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    • 2. 发明专利
    • Device, method, and program for reproducing, recording medium, and data structure
    • 用于复制,记录媒体和数据结构的设备,方法和程序
    • JP2006164328A
    • 2006-06-22
    • JP2004350193
    • 2004-12-02
    • Sony Computer Entertainment IncSony Corpソニー株式会社株式会社ソニー・コンピュータエンタテインメント
    • HAMADA TOSHIYAFUJINAMI YASUSHIKAGAMI TATSUYAUCHIUMI HIDESUKEIHARA KOJI
    • G11B27/10G11B20/10H04N5/85
    • G11B27/102G11B27/329G11B27/34G11B2220/2562H04N5/85H04N9/8205
    • PROBLEM TO BE SOLVED: To provide a device, a method and a program for reproducing, capable of facilitating the generation of interactive contents by clearly defining the state transition of a player operation, and to provide a recording medium and a data structure. SOLUTION: As a player model for playing a disk, a model is considered which includes a player 300 for reproducing a stream, a platform 301 as an interface between the player 300 and hardware, and a script player 302 for realizing a scenario intended by a content generator. The state of the player 300 is defined by 4 states combining 2 states indicating whether a play list is executed with 2 states indicating whether a command 311 is received. State transition between the 4 states of the player 300 is generated by a method from the script player 302 but not by the player 300 itself or the command 311. As the number of states of the player 300 is small and the conditions of the state transition are clear, interactive contents are easily generated or mounted on the device. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种用于再现的装置,方法和程序,其能够通过清楚地定义玩家操作的状态转换来促进交互内容的产生,并且提供记录介质和数据结构 。 解决方案:作为播放磁盘的播放器模型,考虑了包括用于再现流的播放器300,作为播放器300和硬件之间的接口的平台301和用于实现场景的脚本播放器302的模型 由内容生成器预期。 播放器300的状态由组合2个状态的4个状态来定义,该状态指示播放列表是否以指示是否接收到命令311的2个状态来执行。 播放器300的4个状态之间的状态转换通过来自脚本播放器302的方法产生,而不是由播放器300本身或命令311产生。随着播放器300的状态数量小并且状态转换的条件 是清晰的,交互式内容容易生成或安装在设备上。 版权所有(C)2006,JPO&NCIPI