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    • 3. 发明授权
    • System and method for motivating delayed responses to messages
    • 激励消息延迟响应的系统和方法
    • US07536441B1
    • 2009-05-19
    • US12170286
    • 2008-07-09
    • Liam HarpurPatrick J. O'SullivanEdith H. SternBarry E. Willner
    • Liam HarpurPatrick J. O'SullivanEdith H. SternBarry E. Willner
    • G06F15/16
    • G06Q10/107H04L51/02H04L51/14
    • A method is disclosed to provide delayed responses to messages. The method includes receiving in a computer, an email message containing a control character, from a network. The control character specifying a reply prohibiting period during which a reply to the email message over the network will be prohibited. The method then includes receiving in the computer, a user request at a requesting instant to reply to the email message. The method then includes determining whether the requesting instant occurs during the reply prohibiting period specified by the control character. The method then includes prohibiting a reply to the email message over the network if the requesting instant occurs during the reply prohibiting period. And finally, the method then includes allowing a reply to the email message over the network if the requesting instant does not occur during the reply prohibiting period.
    • 公开了一种提供对消息的延迟响应的方法。 该方法包括在计算机中从网络接收包含控制字符的电子邮件消息。 指定禁止通过网络对电子邮件的回复的回复禁止期间的控制字符。 该方法然后包括在计算机中接收用户请求,在请求时刻回复电子邮件消息。 该方法然后包括确定请求时刻是否在由控制字符指定的回复禁止期间内发生。 该方法然后包括如果请求即时在回复禁止期间发生,则禁止通过网络对电子邮件消息进行回复。 最后,该方法然后包括如果在回复禁止期间不发生请求时刻,则允许通过网络回复电子邮件消息。
    • 6. 发明授权
    • Imposed policies for handling instant messages
    • 强制处理即时消息的策略
    • US07958244B2
    • 2011-06-07
    • US12567539
    • 2009-09-25
    • Liam HarpurPatrick J. O'SullivanBarry E. Willner
    • Liam HarpurPatrick J. O'SullivanBarry E. Willner
    • G06F15/16
    • H04L12/1822H04L12/1881H04L51/04
    • Chat sessions are managed between at least one sending computer and a receiving computer. A first chat session is initiated by a receiving computer in response to a first request from a first sending computer. A second chat session is initiated by the receiving computer in response to a second request from a second sending computer. The first and second chat sessions are prioritized in accordance with priority parameters to identify a higher priority chat session and a lower priority chat session. The lower priority chat session is restricted until the higher priority chat session is downgraded to a priority level that is below the lower priority chat session.
    • 在至少一个发送计算机和接收计算机之间管理聊天会话。 响应于来自第一发送计算机的第一请求,由接收计算机启动第一聊天会话。 响应于来自第二发送计算机的第二请求,由接收计算机发起第二聊天会话。 根据优先级参数对第一和第二聊天会话进行优先级排序,以识别较高优先级的聊天会话和较低优先级的聊天会话。 较低优先级的聊天会话被限制,直到较高优先级的聊天会话被降级到低于优先级较低的聊天会话的优先级。
    • 9. 发明授权
    • Method and system for detecting and handling message collisions in an instant messaging system
    • 用于在即时消息系统中检测和处理消息冲突的方法和系统
    • US08055721B2
    • 2011-11-08
    • US12469155
    • 2009-05-20
    • Patrick Joseph O'SullivanLiam HarpurBarry E. Willner
    • Patrick Joseph O'SullivanLiam HarpurBarry E. Willner
    • G06F15/16
    • G06Q10/107H04L51/04H04L51/26
    • Collisions are detected between multiple instant messages that are sent to a given user at the same time. In response to detecting a collision, the sending users are put into a real-time, on-line negotiation that enables the sending users to determine among themselves whose instant message will be delivered next to the receiving user. This allows the sending users to make a determination of which message is most important based on their relative needs at the time. A collaborative communication session, such as a group chat, is initiated for the negotiating sending users so that they can exchange information regarding the purposes of their messages. Based on the results of this on-line negotiation between message senders, a limited number (e.g. one) of the colliding messages are next delivered to the receiving user.
    • 在同时发送给给定用户的多个即时消息之间检测到冲突。 响应于检测到冲突,发送用户进行实时在线协商,使得发送用户能够自己确定即时消息将在接收用户旁边被传送。 这允许发送用户基于当时的相对需求来确定哪个消息是最重要的。 启动协作通信会话,例如群聊,用于协商发送用户,使得它们可以交换关于其消息的目的的信息。 基于消息发送者之间的在线协商的结果,接下来将有限数量(例如一个)的冲突消息传递给接收用户。