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    • 7. 发明申请
    • Universal Game Monitoring Unit and System
    • 通用游戏监控单元和系统
    • US20110230260A1
    • 2011-09-22
    • US11456541
    • 2006-07-10
    • James W. MorrowLawrence McAllisterMarvin A. HeinWarren R. WhiteRobert A. Luciano, JR.
    • James W. MorrowLawrence McAllisterMarvin A. HeinWarren R. WhiteRobert A. Luciano, JR.
    • A63F13/00A63F9/24
    • G07F17/3213G07F17/32G07F17/3232G07F17/3234G07F17/34
    • An embedded user interface incorporated into a gaming device, the gaming device including a gaming presentation of a base game and a gaming processor for controlling the base game. The embedded user interface includes: a player tracking interface and an embedded processor. The player tracking interface includes (or is associated with) a display screen and enables display of a system game to a user, presentation of information to the user, and reception of information from the user. The embedded processor employs an internal operating system and communicates with the gaming processor, enables control of the system game, control of player tracking information, and control of non-gaming information. In one embodiment, the embedded user interface enables control of a system game of which at least a portion of the system game is presented physically external to the embedded user interface. In another embodiment, the embedded user interface enables control of a system gaming indicator that is physically external to the embedded user interface. In still another embodiment, communication between a game processor and an embedded user interface is only enabled through the gaming network and is not direct enabled via a direct connection.
    • 嵌入到游戏设备中的嵌入式用户界面,游戏设备包括基本游戏的游戏呈现和用于控制基本游戏的游戏处理器。 嵌入式用户界面包括:玩家跟踪界面和嵌入式处理器。 玩家跟踪界面包括(或与显示屏幕相关联),并且能够向用户显示系统游戏,向用户呈现信息以及从用户接收信息。 嵌入式处理器采用内部操作系统并与游戏处理器进行通信,能够控制系统游戏,控制玩家跟踪信息以及控制非游戏信息。 在一个实施例中,嵌入式用户界面使得能够控制系统游戏,其系统游戏的至少一部分物理地呈现在嵌入式用户界面外部。 在另一个实施例中,嵌入式用户界面使得能够控制物理上在嵌入式用户界面外部的系统游戏指示符。 在另一个实施例中,游戏处理器和嵌入式用户界面之间的通信仅通过游戏网络启用,并且不能通过直接连接直接启用。