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    • 3. 发明授权
    • Bingo game system and method
    • 宾果游戏系统和方法
    • US09536392B1
    • 2017-01-03
    • US10329263
    • 2002-12-23
    • Robert A. Luciano, Jr.Warren R. WhiteLoren T. NelsonWalter EiseleDale HermansenMark Matthews
    • Robert A. Luciano, Jr.Warren R. WhiteLoren T. NelsonWalter EiseleDale HermansenMark Matthews
    • G07F17/32G07F17/34
    • G07F17/3288G07F17/3211G07F17/3258G07F17/34
    • A bingo system having individual bingo player terminals on which players purchase bingo cards at varying costs and play bingo, coupled to backend computer systems called bingo game managers (BGMs). The BGMs manage bingo game play in two modes, banked and non-banked. Non-banked mode forms bingo games from requests at the same wager level, and forms bingo sessions from bingo games where a bingo session uses a single bingo ball draw. Each wager level has at least one prize pool associated with it; each prize pool is constructed such that it guarantees a given percentage hold to an operator and further enables realistic mimicking of highly complex games such as 5-reel 9-payline slots for use in post-bingo-play displays. Banked mode uses no pools; bingo prizes are generated using an RNG and game template or paytable.
    • 一种具有各种宾果游戏终端的宾果系统,玩家以不同的成本购买宾果卡并玩宾果,与后端计算机系统(宾果游戏管理器)相耦合。 BGM以两种模式管理宾果游戏,分为银行和非银行。 非银行模式在同一赌注级别的要求下形成宾果游戏,并通过宾果游戏形成宾果游戏,宾果游戏使用单个宾果游戏。 每个赌注级别至少有一个与之相关联的奖池; 每个奖池被构造成使得它保证对操作者的给定百分比的保持,并且进一步使得能够逼真地模仿高度复杂的游戏,例如用于后期游戏显示的5卷9支付线槽。 银行模式不使用池; 宾果奖是使用RNG和游戏模板或付款表生成的。
    • 8. 发明授权
    • Universal game monitoring unit and system
    • 通用游戏监控单元和系统
    • US09235955B2
    • 2016-01-12
    • US11456541
    • 2006-07-10
    • James W. MorrowLawrence McAllisterMarvin A. HeinWarren R. WhiteRobert A. Luciano, Jr.
    • James W. MorrowLawrence McAllisterMarvin A. HeinWarren R. WhiteRobert A. Luciano, Jr.
    • A63F13/25G07F17/32
    • G07F17/3213G07F17/32G07F17/3232G07F17/3234G07F17/34
    • An embedded user interface incorporated into a gaming device, the gaming device including a gaming presentation of a base game and a gaming processor for controlling the base game. The embedded user interface includes: a player tracking interface and an embedded processor. The player tracking interface includes (or is associated with) a display screen and enables display of a system game to a user, presentation of information to the user, and reception of information from the user. The embedded processor employs an internal operating system and communicates with the gaming processor, enables control of the system game, control of player tracking information, and control of non-gaming information. In one embodiment, the embedded user interface enables control of a system game of which at least a portion of the system game is presented physically external to the embedded user interface. In another embodiment, the embedded user interface enables control of a system gaming indicator that is physically external to the embedded user interface. In still another embodiment, communication between a game processor and an embedded user interface is only enabled through the gaming network and is not direct enabled via a direct connection.
    • 嵌入到游戏设备中的嵌入式用户界面,游戏设备包括基本游戏的游戏呈现和用于控制基本游戏的游戏处理器。 嵌入式用户界面包括:玩家跟踪界面和嵌入式处理器。 玩家跟踪界面包括(或与显示屏幕相关联),并且能够向用户显示系统游戏,向用户呈现信息以及从用户接收信息。 嵌入式处理器采用内部操作系统并与游戏处理器进行通信,能够控制系统游戏,控制玩家跟踪信息以及控制非游戏信息。 在一个实施例中,嵌入式用户界面使得能够控制系统游戏,其系统游戏的至少一部分物理地呈现在嵌入式用户界面外部。 在另一个实施例中,嵌入式用户界面使得能够控制物理上在嵌入式用户界面外部的系统游戏指示符。 在另一个实施例中,游戏处理器和嵌入式用户界面之间的通信仅通过游戏网络启用,并且不能通过直接连接直接启用。