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    • 1. 发明申请
    • Instruction memory unit and method of operation
    • 指令存储单元和操作方法
    • US20060230259A1
    • 2006-10-12
    • US11104115
    • 2005-04-11
    • Muhammad AhmedLucian CodrescuErich PlondkeWilliam AndersonRobert LesterPhillip Jones
    • Muhammad AhmedLucian CodrescuErich PlondkeWilliam AndersonRobert LesterPhillip Jones
    • G06F9/00
    • G06F9/325G06F9/3802G06F9/3804G06F9/381
    • An instruction memory unit comprises a first memory structure operable to store program instructions, and a second memory structure operable to store program instructions fetched from the first memory structure, and to issue stored program instructions for execution. The second memory structure is operable to identify a repeated issuance of a forward program redirect construct, and issue a next program instruction already stored in the second memory structure if a resolution of the forward branching instruction is identical to a last resolution of the same. The second memory structure is further operable to issue a backward program redirect construct, determine whether a target instruction is stored in the second memory structure, issue the target instruction if the target instruction is stored in the second memory structure, and fetch the target instruction from the first memory structure if the target instruction is not stored in the second memory structure.
    • 指令存储单元包括可操作以存储程序指令的第一存储器结构,以及可操作以存储从第一存储器结构提取的程序指令并且发出用于执行的存储的程序指令的第二存储器结构。 如果前向分支指令的分辨率与其最后一个分辨率相同,则第二存储器结构可操作以识别正向程序重定向构造的重复发出,并发出已经存储在第二存储器结构中的下一个程序指令。 第二存储器结构还可操作以发出反向程序重定向结构,确定目标指令是否存储在第二存储器结构中,如果目标指令存储在第二存储器结构中,则发出目标指令,并从 如果目标指令没有存储在第二存储器结构中的第一存储器结构。
    • 2. 发明授权
    • Board game
    • 棋盘游戏
    • US07549640B1
    • 2009-06-23
    • US11739469
    • 2007-04-24
    • Lenworth N. EvansPhillip Jones
    • Lenworth N. EvansPhillip Jones
    • A63F3/00
    • A63F3/00
    • A board game of chance and skill using a game board, a pair of dice, and tokens. The player throwing the highest initial roll begins game play. Rolling one six or two sixes allows movement of one token or two tokens, respectively, from a home base space marked with a country name to a starting space marked “GATE” and along a clockwise path of movement to a finish space marked “PARADISE”. A token is returned to home base space if another player's token lands on the same game space. A blockade, which may not be passed by other players' tokens until such blockade is broken, is created when two tokens of one player are placed on the same game space. An exact roll is required to enter a finish space. The first player with all tokens in his finish space is the winner.
    • 使用游戏板,一对骰子和令牌的机会和技能的棋盘游戏。 投掷最高初赛的玩家开始玩游戏。 滚动六六个或六个六个允许一个令牌或两个令牌分别从标记有国家名称的家庭空间移动到标记为“GATE”的起始空间,并沿顺时针方向移动到标有“PARADISE”的完成空间 。 如果另一个玩家的标记位于相同的游戏空间,则令牌将返回到基地空间。 当一个玩家的两个令牌被放置在同一个游戏空间时,封锁可能不会被其他玩家的令牌通过,直到这种封锁被破坏为止。 需要确切的滚动才能输入完成空间。 获胜者是第一名拥有所有令牌的球员。
    • 9. 发明授权
    • System and method for providing a public/private telephone number system
    • 提供公共/私人电话号码系统的系统和方法
    • US09118754B2
    • 2015-08-25
    • US11549218
    • 2006-10-13
    • Robert H. NagelPhillip JonesClifford WenerJodd Readick
    • Robert H. NagelPhillip JonesClifford WenerJodd Readick
    • H04M7/00H04M3/42
    • H04W12/02H04M3/42008
    • This invention shows a method for operating a voice communications network that comprises dynamically associating a private number with at least one public number of a circuit-switched voice communication network, authenticating a user of a private number without reliance on a static reproducible data code, receiving an incoming call to the public number and routing the incoming call from a caller to the private number. The method also shows the generation of an outgoing call from the private number and passing the outgoing call through the public number while generating calling party information to a target which preserves the privacy of the caller, and altering an associating of the private number and at least one public number. The system therefore acts as a proxy with authentication by means of dynamic code security. The caller and the user of the private number share seamless round-trip telephone communications while preserving the anonymity of the user of the private number. The system functionality is advantageously presented as a restricted option space defined by a “skin”, which provides a consistent and purposeful set of functionality useful for a predetermined population of users.
    • 本发明示出了一种用于操作语音通信网络的方法,其包括将私人号码与电路交换语音通信网络的至少一个公开号码动态地关联,认证私人号码的用户而不依赖于静态可再现数据码,接收 来电到公开号码,并将来电从呼叫者路由到私人号码。 该方法还示出了从私人号码产生呼出呼叫,并通过公共号码传出呼出呼叫,同时向保护呼叫者隐私的目标产生主叫方信息,并改变私人号码的关联,并且至少 一个公开号码。 因此,该系统通过动态代码安全性作为代理身份验证。 呼叫者和私人号码的用户共享无缝往返电话通信,同时保持私人号码的用户的匿名。 系统功能有利地被呈现为由“皮肤”定义的受限选项空间,其提供对预定用户群体有用的一致且有目的的一组功能。