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    • 1. 发明专利
    • Video game program, video game device and video game method
    • 视频游戏程序,视频游戏设备和视频游戏方法
    • JP2005000249A
    • 2005-01-06
    • JP2003164419
    • 2003-06-09
    • Konami Computer Entertainment Studios Inc株式会社コナミコンピュータエンタテインメントスタジオ
    • YOSHIDA TERUYUKIYAMAGUCHI TAKESHI
    • A63F13/10A63F13/00
    • PROBLEM TO BE SOLVED: To allow a player to easily grasp the capacity of each player character during the progress of a game. SOLUTION: This video game program is provided with a game display function, an ideal track acquisition function, a player capacity storage function, a real track calculation function and a track display function. In a video game materialized by this program, the player characters are displayed on a monitor and the game using a moving object such as a ball is executed. When the moving object moves related to the player characters in the game, the ideal track of the moving object is calculated based on predetermined conditions of the game. The capacities of the player characters are stored in a player capacity storage means and the moving track of the moving object is calculated as the real track based on the capacity data of the player characters. The ideal track and the real track of the moving object acquired in this way are displayed on the monitor in a distinguishable mode. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:允许玩家在游戏进行期间容易地掌握每个玩家角色的能力。 解决方案:该视频游戏程序具有游戏显示功能,理想轨道获取功能,播放器容量存储功能,实际轨迹计算功能和轨迹显示功能。 在由该程序实现的视频游戏中,玩家角色被显示在监视器上,并且使用诸如球的移动对象的游戏被执行。 当移动物体相对于游戏中的玩家角色移动时,基于游戏的预定条件来计算移动物体的理想轨迹。 玩家角色的容量被存储在播放器容量存储装置中,并且基于玩家角色的容量数据将运动对象的移动轨迹计算为实际轨迹。 以这种方式获取的运动物体的理想轨道和真实轨道以可区别的模式显示在监视器上。 版权所有(C)2005,JPO&NCIPI