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    • 1. 发明专利
    • Video game program, video game device, and method for playing video game
    • 视频游戏程序,视频游戏设备和播放视频游戏的方法
    • JP2005000250A
    • 2005-01-06
    • JP2003164420
    • 2003-06-09
    • Konami Computer Entertainment Studios Inc株式会社コナミコンピュータエンタテインメントスタジオ
    • HIROMI AKINORIFUKUDA KOJI
    • A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To quickly confirm operation information of a player character during the advance of a game. SOLUTION: This video game program has a game displaying function, an information displaying function, a first request receiving function, and an item displaying function. In a video game realized by this program, the player character is displayed on a monitor and a game is advanced. Then, during the advance of the game, information about the operation of a specific player character is displayed in connection with the player character. About this displayed operation information, a player can request explanation about its contents with a controller. When the explanation is requested from the player while the operation information is displayed, the advance of the game is temporarily interrupted, and the item of corresponding operation information is preferentially displayed on a monitor. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:在游戏进行期间快速确认玩家角色的操作信息。 解决方案:该视频游戏程序具有游戏显示功能,信息显示功能,第一请求接收功能和项目显示功能。 在由该程序实现的视频游戏中,玩家角色显示在监视器上并且游戏进行。 然后,在游戏进行期间,结合玩家角色显示关于特定玩家角色的操作的信息。 关于该显示的操作信息,玩家可以用控制器请求关于其内容的说明。 当显示操作信息时要求播放者的说明时,游戏的进行暂时中断,相应的操作信息的项目优先显示在监视器上。 版权所有(C)2005,JPO&NCIPI
    • 2. 发明专利
    • Video game program, video game device and video game method
    • 视频游戏程序,视频游戏设备和视频游戏方法
    • JP2005000248A
    • 2005-01-06
    • JP2003164418
    • 2003-06-09
    • Konami Computer Entertainment Studios Inc株式会社コナミコンピュータエンタテインメントスタジオ
    • NAKASAKA NOBORUHIROMI AKINORI
    • A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To allow a player to give a command to respective player characters as a standpoint of a commander, immediately recognize the command content of the player, and reduce the stress of the player even in a game of progressing at high speed. SOLUTION: This video game program is provided with an autoplay display function, a player selecting function, a command receiving function and a commander display function. In a video game materialized by this program, the player characters and a commander character are displayed on a monitor and the game is automatically progressed. The player can select an object player character to be commanded by a controller. The object player character is selected by the player and, when a command is input from the controller as the command to the object player character, the commander character is displayed on the monitor in various action poses according to the contents of the command. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:为了允许玩家作为指挥官的立场向各个玩家角色发出命令,立即识别玩家的命令内容,并且即使在进行的游戏中也减轻玩家的压力 高速。

      解决方案:该视频游戏程序具有自动播放显示功能,播放器选择功能,命令接收功能和指挥器显示功能。 在由该程序实现的视频游戏中,玩家角色和指挥官角色被显示在监视器上并且游戏被自动进行。 玩家可以选择要由控制器命令的对象玩家角色。 由玩家选择对象玩家角色,并且当从控制器输入命令作为对象玩家角色的命令时,根据命令的内容,以各种动作姿态在监视器上显示指挥员角色。 版权所有(C)2005,JPO&NCIPI