会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • ELECTRONIC GAMING SYSTEM WITH OVERSIZED DISPLAY SCREEN
    • 具有超大显示画面的电子游戏系统
    • US20160082359A1
    • 2016-03-24
    • US14960676
    • 2015-12-07
    • Mark ThompsonPrashant ShahSigmund Lee
    • Mark ThompsonPrashant ShahSigmund Lee
    • A63F13/90
    • A63F13/90G07F17/3211
    • Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more symbol positions which may provide additional gaming functionality. The systems and methods may determine one or more payouts based on the additional gaming functionality. The systems and methods may display one or more presentations based on the additional gaming functionality. The systems and methods may utilize a first display device. The first display device may include a first display area, a first silk-screen area, a first insulation area, and a first border area. The first display area, the first silk-screen area, the first insulation area, and the first border area may be flush with each other. The first insulation area may provide electrical isolation between the first border area and the first display area and/or the silk-screen area. The first insulation area may provide a mechanical buffer between the border area and the first display area and/or the silk-screen area.
    • 本文公开的示例涉及可以在一个或多个支付线上接收赌注的系统和方法。 系统和方法可以利用可以提供额外的游戏功能的一个或多个符号位置。 系统和方法可以基于额外的游戏功能来确定一个或多个支付。 系统和方法可以基于额外的游戏功能来显示一个或多个演示文稿。 系统和方法可以利用第一显示装置。 第一显示装置可以包括第一显示区域,第一丝网区域,第一绝缘区域和第一边界区域。 第一显示区域,第一丝网区域,第一绝缘区域和第一边界区域可以彼此齐平。 第一绝缘区域可以在第一边界区域和第一显示区域和/或丝网区域之间提供电隔离。 第一绝缘区域可以在边界区域和第一显示区域和/或丝网区域之间提供机械缓冲区。
    • 2. 发明申请
    • ELECTRONIC GAMING SYSTEM WITH FLUSH MOUNTED DISPLAY SCREEN
    • 电子游戏系统与浮动显示屏幕
    • US20140329592A1
    • 2014-11-06
    • US13887869
    • 2013-05-06
    • Mark ThompsonPrashant ShahSigmund Lee
    • Mark ThompsonPrashant ShahSigmund Lee
    • G07F17/32
    • G07F17/3211G07F17/3209
    • Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more symbol positions which may provide additional gaming functionality. The systems and methods may determine one or more payouts based on the additional gaming functionality. The systems and methods may display one or more presentations based on the additional gaming functionality. The systems and methods may utilize a first display device. The first display device may include a first display area, a first silk-screen area, a first insulation area, and a first border area. The first display area, the first silk-screen area, the first insulation area, and the first border area may be flush with each other. The first insulation area may provide electrical isolation between the first border area and the first display area and/or the silk-screen area. The first insulation area may provide a mechanical buffer between the border area and the first display area and/or the silk-screen area.
    • 本文公开的示例涉及可以在一个或多个支付线上接收赌注的系统和方法。 系统和方法可以利用可以提供额外的游戏功能的一个或多个符号位置。 系统和方法可以基于额外的游戏功能来确定一个或多个支付。 系统和方法可以基于额外的游戏功能来显示一个或多个演示文稿。 系统和方法可以利用第一显示装置。 第一显示装置可以包括第一显示区域,第一丝网区域,第一绝缘区域和第一边界区域。 第一显示区域,第一丝网区域,第一绝缘区域和第一边界区域可以彼此齐平。 第一绝缘区域可以在第一边界区域和第一显示区域和/或丝网区域之间提供电隔离。 第一绝缘区域可以在边界区域和第一显示区域和/或丝网区域之间提供机械缓冲区。
    • 3. 发明申请
    • ELECTRONIC GAMING DEVICE WITH AMBIENT LIGHTING FUNCTIONALITY
    • 具有光照功能的电子游戏装置
    • US20150141113A1
    • 2015-05-21
    • US14084069
    • 2013-11-19
    • Scott MelnickSigmund Lee
    • Scott MelnickSigmund Lee
    • G07F17/34
    • G07F17/3202G07F17/3211G07F17/34
    • Examples disclosed herein relate to systems and methods for utilizing one or more presentations and one or more ambient light shows. The electronic gaming device may include a plurality of reels. The plurality of reels may include one or more areas. The electronic gaming device may include a memory and one or more processors. The memory may include one or more ambient lighting modules, one or more presentation modules, and/or one or more synchronization modules. The electronic gaming device may include one or more ambient light sensors and/or one or more light emitters. Further, the one or more processors may display one or more presentations and initiate one or more ambient light shows.
    • 本文公开的示例涉及用于利用一个或多个呈现和一个或多个环境光表示的系统和方法。 电子游戏装置可以包括多个卷轴。 多个卷轴可以包括一个或多个区域。 电子游戏装置可以包括存储器和一个或多个处理器。 存储器可以包括一个或多个环境照明模块,一个或多个呈现模块和/或一个或多个同步模块。 电子游戏装置可以包括一个或多个环境光传感器和/或一个或多个光发射器。 此外,一个或多个处理器可以显示一个或多个呈现并且启动一个或多个环境光表示。
    • 4. 发明申请
    • ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY
    • 具有动态堆叠功能的电子游戏设备
    • US20150379828A1
    • 2015-12-31
    • US14672137
    • 2015-03-28
    • Sigmund LeeJason PawloskiEric BoeseMarc McDermottNathan MacGregor
    • Sigmund LeeJason PawloskiEric BoeseMarc McDermottNathan MacGregor
    • G07F17/34G07F17/32
    • G07F17/34G07F17/326
    • Examples disclosed herein relate to a gaming device, a gaming system, and/or a method that may: determine a first stacking symbol area for a first spin where the first stacking symbol area is located in a first reel position range; determining a second stacking symbol area for a second spin where the second stacking symbol area is located in a second reel position range; initiate at least one of: 1) determining that there are no overlapping reel positions between the first stacking symbol area and 2) determining that there is at least one overlapping reel position between the first stacking symbol area and the second stacking symbol area the second stacking symbol area and modifying the second stacking symbol area based on the at least one overlapping reel position between the first stacking symbol area and the second stacking symbol area to eliminate the at least one overlapping reel position between the first stacking symbol area and the second stacking symbol area; and/or generating one or more first spin payouts for the first spin and to generate one or more second spin payouts for the second spin.
    • 本文公开的示例涉及游戏设备,游戏系统和/或方法,其可以:确定第一堆叠符号区域位于第一卷轴位置范围中的第一自旋的第一堆叠符号区域; 确定第二堆叠符号区域位于第二卷轴位置范围内的第二自旋的第二堆叠符号区域; 启动以下中的至少一个:1)确定在第一堆叠符号区域之间没有重叠的卷轴位置,以及2)确定在第一堆叠符号区域和第二堆叠符号区域之间存在至少一个重叠的卷轴位置,第二堆叠 符号区域,并且基于第一堆叠符号区域和第二堆叠符号区域之间的至少一个重叠的卷轴位置修改第二堆叠符号区域,以消除第一堆叠符号区域和第二堆叠符号区域之间的至少一个重叠的卷轴位置 区; 和/或产生用于第一旋转的一个或多个第一自旋支付并且产生用于第二旋转的一个或多个第二自旋支付。