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    • 3. 发明申请
    • PRESENTING SECONDARY CONTENT FOR A WAGERING GAME
    • 提供游戏的次要内容
    • US20100240455A1
    • 2010-09-23
    • US12741643
    • 2008-10-29
    • Mark B. GagnerJacek A. GrabiecMichael J. Irby, IIScott H. SchulhofTracey L. Wright
    • Mark B. GagnerJacek A. GrabiecMichael J. Irby, IIScott H. SchulhofTracey L. Wright
    • A63F13/00A63F9/24
    • G07F17/3227G07F17/32
    • Described herein are processes and devices that cause secondary content to be presented during wagering games. One of the devices described is a secondary content server. The secondary content server can obtain user related information, like user preferences, about a player of a wagering game and use the user related information to determine or generate secondary content. The secondary content server can cause the secondary content to be presented on a wagering game device or terminal. The secondary content server can determine if more than one device can present the secondary content. In some embodiments, the secondary content server presents the secondary content on a wagering game device. However, if other devices are connected to the wagering game device, the secondary content server may instead cause the secondary content to be presented on one of the other devices.
    • 这里描述的是在投注游戏期间引起次要内容的过程和设备。 所描述的设备之一是辅助内容服务器。 次要内容服务器可以获得关于投注游戏的玩家的用户相关信息,如用户偏好,并且使用用户相关信息来确定或生成辅助内容。 辅助内容服务器可以使次要内容呈现在投注游戏设备或终端上。 次要内容服务器可以确定是否有多个设备可以呈现次要内容。 在一些实施例中,辅助内容服务器在投注游戏设备上呈现次要内容。 然而,如果其他设备连接到投注游戏设备,则辅助内容服务器可以替代地使辅助内容呈现在其他设备之一上。
    • 8. 发明授权
    • Managing wagering game applications and events
    • 管理投注游戏应用程序和事件
    • US08616978B2
    • 2013-12-31
    • US12874196
    • 2010-09-01
    • Mark B. GagnerJacek A. GrabiecDamon E. GuraBudyanto HimawanJason A. Smith
    • Mark B. GagnerJacek A. GrabiecDamon E. GuraBudyanto HimawanJason A. Smith
    • A63F9/24A63F13/00
    • G07F17/3225G07F17/32G07F17/3232G07F17/3239
    • A wagering game system and its operations are described herein. In embodiments, the operations can include managing multiple instances of gaming applications associated with a wagering game client device and determining event data from the multiple instances of gaming applications. The operations can further include aggregating the event data into an event repository and determining that a requesting application requests some portion of the event data. The operations can further include opening a communication channel between the event data repository and the requesting application, formatting the requested portion of the event data in a format understandable to the requesting application, and communicating the requested portion of the event data to the requesting application via the communication channel. The operations can further include receiving response event data from the requesting application and presenting the response event data on a presentation device associated with the wagering game client device.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括管理与投注游戏客户端设备相关联的游戏应用的多个实例,并且从游戏应用的多个实例确定事件数据。 这些操作可以进一步包括将事件数据聚合到事件存储库中并且确定请求应用程序请求事件数据的一部分。 操作可以进一步包括打开事件数据存储库和请求应用之间的通信信道,以请求应用可理解的格式来格式化所请求的事件数据部分,并且将请求的事件数据部分通过 通信通道。 所述操作还可以包括从所述请求应用接收响应事件数据,并且在与所述投注游戏客户端设备相关联的呈现设备上呈现所述响应事件数据。
    • 9. 发明申请
    • MANAGING WAGERING GAME APPLICATIONS AND EVENTS
    • 管理游戏应用和活动
    • US20110053672A1
    • 2011-03-03
    • US12874196
    • 2010-09-01
    • Mark B. GagnerJacek A. GrabiecDamon E. GuraBudyanto HimawanJason A. Smith
    • Mark B. GagnerJacek A. GrabiecDamon E. GuraBudyanto HimawanJason A. Smith
    • A63F9/24
    • G07F17/3225G07F17/32G07F17/3232G07F17/3239
    • A wagering game system and its operations are described herein. In embodiments, the operations can include managing multiple instances of gaming applications associated with a wagering game client device and determining event data from the multiple instances of gaming applications. The operations can further include aggregating the event data into an event repository and determining that a requesting application requests some portion of the event data. The operations can further include opening a communication channel between the event data repository and the requesting application, formatting the requested portion of the event data in a format understandable to the requesting application, and communicating the requested portion of the event data to the requesting application via the communication channel. The operations can further include receiving response event data from the requesting application and presenting the response event data on a presentation device associated with the wagering game client device.
    • 本文描述了一个投注游戏系统及其操作。 在实施例中,操作可以包括管理与投注游戏客户端设备相关联的游戏应用的多个实例,并且从游戏应用的多个实例确定事件数据。 这些操作可以进一步包括将事件数据聚合到事件存储库中并且确定请求应用程序请求事件数据的一部分。 操作可以进一步包括打开事件数据存储库和请求应用之间的通信信道,以请求应用可理解的格式来格式化所请求的事件数据部分,并且将请求的事件数据部分通过 通信通道。 所述操作还可以包括从所述请求应用接收响应事件数据,并且在与所述投注游戏客户端设备相关联的呈现设备上呈现所述响应事件数据。
    • 10. 发明申请
    • PUBLISHER/SUBSCRIBER ARCHITECTURE FOR MULTI-DEVICE ACTIVITIES
    • 出版者/订阅者建筑的多设备活动
    • US20110244949A1
    • 2011-10-06
    • US13128649
    • 2009-11-09
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3255G07F17/3283
    • A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
    • 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。