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    • 5. 发明授权
    • Secure data transfer using an embedded system
    • 使用嵌入式系统进行安全数据传输
    • US08788814B2
    • 2014-07-22
    • US12964467
    • 2010-12-09
    • Nicholas J. Witchey
    • Nicholas J. Witchey
    • H04L29/06
    • H04L69/08H04L9/0844
    • A method and device for securing data transmission via an embedded system that is operationally coupled to a local device and a remote computing system using a network is provided. The method includes, determining if data received from the remote computing system is secured, handshaking with the remote computing system if the data received is from a new connection; decrypting the secured data; and transmitting the decrypted data to the local device. The method also includes, determining if the data received from the local device is from a new connection, handshaking with the remote computing system if the data received is from a new connection; encrypting the data; and transmitting the encrypted data to the remote computing system. A receiving module determines whether input data needs to be encrypted or decrypted; a processing module for encrypting and/or decrypting input data; and an output module for transmitting encrypted and/decrypted data.
    • 提供了一种用于通过操作上耦合到本地设备和使用网络的远程计算系统的嵌入式系统来保护数据传输的方法和设备。 该方法包括:确定从远程计算系统接收到的数据是否得到保护,如果接收到的数据来自新连接,则与远程计算系统握手; 解密安全数据; 以及将解密的数据发送到本地设备。 该方法还包括:确定从本地设备接收到的数据是否来自新连接,如果接收的数据来自新连接,则与远程计算系统握手; 加密数据; 并将加密的数据发送到远程计算系统。 接收模块确定输入数据是否需要加密或解密; 用于加密和/或解密输入数据的处理模块; 以及用于发送加密和/解密数据的输出模块。
    • 8. 发明申请
    • Communication Protocol Converter and Method of Protocol Conversion
    • 通信协议转换器和协议转换方法
    • US20130156047A1
    • 2013-06-20
    • US13612309
    • 2012-09-12
    • Nicholas J. Witchey
    • Nicholas J. Witchey
    • H04L29/06
    • H04L69/167H04L29/06H04L29/08072H04L69/08H04L69/329
    • The present invention generally relates to a communication protocol converter to allow a legacy device utilizing IPv4 to operate across the network using IPv6. In a first embodiment of the invention, two modular Ethernet connectors are placed side-by-side. A first modular connector receives IPv4 Ethernet data which is converted to a raw data signal. The data is transmitted from the first modular connector to a second modular connector by a bidirectional data line. The second connector receives the raw data, and a raw data-to-Ethernet conversion is completed providing output at IPv6. The present invention utilizes the form factor structure of the Ethernet connectors, so that the entire electronic circuitry is contained within the connectors to complete the conversion. An alternate embodiment incorporates the connectors into a single housing and the conversion is completed internally by a microprocessor and embedded software. A method of IPv4 to IPv6 conversion is additionally disclosed.
    • 本发明一般涉及一种通信协议转换器,其允许利用IPv4的旧式设备通过使用IPv6的网络进行操作。 在本发明的第一实施例中,两个模块化以太网连接器并排放置。 第一个模块化连接器接收被转换为原始数据信号的IPv4以太网数据。 数据通过双向数据线从第一模块化连接器传输到第二模块化连接器。 第二个连接器接收原始数据,并且完成原始数据到以太网转换,提供IPv6输出。 本发明利用以太网连接器的形状因子结构,使得整个电子电路被包含在连接器内以完成转换。 替代实施例将连接器并入单个外壳中,并且转换由微处理器和嵌入式软件在内部完成。 另外公开了IPv4到IPv6转换的方法。
    • 9. 发明授权
    • Apparatus and methods of physical game components
    • 物理游戏组件的装置和方法
    • US08206217B2
    • 2012-06-26
    • US11676780
    • 2007-02-20
    • Nicholas J. Witchey
    • Nicholas J. Witchey
    • A63F13/00
    • A63F13/792A63F9/24A63F13/10A63F13/12A63F13/71A63F13/85A63F2300/532A63F2300/575A63F2300/69
    • Systems, apparatus, and methods relating to a physical object that are associated with a virtual game world are described. Some embodiments of the physical object have an in-game value within the virtual game world. Software operating the virtual game world ascribes purchasing power or attributes having offensive, defensive, opportunity, or set values as their in-game values. Methods associated with the subject matter relate to relocating an asset of the game component from one asset storage area to another asset storage area. When relocated, an asset's authenticity is validated, retrieved from a first storage area, exchanged over a communications interface, or stored in a second asset storage area.
    • 描述与虚拟游戏世界相关联的与物理对象有关的系统,装置和方法。 物理对象的一些实施例具有虚拟游戏世界内的游戏内值。 操作虚拟游戏世界的软件将具有攻击性,防御性,机会或设定值的购买力或属性归因于游戏中的价值。 与该主题相关联的方法涉及将游戏组件的资产从一个资产存储区域重定位到另一资产存储区域。 当重新定位时,资产的真实性被验证,从第一存储区域检索,通过通信接口交换或存储在第二资产存储区域中。