamaKazuhiro KusudaNobuhiro Goto
    • A63F9/24
    • G07F17/3244G07F17/3258
    • A pool amount (payout amount) of a jackpot award is adjusted without deteriorating individual game attractiveness of all game apparatuses even in a game system in which game apparatuses of different models are mixed.Each game progress control unit of a plurality of game apparatuses controls the progress of a game in such a manner that a ratio of an amount of payout objects paid out to a player by a payout process of the payout processing unit to an amount of bet objects received by the bet object receiving unit within a predetermined period comes closer to a normal preset payout ratio obtained by deducting a player's own pool ratio indicated by the pool ratio data stored in the pool ratio storage unit of the game apparatus concerned from a total preset payout ratio indicated by the preset payout ratio data stored in the preset payout ratio storage unit of the game apparatus concerned. These game apparatuses are provided with a pool ratio changing unit for changing the pool ratio data stored in a player's own pool ratio storage unit independent from each other.
    • 即使在混合了不同型号的游戏装置的游戏系统中,也可以调整累积奖金的游泳池金额(支付金额),而不会恶化所有游戏装置的个人游戏吸引力。 多个游戏装置的各游戏进程控制部以这样的方式来控制游戏进度,即通过支付处理单元的支付处理支付给玩家的支付对象的数量与投注对象的数量 在预定时段内由投注对象接收单元接收到的接近于通过从存储在相关游戏装置的比率存储单元中的游泳池比率数据所指示的游戏者自己的池比率从总预设支付中扣除所获得的正常预设支付率 由存储在所述游戏装置的预设支付率存储单元中的预设支付率数据指示的比率。 这些游戏装置设置有用于改变存储在游戏者自己的游泳池比率存储单元中的池比数据的池比率改变单元。
    • 7. 发明申请
    • NETWORK SYSTEM OF GAME APPARATUSES FOR BUSINESS USE AND BENEFIT-IMPARTING CONDITION DECIDING APPARATUS CONSTITUTING THE SAME
    • 用于业务使用的游戏设备的网络系统和构成其的优势 - 转换条件决定装置
    • US20100273559A1
    • 2010-10-28
    • US12810025
    • 2008-12-25
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24
    • G07F17/3244G07F17/32
    • To give a player who plays a certain game apparatus less frequently an increased opportunity that the player plays selectively with the game apparatus.Provided is a benefit-imparting condition deciding apparatus which, when a player corresponding to identification information received by an identification information receiving unit is decided to satisfy a predetermined benefit-imparting condition, outputs clear information in a state of being associated with the identification information on the player and also notifies the player of game apparatus designating information for designating a benefit-imparting game apparatus, and where the identification information is received after receipt of the clear information, a benefit-imparting process is performed for imparting the player a benefit according to the clear information associated with the same identification information as the received identification information. The benefit-imparting condition deciding apparatus changes one or two or more pieces of game apparatus designating information to be notified based on a predetermined change condition.
    • 给予玩家特别玩游戏装置的玩家增加游戏装置选择性地玩的机会。 提供一种利益赋予条件决定装置,当与由识别信息接收单元接收到的识别信息对应的玩家被确定为满足预定的益处赋予条件时,输出与识别信息相关联的状态的清除信息, 玩家还通知玩家指定有益赋予游戏装置的指定信息,并且在接收到清除信息之后接收到识别信息的情况下,执行利益赋予处理,以根据 与所接收的识别信息相同的识别信息相关联的清除信息。 利益赋予条件决定装置根据规定的变更条件,改变要通知的一个或两个以上的游戏装置指定信息。
    • 8. 发明申请
    • GAME SYSTEM, AND GAME APPARATUS AND EVENT PROCESSING APPARATUS CONSTITUTING THE GAME SYSTEM
    • 游戏系统,游戏装置和事件处理装置构成游戏系统
    • US20100222131A1
    • 2010-09-02
    • US12677836
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24
    • G07F17/3272G07F17/32
    • The present invention is to be capable of inhibiting the occurrence of an instance where the enjoyment of a player who plays with the game apparatus by the total event is decreased when a single total event is carried out among two or more game apparatuses.The present game system includes: two or more game apparatuses, each of which comprises a game progress control unit for performing game progress control; and an event processing apparatus for performing a process for carrying out a single total event at the same timing by the plurality of game apparatuses. The event processing apparatus and each game apparatus are connected in a manner to enable communication. The event processing apparatus comprises: an event timing determining unit for determining an event timing at which the total event is carried out according to a predetermined event timing determining condition; and a control command transmitting unit for transmitting to each game apparatus an event control command used for carrying out the total event at the event timing determined by the event timing determining unit. The game progress control unit of each game apparatus performs the game progress control so that at the event timing relating to the event control command from the event processing apparatus, a game progress situation of each game apparatus is caused to be a previously set situation where the total event can be carried out.
    • 本发明能够抑制在两个以上的游戏装置中进行单个的整体事件时,通过全部事件使游戏装置玩的玩家的享受减少的情况的发生。 本游戏系统包括:两个或更多个游戏装置,每个游戏装置包括用于执行游戏进行控制的游戏进程控制单元; 以及事件处理装置,用于执行由多个游戏装置在相同定时执行单个总事件的处理。 事件处理装置和每个游戏装置以能够进行通信的方式连接。 事件处理装置包括:事件定时确定单元,用于根据预定事件定时确定条件确定执行总事件的事件定时; 以及控制命令发送单元,用于在由事件定时确定单元确定的事件定时处向每个游戏装置发送用于执行总事件的事件控制命令。 每个游戏装置的游戏进行控制单元执行游戏进行控制,使得在与事件处理装置的事件控制命令相关的事件定时,使每个游戏装置的游戏进行情况成为先前设置的情况,其中 总事件可以进行。
    • 9. 发明授权
    • Game system and notification processing apparatus constituting the same
    • 游戏系统和通知处理装置构成
    • US08414388B2
    • 2013-04-09
    • US12681140
    • 2008-10-02
    • Nobuhiro GotoKazuhiro KusudaTakashi UchiyamaMasato OkuakiHiroto Nakamoto
    • Nobuhiro GotoKazuhiro KusudaTakashi UchiyamaMasato OkuakiHiroto Nakamoto
    • A63F13/12
    • G07F17/3258G07F17/3244
    • A game system includes: a jackpot drawing apparatus for performing a payout process for paying out to a winning player at least part of an amount indicated by payout amount data when the drawing unit determines winning of the jackpot award; and a notification processing apparatus for performing, when performing the jackpot award winning notification process for notifying the player who has won the jackpot award, of winning of the jackpot award, prior to issuing the same, an advance notification process for issuing an advance notification to the effect that a player who plays by using each game apparatus belonging to a predetermined group configured by two or more game apparatuses including the game apparatus with which the player who wins the jackpot award plays is notified that the player who plays by using either game apparatus belonging to the predetermined group wins the jackpot award.
    • 一种游戏系统,包括:累积奖励绘图装置,用于当绘图单元确定中奖奖金的获胜时,执行支付处理,用于向获奖玩家支付至少部分由支付金额数据指示的金额; 以及通知处理装置,用于在执行获得中奖奖励的玩家通知获奖中奖的大奖获奖通知处理时,在发行该奖励奖励之前,执行用于发出预先通知的预先通知处理 通过使用属于由两个或更多个游戏装置构成的预定组的每个游戏装置进行玩游戏的玩家通过使用任一游戏装置 属于预定团体的大奖获奖。
    • 10. 发明申请
    • GAME SYSTEM, AND GAME APPARATUS AND CHALLENGE NOTIFYING APPARATUS CONSTITUTING THE GAME SYSTEM
    • US20100240441A1
    • 2010-09-23
    • US12677840
    • 2008-09-02
    • Nobuhiro GotoTakashi UchiyamaKazuhiro KusudaHiroshi TomaruMasato Okuaki
    • Nobuhiro GotoTakashi UchiyamaKazuhiro KusudaHiroshi TomaruMasato Okuaki
    • A63F9/24
    • G07F17/3258G07F17/32G07F17/3297
    • The present invention is to be capable of increasing an opportunity for a user to start playing a game apparatus that the user does not often play so as to allow a large number of users to know enjoyment of that game apparatus.The present game system includes two or more game apparatuses, each of which comprises a game progress control unit for controlling progress of a game of which content differs from each other. The game system comprises: an identification information receiving unit for receiving identification information of a user; a first challenge notifying unit for notifying the user of a first challenge of obtaining a first game progress result by playing a first game apparatus out of two or more game apparatuses, which needs to be cleared; a first clear information output unit for outputting first clear information when a progress result of a game of which progress is controlled by a game progress control unit of the first game apparatus becomes the first game progress result relating to the first challenge notified by the first challenge notifying unit; a second challenge notifying unit for notifying the user of a second challenge of obtaining a second game progress result by playing a second game apparatus out of the two or more game apparatuses, which needs to be cleared; a second clear information output unit for outputting second clear information when a progress result of a game of which progress is controlled by a game progress control unit of the second game apparatus becomes the second game progress result relating to the second challenge notified by the second challenge notifying unit; a storage unit for storing the first clear information output by the first clear information output unit and the second clear information output by the second clear information output unit, in a manner to be associated with identification information received by the identification information receiving unit; and a processing unit for performing a predetermined process for determining, as a result of the identification information receiving unit receiving the identification information, whether or not a predetermined process condition including a condition under which the first clear information and the second clear information are stored in a manner to be associated with the identification information in the storage unit is satisfied, and for performing, when the predetermined process condition is satisfied, a predetermined process that is not performed when the predetermined process condition is not satisfied.