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    • 3. 发明申请
    • PUBLISHER/SUBSCRIBER ARCHITECTURE FOR MULTI-DEVICE ACTIVITIES
    • 出版者/订阅者建筑的多设备活动
    • US20110244949A1
    • 2011-10-06
    • US13128649
    • 2009-11-09
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3255G07F17/3283
    • A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
    • 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。
    • 4. 发明授权
    • Publisher/subscriber architecture for multi-device activities
    • 用于多设备活动的发布者/用户体系结构
    • US08480497B2
    • 2013-07-09
    • US13128649
    • 2009-11-09
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3255G07F17/3283
    • A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
    • 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。
    • 10. 发明申请
    • PERSISTENT DEVICE RELATIONSHIPS IN WAGERING GAME SYSTEMS
    • 在游戏系统中的不间断的设备关系
    • US20100331079A1
    • 2010-12-30
    • US12918066
    • 2009-02-26
    • Michael R. BytnarMark B. GagnerTimothy C. LooseLarry J. PaceyScott H. Schulhof
    • Michael R. BytnarMark B. GagnerTimothy C. LooseLarry J. PaceyScott H. Schulhof
    • A63F9/24
    • G07F17/32G07F17/3218G07F17/3223H04L67/38H04W12/003H04W12/06
    • In some embodiments a wagering game system comprises a personal area network device configured to render media content including results of a wagering game. The system can include a wagering game machine configured to determine and provide the wagering game results to the personal area network device. The wagering game machine can include a personal area network device transceiver configured to exchange data with the personal area network device, the data including the wagering game results, and a personal area network controller configured to detect the personal area network device, to procure an identification code for the personal area network device without player input, and to authenticate the personal area network device by use of the identification code. The system can also include a repository configured to store the identification code in association with a player identifier and to provide the identification code to the wagering game machine upon request.
    • 在一些实施例中,投注游戏系统包括被配置为呈现包括投注游戏的结果的媒体内容的个人区域网络设备。 该系统可以包括投注游戏机,其被配置为确定并向个人区域网络设备提供投注游戏结果。 投注游戏机可以包括配置为与个人区域网络设备交换数据的个人区域网络设备收发器,包括投注游戏结果的数据,以及被配置为检测个人区域网络设备的个人区域网络控制器,以获得识别 用于没有播放器输入的个人区域网络设备的代码,以及通过使用识别码对个人区域网络设备进行认证。 该系统还可以包括配置为与玩家标识符相关联地存储识别码的存储库,并且根据请求将标识码提供给投注游戏机。