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    • 1. 发明授权
    • Game system and notification processing apparatus constituting the same
    • 游戏系统和通知处理装置构成
    • US08414388B2
    • 2013-04-09
    • US12681140
    • 2008-10-02
    • Nobuhiro GotoKazuhiro KusudaTakashi UchiyamaMasato OkuakiHiroto Nakamoto
    • Nobuhiro GotoKazuhiro KusudaTakashi UchiyamaMasato OkuakiHiroto Nakamoto
    • A63F13/12
    • G07F17/3258G07F17/3244
    • A game system includes: a jackpot drawing apparatus for performing a payout process for paying out to a winning player at least part of an amount indicated by payout amount data when the drawing unit determines winning of the jackpot award; and a notification processing apparatus for performing, when performing the jackpot award winning notification process for notifying the player who has won the jackpot award, of winning of the jackpot award, prior to issuing the same, an advance notification process for issuing an advance notification to the effect that a player who plays by using each game apparatus belonging to a predetermined group configured by two or more game apparatuses including the game apparatus with which the player who wins the jackpot award plays is notified that the player who plays by using either game apparatus belonging to the predetermined group wins the jackpot award.
    • 一种游戏系统,包括:累积奖励绘图装置,用于当绘图单元确定中奖奖金的获胜时,执行支付处理,用于向获奖玩家支付至少部分由支付金额数据指示的金额; 以及通知处理装置,用于在执行获得中奖奖励的玩家通知获奖中奖的大奖获奖通知处理时,在发行该奖励奖励之前,执行用于发出预先通知的预先通知处理 通过使用属于由两个或更多个游戏装置构成的预定组的每个游戏装置进行玩游戏的玩家通过使用任一游戏装置 属于预定团体的大奖获奖。
    • 2. 发明申请
    • GAME SYSTEM AND NOTIFICATION PROCESSING APPARATUS CONSTITUTING THE SAME
    • 游戏系统和通知处理装置构成
    • US20100222137A1
    • 2010-09-02
    • US12681140
    • 2008-10-02
    • Nobuhiro GotoKazuhiro KusudaTakashi UchiyamaMasato OkuakiHiroto Nakamoto
    • Nobuhiro GotoKazuhiro KusudaTakashi UchiyamaMasato OkuakiHiroto Nakamoto
    • A63F9/24A63F13/00
    • G07F17/3258G07F17/3244
    • In order for a player to develop a sense of great expectation that the player him/herself may win a jackpot award, a game system includes: a jackpot drawing apparatus for performing a payout process for paying out to the winning player a payout target having at least a part of an amount indicated by payout amount data that is obtained by reading it out from a storage unit when the drawing unit determines winning of the jackpot award, and for cumulatively increasing an amount indicated by the payout amount data stored in the storage unit when a predetermined payout amount increasing condition is satisfied; and a notification processing apparatus for performing, when performing the jackpot award winning notification process for notifying the player who has won the jackpot award, of winning of the jackpot award, prior to issuing the same, an advance notification process for issuing an advance notification to the effect that a player who plays by using each game apparatus belonging to a predetermined group configured by two or more game apparatuses including the game apparatus with which the player who wins the jackpot award plays is notified that the player who plays by using either game apparatus belonging to the predetermined group wins the jackpot award.
    • 为了让玩家开发出一种非常期望的玩家自己可能赢得累积奖金的感觉,一种游戏系统包括:一个累积奖励绘图装置,用于执行支付过程,以便向获奖玩家支付一个支付目标, 至少一部分由所述绘制单元确定所述累积奖金的获胜时从存储单元读出的支付金额数据所指示的金额的一部分,以及累积增加由所述存储单元中存储的所述支付金额数据指示的金额 当满足预定的支付量增加条件时; 以及通知处理装置,用于在执行获得中奖奖励的玩家通知获奖中奖的大奖获奖通知处理时,在发行该奖励奖励之前,执行用于发出预先通知的预先通知处理 通过使用属于由两个或更多个游戏装置构成的预定组的每个游戏装置进行玩游戏的玩家通过使用任一游戏装置 属于预定团体的大奖获奖。
    • 3. 发明申请
    • GAME SYSTEM, AND GAME APPARATUS AND CHALLENGE NOTIFYING APPARATUS CONSTITUTING THE GAME SYSTEM
    • US20100240441A1
    • 2010-09-23
    • US12677840
    • 2008-09-02
    • Nobuhiro GotoTakashi UchiyamaKazuhiro KusudaHiroshi TomaruMasato Okuaki
    • Nobuhiro GotoTakashi UchiyamaKazuhiro KusudaHiroshi TomaruMasato Okuaki
    • A63F9/24
    • G07F17/3258G07F17/32G07F17/3297
    • The present invention is to be capable of increasing an opportunity for a user to start playing a game apparatus that the user does not often play so as to allow a large number of users to know enjoyment of that game apparatus.The present game system includes two or more game apparatuses, each of which comprises a game progress control unit for controlling progress of a game of which content differs from each other. The game system comprises: an identification information receiving unit for receiving identification information of a user; a first challenge notifying unit for notifying the user of a first challenge of obtaining a first game progress result by playing a first game apparatus out of two or more game apparatuses, which needs to be cleared; a first clear information output unit for outputting first clear information when a progress result of a game of which progress is controlled by a game progress control unit of the first game apparatus becomes the first game progress result relating to the first challenge notified by the first challenge notifying unit; a second challenge notifying unit for notifying the user of a second challenge of obtaining a second game progress result by playing a second game apparatus out of the two or more game apparatuses, which needs to be cleared; a second clear information output unit for outputting second clear information when a progress result of a game of which progress is controlled by a game progress control unit of the second game apparatus becomes the second game progress result relating to the second challenge notified by the second challenge notifying unit; a storage unit for storing the first clear information output by the first clear information output unit and the second clear information output by the second clear information output unit, in a manner to be associated with identification information received by the identification information receiving unit; and a processing unit for performing a predetermined process for determining, as a result of the identification information receiving unit receiving the identification information, whether or not a predetermined process condition including a condition under which the first clear information and the second clear information are stored in a manner to be associated with the identification information in the storage unit is satisfied, and for performing, when the predetermined process condition is satisfied, a predetermined process that is not performed when the predetermined process condition is not satisfied.
    • 4. 发明申请
    • GAME SYSTEM AND JACKPOT DRAWING APPARATUS CONSTITUTING THE SAME
    • 游戏系统和JACKPOT绘图装置构成
    • US20100222136A1
    • 2010-09-02
    • US12681172
    • 2008-10-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24
    • G07F17/3258G07F17/32G07F17/3297
    • In order to prevent a situation where a winner for a jackpot award is consequently concentrated on a player who plays by using a particular game apparatus that is a part of a game system, the game system includes a jackpot drawing apparatus for performing the following processes: when the drawing unit determines winning of the jackpot award, payout amount data is read out from the storage unit, a payout process for paying out a payout target having at least a part of an amount indicated by the read-out payout amount data to the winning player is carried out, and at the same time, when a predetermined payout amount increasing condition is satisfied, the amount indicated by the payout amount data stored in the storage unit is cumulatively increased. The drawing unit carries out the jackpot drawing by carrying out a group drawing carried out for determining whether one winning group is selected or neither group is selected according to a predetermined group drawing condition, from previously determined two or more groups each configured by two or more game apparatuses, and by carrying out, when the winning group is selected by the group drawing, a winner drawing carried out for determining whether the player who wins the jackpot award is selected or neither player is selected, from the players who play by using the two or more game apparatuses belonging to the winning group.
    • 为了防止中奖大奖的获胜者因此集中在通过使用作为游戏系统的一部分的特定游戏装置进行游戏的玩家的情况,游戏系统包括用于执行以下处理的累积奖励绘图装置: 当绘图单元确定中奖奖励的获胜时,从存储单元读出支付金额数据,支付付款处理,用于支付具有由读出的支付金额数据指示的金额的至少一部分的支付目标 同时,当满足预定的支付量增加条件时,存储在存储单元中的支付量数据指示的量累积增加。 绘图单元通过执行用于确定是否选择一个获胜组或根据预定的组绘制条件选择了两个组的组绘图,从预先确定的两个或更多个组中,每组由两个或更多个配置 游戏装置,并且当通过组图选择获胜组时,执行用于确定是否选择了赢得大奖奖励的玩家或者没有选择玩家的胜利者绘图,从玩家通过使用 两个或更多个属于获胜组的游戏装置。
    • 5. 发明申请
    • GAME SYSTEM, AND GAME APPARATUS AND EVENT PROCESSING APPARATUS CONSTITUTING THE GAME SYSTEM
    • 游戏系统,游戏装置和事件处理装置构成游戏系统
    • US20100222131A1
    • 2010-09-02
    • US12677836
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24
    • G07F17/3272G07F17/32
    • The present invention is to be capable of inhibiting the occurrence of an instance where the enjoyment of a player who plays with the game apparatus by the total event is decreased when a single total event is carried out among two or more game apparatuses.The present game system includes: two or more game apparatuses, each of which comprises a game progress control unit for performing game progress control; and an event processing apparatus for performing a process for carrying out a single total event at the same timing by the plurality of game apparatuses. The event processing apparatus and each game apparatus are connected in a manner to enable communication. The event processing apparatus comprises: an event timing determining unit for determining an event timing at which the total event is carried out according to a predetermined event timing determining condition; and a control command transmitting unit for transmitting to each game apparatus an event control command used for carrying out the total event at the event timing determined by the event timing determining unit. The game progress control unit of each game apparatus performs the game progress control so that at the event timing relating to the event control command from the event processing apparatus, a game progress situation of each game apparatus is caused to be a previously set situation where the total event can be carried out.
    • 本发明能够抑制在两个以上的游戏装置中进行单个的整体事件时,通过全部事件使游戏装置玩的玩家的享受减少的情况的发生。 本游戏系统包括:两个或更多个游戏装置,每个游戏装置包括用于执行游戏进行控制的游戏进程控制单元; 以及事件处理装置,用于执行由多个游戏装置在相同定时执行单个总事件的处理。 事件处理装置和每个游戏装置以能够进行通信的方式连接。 事件处理装置包括:事件定时确定单元,用于根据预定事件定时确定条件确定执行总事件的事件定时; 以及控制命令发送单元,用于在由事件定时确定单元确定的事件定时处向每个游戏装置发送用于执行总事件的事件控制命令。 每个游戏装置的游戏进行控制单元执行游戏进行控制,使得在与事件处理装置的事件控制命令相关的事件定时,使每个游戏装置的游戏进行情况成为先前设置的情况,其中 总事件可以进行。
    • 6. 发明授权
    • Game system, and game apparatus and challenge notifying apparatus constituting the game system
    • 游戏系统,构成游戏系统的游戏装置和挑战通知装置
    • US08317599B2
    • 2012-11-27
    • US12677840
    • 2008-09-02
    • Nobuhiro GotoTakashi UchiyamaKazuhiro KusudaHiroshi TomaruMasato Okuaki
    • Nobuhiro GotoTakashi UchiyamaKazuhiro KusudaHiroshi TomaruMasato Okuaki
    • A63F13/00A63F13/12A63F9/24G06F17/00G06F19/00
    • G07F17/3258G07F17/32G07F17/3297
    • A system comprises: a receiving unit for receiving information of a user; a first notifying unit for notifying the user of a first challenge in a first game apparatus a first output unit for outputting first clear information when a progress result of a game controlled by the first game apparatus becomes the first result relating to the first challenge; a second notifying unit for notifying the user of a second challenge in a second game apparatus; a second output unit for outputting second clear information when a progress result of a game controlled by the second game apparatus becomes the second result relating to the second challenge; and a processing unit for performing predetermined process for determining whether a predetermined process condition is satisfied, and for performing, when the predetermined process condition is satisfied, predetermined process that is not performed when the predetermined process condition is not satisfied.
    • 一种系统,包括:接收单元,用于接收用户的信息; 第一通知单元,用于在第一游戏装置中通知用户第一挑战的第一输出单元,用于当由第一游戏装置控制的游戏的进度结果成为与第一挑战相关的第一结果时输出第一清除信息; 第二通知单元,用于在第二游戏装置中通知用户第二挑战; 第二输出单元,用于当由第二游戏装置控制的游戏的进度结果成为与第二挑战相关的第二结果时,输出第二清除信息; 以及处理单元,用于执行用于确定是否满足预定处理条件的预定处理,并且当满足预定处理条件时,执行当不满足预定处理条件时不执行的预定处理。
    • 7. 发明授权
    • Game system, and game apparatus and event processing apparatus constituting the game system
    • 游戏系统,构成游戏系统的游戏装置和事件处理装置
    • US08308552B2
    • 2012-11-13
    • US12677836
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24A63F13/00A63F13/12
    • G07F17/3272G07F17/32
    • The present invention is to be capable of inhibiting the occurrence of an instance where the enjoyment of a player who plays with the game apparatus by the total event is decreased when a single total event is carried out among two or more game apparatuses.The present game system includes: two or more game apparatuses, each of which comprises a game progress control unit for performing game progress control; and an event processing apparatus for performing a process for carrying out a single total event at the same timing by the plurality of game apparatuses. The event processing apparatus and each game apparatus are connected in a manner to enable communication. The event processing apparatus comprises: an event timing determining unit for determining an event timing at which the total event is carried out according to a predetermined event timing determining condition; and a control command transmitting unit for transmitting to each game apparatus an event control command used for carrying out the total event at the event timing determined by the event timing determining unit. The game progress control unit of each game apparatus performs the game progress control so that at the event timing relating to the event control command from the event processing apparatus, a game progress situation of each game apparatus is caused to be a previously set situation where the total event can be carried out.
    • 本发明能够抑制在两个以上的游戏装置中进行单个的整体事件时,通过全部事件使游戏装置玩的玩家的享受减少的情况的发生。 本游戏系统包括:两个或更多个游戏装置,每个游戏装置包括用于执行游戏进行控制的游戏进程控制单元; 以及事件处理装置,用于执行由多个游戏装置在相同定时执行单个总事件的处理。 事件处理装置和每个游戏装置以能够进行通信的方式连接。 事件处理装置包括:事件定时确定单元,用于根据预定事件定时确定条件确定执行总事件的事件定时; 以及控制命令发送单元,用于在由事件定时确定单元确定的事件定时处向每个游戏装置发送用于执行总事件的事件控制命令。 每个游戏装置的游戏进行控制单元执行游戏进行控制,使得在与事件处理装置的事件控制命令相关的事件定时,使每个游戏装置的游戏进行情况成为先前设置的情况,其中 总事件可以进行。
    • 8. 发明授权
    • Game system, and game apparatus and total performance processing apparatus constituting the game system
    • 游戏系统,构成游戏系统的游戏装置和总体性能处理装置
    • US08292728B2
    • 2012-10-23
    • US12677832
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24A63F13/00A63F13/12
    • G07F17/3258G07F17/32G07F17/3297
    • The present invention is to be capable of carrying out an unusual performance beyond type of machine.The present game apparatus includes: two or more types of game apparatuses having hardware configurations different from each other, each of the game apparatuses including a performance unit for carrying out a performance visually and audibly appealing to a player, and a game progress control unit for controlling game progress and performing game performance control according to the game progress by controlling the performance unit; and a total performance processing apparatus for executing a process for carrying out a total performance in the two or more types of game apparatuses by using the performance unit provided in each of the two or more types of game apparatuses. The total performance processing apparatus and the two or more types of game apparatuses are connected and capable of communicating with each other. The total performance processing apparatus includes a control command transmitting unit for transmitting a total performance control command for carrying out the total performance at a predetermined total performance timing to each of the two or more types of game apparatuses. Each of the two or more types of game apparatuses includes a total performance control unit for controlling the performance unit according to the total performance control command from the total performance processing apparatus and executing total performance control for carrying out a performance assuming part of the total performance at the predetermined total performance timing.
    • 本发明能够实现超出类型的机器的不寻常的性能。 本游戏装置包括:具有彼此不同的硬件配置的两种或更多种类型的游戏装置,每个游戏装置包括用于对游戏者进行视觉和听觉上的表演的表演单元,以及游戏进程控制单元, 通过控制演出单位,根据游戏进度来控制游戏进度并执行游戏性能控制; 以及总体性能处理装置,用于通过使用设置在两种或更多种类型的游戏装置中的性能单元来执行用于在两种或更多种类型的游戏装置中执行总体性能的处理。 总性能处理装置和两种或更多种类型的游戏装置相互连接并能够相互通信。 总性能处理装置包括:控制命令发送单元,用于发送用于在预定的总性能时刻执行总体性能的总性能控制命令到两种或更多种类型的游戏装置。 两种或更多种类型的游戏装置中的每一种包括总体性能控制单元,用于根据来自总体性能处理装置的总性能控制命令来控制性能单元,并且执行总性能控制以执行假定部分总性能的性能 在预定的总性能时刻。
    • 9. 发明申请
    • NETWORK SYSTEM OF GAME APPARATUSES FOR BUSINESS USE AND BENEFIT-IMPARTING CONDITION DECIDING APPARATUS CONSTITUTING THE SAME
    • 用于业务使用的游戏设备的网络系统和构成其的优势 - 转换条件决定装置
    • US20100273559A1
    • 2010-10-28
    • US12810025
    • 2008-12-25
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24
    • G07F17/3244G07F17/32
    • To give a player who plays a certain game apparatus less frequently an increased opportunity that the player plays selectively with the game apparatus.Provided is a benefit-imparting condition deciding apparatus which, when a player corresponding to identification information received by an identification information receiving unit is decided to satisfy a predetermined benefit-imparting condition, outputs clear information in a state of being associated with the identification information on the player and also notifies the player of game apparatus designating information for designating a benefit-imparting game apparatus, and where the identification information is received after receipt of the clear information, a benefit-imparting process is performed for imparting the player a benefit according to the clear information associated with the same identification information as the received identification information. The benefit-imparting condition deciding apparatus changes one or two or more pieces of game apparatus designating information to be notified based on a predetermined change condition.
    • 给予玩家特别玩游戏装置的玩家增加游戏装置选择性地玩的机会。 提供一种利益赋予条件决定装置,当与由识别信息接收单元接收到的识别信息对应的玩家被确定为满足预定的益处赋予条件时,输出与识别信息相关联的状态的清除信息, 玩家还通知玩家指定有益赋予游戏装置的指定信息,并且在接收到清除信息之后接收到识别信息的情况下,执行利益赋予处理,以根据 与所接收的识别信息相同的识别信息相关联的清除信息。 利益赋予条件决定装置根据规定的变更条件,改变要通知的一个或两个以上的游戏装置指定信息。
    • 10. 发明授权
    • Game system and jackpot drawing apparatus constituting the same
    • 构成相同的游戏系统和累积奖励绘图装置
    • US08529340B2
    • 2013-09-10
    • US12681172
    • 2008-10-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F13/12
    • G07F17/3258G07F17/32G07F17/3297
    • In order to prevent a situation where a winner for a jackpot award is consequently concentrated on a player who plays by using a particular game apparatus, the game system includes a jackpot drawing apparatus wherein when a drawing unit determines winning of the jackpot award, the drawing unit carries out the jackpot drawing by carrying out a group drawing to determine whether one winning group is selected or neither group is selected according to a predetermined group drawing condition, from previously determined two or more groups each configured by two or more game apparatuses, and by carrying out, when the winning group is selected by the group drawing, a winner drawing carried out for determining whether the player who wins the jackpot award is selected or neither player is selected, from the players who play by using the two or more game apparatuses belonging to the winning group.
    • 为了防止中奖大奖的获胜者因此集中在通过使用特定的游戏装置进行游戏的玩家的情况,游戏系统包括累积奖励绘图装置,其中当绘图单元确定中奖奖励的获胜时,绘图 单元通过执行组绘图来确定是否根据预定的组绘制条件从预先确定的两个或更多组由两个或更多个游戏装置配置的组中选择一个获胜组或两个组是否被选择,以及 当通过组图选择获胜组时,从通过使用两个或更多个游戏玩的玩家中,执行用于确定是否选择了获胜了奖金的玩家或没有选择玩家的优胜者绘图 属于胜利组的装置。