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    • 1. 发明授权
    • Development tools for animated character rigging
    • 动画角色装备的开发工具
    • US08026917B1
    • 2011-09-27
    • US11742135
    • 2007-04-30
    • Michael RogersKevin WalkerSteve CaulkinGareth Edwards
    • Michael RogersKevin WalkerSteve CaulkinGareth Edwards
    • G06T13/00
    • G06T13/40
    • Computer-implemented methods and computer program products for automatically transferring expressions between rigs with consistent joint structure, and for automatically transferring skin weights between different skin meshes based on joint positioning. A method is provided for transferring an expression between a source rig and a target rig, where each rig characterizes an animated character, and each rig, in turn, is characterized by a set of joints and a skin mesh having a plurality of vertices, with each vertex characterized by a matrix of weights relating a response of the vertex to movement of associated joints. A set of offsets is calculated of joint positions of a goal expression of the source rig relative to a neutral expression of the source rig. A scaling transformation is then applied to the set of offsets to produce a scaled set of offsets, which are added, in turn, to a neutral expression of the target rig. Methods are also provided for transferring a set of skin weights between a source rig and a target rig.
    • 计算机实现的方法和计算机程序产品,用于在具有一致的关节结构的钻机之间自动传递表达,以及基于联合定位自动转移不同皮肤网格之间的皮重。 提供了一种用于在源钻机和目标钻机之间传递表达的方法,其中每个钻机表征动画角色,并且每个钻机依次具有一组关节和具有多个顶点的皮肤网格,其中具有多个顶点, 每个顶点的特征在于将顶点的响应与关联关节的运动相关联的权重矩阵。 计算源平台相对于源钻机的中性表达式的目标表达式的联合位置的一组偏移量。 然后将缩放变换应用于偏移集合以产生经缩放的偏移集合,其依次被添加到目标钻机的中性表达式。 还提供了用于在源钻机和目标钻机之间转移一组皮重的方法。
    • 2. 发明申请
    • Development Tools for Animated Character Rigging
    • 动画角色索具开发工具
    • US20110304622A1
    • 2011-12-15
    • US13214814
    • 2011-08-22
    • Michael RogersKevin WalkerSteven CaulkinGareth Edwards
    • Michael RogersKevin WalkerSteven CaulkinGareth Edwards
    • G06T17/00
    • G06T13/40
    • Computer-implemented methods and computer program products for automatically transferring expressions between rigs with consistent joint structure, and for automatically transferring skin weights between different skin meshes based on joint positioning. A method is provided for transferring an expression between a plurality of source rigs and a target rig, where each rig characterizes an animated character, and each rig, in turn, is characterized by a set of joints and a skin mesh having a plurality of vertices, with each vertex characterized by a matrix of weights relating a response of the vertex to movement of associated joints. A set of offsets is calculated of joint positions of a goal expression of each source rig relative to a neutral expression of the source rig. A scaling transformation is then applied to the set of offsets to produce a scaled set of offsets, which are added, in turn, to a neutral expression of the target rig. Methods are also provided for transferring a set of skin weights between the source rigs and the target rig.
    • 计算机实现的方法和计算机程序产品,用于在具有一致的关节结构的钻机之间自动传递表达,以及基于联合定位自动转移不同皮肤网格之间的皮重。 提供了一种用于在多个源钻机和目标钻机之间传递表达的方法,其中每个钻机表征动画角色,并且每个钻机的特征在于一组关节和具有多个顶点的皮肤网格 ,其中每个顶点的特征在于将顶点的响应与关联关节的运动相关联的权重矩阵。 计算一组偏移量,即相对于源钻机的中性表达式,每个源钻机的目标表达式的联合位置。 然后将缩放变换应用于偏移集合以产生经缩放的偏移集合,其依次被添加到目标钻机的中性表达式。 还提供了用于在源钻机和目标钻机之间转移一组皮重的方法。
    • 3. 发明授权
    • Development tools for animated character rigging
    • 动画角色装备的开发工具
    • US08269779B2
    • 2012-09-18
    • US13214814
    • 2011-08-22
    • Michael RogersKevin WalkerSteven CaulkinGareth Edwards
    • Michael RogersKevin WalkerSteven CaulkinGareth Edwards
    • G06T13/00
    • G06T13/40
    • Computer-implemented methods and computer program products for automatically transferring expressions between rigs with consistent joint structure, and for automatically transferring skin weights between different skin meshes based on joint positioning. A method is provided for transferring an expression between a plurality of source rigs and a target rig, where each rig characterizes an animated character, and each rig, in turn, is characterized by a set of joints and a skin mesh having a plurality of vertices, with each vertex characterized by a matrix of weights relating a response of the vertex to movement of associated joints. A set of offsets is calculated of joint positions of a goal expression of each source rig relative to a neutral expression of the source rig. A scaling transformation is then applied to the set of offsets to produce a scaled set of offsets, which are added, in turn, to a neutral expression of the target rig. Methods are also provided for transferring a set of skin weights between the source rigs and the target rig.
    • 计算机实现的方法和计算机程序产品,用于在具有一致的关节结构的钻机之间自动传递表达,以及基于联合定位自动转移不同皮肤网格之间的皮重。 提供了一种用于在多个源钻机和目标钻机之间传递表达的方法,其中每个钻机表征动画角色,并且每个钻机的特征在于一组关节和具有多个顶点的皮肤网格 ,其中每个顶点的特征在于将顶点的响应与关联关节的运动相关联的权重矩阵。 计算一组偏移量,即相对于源钻机的中性表达式,每个源钻机的目标表达式的联合位置。 然后将缩放变换应用于偏移集合以产生经缩放的偏移集合,其依次被添加到目标钻机的中性表达式。 还提供了用于在源钻机和目标钻机之间转移一组皮重的方法。
    • 4. 发明授权
    • Animating graphical objects using input video
    • 使用输入视频来动画化图形对象
    • US07830384B1
    • 2010-11-09
    • US11406890
    • 2006-04-19
    • Gareth EdwardsKevin Walker
    • Gareth EdwardsKevin Walker
    • G06T13/00
    • G06T13/40
    • A method and system for driving a graphical object based on a performance of an actor in a video stream. A plurality of key frames are selected in a calibration video stream, allowing animation control values to be defined, in accordance with artistic intent, for each of a set of control variables, corresponding to each of the key frames. Features of the actor in the calibration video stream are parameterized so as to obtain a vector of values of parameters for each frame of the calibration video stream, and, then, an array of distance vectors is derived, characterizing a distance between each pair of vectors of values of parameters among the video stream frames. The space of distance vectors is mapped into the set of control variables according to a mapping operation which is then applied to distance vectors derived from an actual performance video stream to obtain a time sequence of animation control values. Finally, an animation is created on the basis of applying the sequence of animation control values to the graphical object.
    • 一种用于基于视频流中的演员的表现来驱动图形对象的方法和系统。 在校准视频流中选择多个关键帧,允许根据艺术意图为与每个关键帧对应的一组控制变量中的每一个定义动画控制值。 将校准视频流中的演员的特征参数化,以获得校准视频流的每个帧的参数值的矢量,然后导出距离矢量的阵列,表征每对向量之间的距离 的视频流帧中的参数值。 根据映射运算将距离矢量的空间映射到控制变量集合中,然后将其应用于从实际演出视频流导出的距离矢量,以获得动画控制值的时间序列。 最后,在将动画控制值序列应用到图形对象的基础上创建动画。
    • 5. 发明授权
    • Replacement of faces in existing video
    • 更换现有视频中的人脸
    • US07768528B1
    • 2010-08-03
    • US11592720
    • 2006-11-03
    • Gareth EdwardsKevin WalkerSteven Caulkin
    • Gareth EdwardsKevin WalkerSteven Caulkin
    • G09G5/36
    • G06T13/80G06T2210/44G09G5/00G09G2340/10G11B27/036
    • Methods and computer program code computer program codes for modifying an expression of an actor in at least one video frame based on performance of the actor in a sequence of frames of video footage. A plurality of control points are identified for characterizing the shape of the actor in each frame of the video footage by a shape vector comprising positions of the control points. The shape vectors of each frame are then warped to a common standard frame thereby generating an aligned shape vector and a transformed image for each frame. The aligned shape vectors and attendant texture vectors are transformed in accordance with specified pose and expression parameters to create new shape and texture vectors which are reinserted into the sequence of frames so as to reanimate the actor.
    • 方法和计算机程序代码,用于基于视频素材帧序列中的演员的性能来修改至少一个视频帧中的演员的表达。 通过包括控制点的位置的形状矢量,识别出多个控制点,用于表征影像的每个帧中的演员的形状。 然后将每个帧的形状向量扭曲到公共标准帧,从而为每个帧生成对准的形状向量和变换图像。 根据指定的姿势和表达参数来转换对准的形状向量和伴随的纹理向量,以创建新的形状和纹理向量,其被重新插入到帧序列中,以便重新运动该actor。
    • 6. 发明申请
    • Method and system for cleaning motion capture data
    • 清除运动捕捉数据的方法和系统
    • US20060126928A1
    • 2006-06-15
    • US11292423
    • 2005-12-02
    • Gareth EdwardsKevin WalkerJane Haslam
    • Gareth EdwardsKevin WalkerJane Haslam
    • G06K9/00G06T17/00
    • G06K9/00281G06T7/20G06T13/40G06T17/20
    • A system and method for cleaning a set of motion capture data, wherein the data correspond to a set of point coordinates relating to a model but may include missing or inaccurate values. A subset of the motion capture data is identified that corresponds to valid points matching locations of corresponding points of the model, and a best set of model parameters is computed in such a manner as to minimize a norm of the valid points with respect to the model. A complete set of point coordinates is then predicted based on the best set of model parameters and a subsequent set of cleaned motion capture data. Actual points are inserted where validated, and the process is iterated until a specified criterion is met.
    • 一种用于清洁一组运动捕捉数据的系统和方法,其中所述数据对应于与模型有关的一组点坐标,但是可能包括丢失或不准确的值。 运动捕捉数据的子集被识别为对应于与模型的对应点的位置匹配的有效点,并且以使得相对于模型的有效点的范数最小化的方式来计算最佳模型参数集合 。 然后基于最佳的模型参数集和随后的一组清洁的运动捕获数据来预测完整的点坐标。 实际点被插入到验证的位置,并且迭代过程直到满足指定的标准。
    • 7. 发明授权
    • Method and system for cleaning motion capture data
    • 清除运动捕捉数据的方法和系统
    • US07324110B2
    • 2008-01-29
    • US11292423
    • 2005-12-02
    • Gareth EdwardsKevin WalkerJane Haslam
    • Gareth EdwardsKevin WalkerJane Haslam
    • G06T15/00
    • G06K9/00281G06T7/20G06T13/40G06T17/20
    • A system and method for cleaning a set of motion capture data, wherein the data correspond to a set of point coordinates relating to a model but may include missing or inaccurate values. A subset of the motion capture data is identified that corresponds to valid points matching locations of corresponding points of the model, and a best set of model parameters is computed in such a manner as to minimize a norm of the valid points with respect to the model. A complete set of point coordinates is then predicted based on the best set of model parameters and a subsequent set of cleaned motion capture data. Actual points are inserted where validated, and the process is iterated until a specified criterion is met.
    • 一种用于清洁一组运动捕捉数据的系统和方法,其中所述数据对应于与模型有关的一组点坐标,但是可能包括丢失或不准确的值。 运动捕捉数据的子集被识别为对应于与模型的对应点的位置匹配的有效点,并且以使得相对于模型的有效点的范数最小化的方式来计算最佳模型参数集合 。 然后基于最佳的模型参数集和随后的一组清洁的运动捕获数据来预测完整的点坐标。 实际点被插入到验证的位置,并且迭代过程直到满足指定的标准。