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    • 1. 发明专利
    • Card game system and card used for the same
    • 卡游戏系统和卡片用于此
    • JP2005168742A
    • 2005-06-30
    • JP2003412051
    • 2003-12-10
    • Konami Co Ltdコナミ株式会社
    • INUBUSHI TAKASHINARITA NOBUHIKOOHASHI TAKAHIROTAKAHASHI KAZUYASUZUKI NAOTAKA
    • A63F13/12A63F13/00A63F13/02A63F13/10B42D15/10
    • A63F13/31A63F13/12A63F13/358A63F13/58A63F13/75A63F13/833A63F13/95A63F2300/206A63F2300/404A63F2300/534A63F2300/63A63F2300/65A63F2300/8029
    • PROBLEM TO BE SOLVED: To provide a card game system where a specific period in which reading of a card is permitted in a game can be synchronized, and to provide the card used for the card game system. SOLUTION: In the card game system 1, a game is advanced based on game information recorded in the card 12 at each of a plurality of game machines CL. The game machine CL set to be a master machine M comprises: a master reception means for receiving the game information transmitted from the game machine CL; a permission means 2 which rejects reception of the game information until a start judging means 2 judges starting of the specific period WH, and which permits reception when the start judging means 2 judges to start the game; and a rejection means 2 which makes a condition of rejecting the reception of the game information when the start judging means 2 judges that the period set previously as the specific period WH passes after the permission of reception. Each game machine CL has a terminal transmission means 6b for transmitting the game information to a master reception part 6a. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种纸牌游戏系统,其中可以同步游戏中允许读卡的特定期间,并提供用于纸牌游戏系统的卡片。 解决方案:在纸牌游戏系统1中,基于在多个游戏机CL中的每一个处记录在卡12中的游戏信息,游戏进行。 设置为主机M的游戏机CL包括:主接收装置,用于接收从游戏机CL发送的游戏信息; 允许装置2拒绝接收游戏信息,直到开始判断装置2判断出特定时段WH的开始,并且当开始判断装置2判断开始游戏时允许接收; 以及拒绝装置2,当开始判断装置2判定在接收许可之后,特定时段WH经过的时间段被设定为拒绝接收游戏信息的条件。 每个游戏机CL具有用于将游戏信息发送到主接收部分6a的终端传送装置6b。 版权所有(C)2005,JPO&NCIPI
    • 2. 发明专利
    • Game system
    • 游戏系统
    • JP2006149425A
    • 2006-06-15
    • JP2004340270
    • 2004-11-25
    • Konami Co Ltdコナミ株式会社
    • NARITA NOBUHIKOMORIMOTO YOSHINOBUNARAOKA HIROSHIMINAMINO TADASHIOHASHI TAKAHIROTAKEUCHI YOKOINUBUSHI TAKASHI
    • A63F13/12A63F13/10
    • A63F13/795A63F13/12A63F13/798A63F2300/5546A63F2300/5566A63F2300/558A63F2300/8029
    • PROBLEM TO BE SOLVED: To provide a game system combining players with each other based on the subjective data relating to the players in a game in which the plurality of players participate. SOLUTION: A game machine G1 has a game control means G70 controlling a game being performed together with a game machine G4 operated by a player P4 determined to be combined with a player P1 operating the game machine G1 by a server S, an estimation obtaining means G70 obtaining estimation data which is the estimation about the player P4 by the player P1, and a history estimation updating means G70 updating the history estimation information included in the player information 40 of the player P1 according to the information based on the estimation data upon obtaining the estimation data of the player P1, and further the server S has a combination determining means S30 determining the combination of the game machines G1 to G4 participating in the game based on the history estimation information 42. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种基于与多个玩家参与的游戏中的玩家相关的主观数据来将玩家彼此组合的游戏系统。 解决方案:游戏机G1具有游戏控制装置G70,控制与由游戏机P4操作的游戏机G4一起执行的游戏,游戏者G4被确定为与服务器S操作游戏机G1的玩家P1组合, 估计获取装置G70获取作为玩家P1的关于玩家P4的估计的估计数据和历史估计更新装置G70,根据该估计的信息更新玩家P1的玩家信息40中包括的历史估计信息 在获取玩家P1的估计数据时的数据,并且服务器S具有组合确定装置S30,其基于历史估计信息42确定参与游戏的游戏机G1至G4的组合。COPYRIGHT :(( C)2006,JPO&NCIPI
    • 3. 发明专利
    • Card game system
    • 卡游戏系统
    • JP2005168744A
    • 2005-06-30
    • JP2003412066
    • 2003-12-10
    • Konami Co Ltdコナミ株式会社
    • INUBUSHI TAKASHINARITA NOBUHIKOOHASHI TAKAHIRO
    • A63F13/00A63F13/02A63F13/10A63F13/12
    • A63F13/95A63F13/10A63F13/58A63F13/69A63F13/833A63F2300/1062A63F2300/206A63F2300/404A63F2300/8029
    • PROBLEM TO BE SOLVED: To provide a card game system where the variation of game contents can be enjoyed by preventing mannerism even when a limited number of cards are used. SOLUTION: In the card game system, a fighting game in which characters mutually attack opponents based on information recorded in the card. The card game system comprises an attack control means 2 and a control information update means 2. When attack content identification information recorded in the card is read by a reading means 9a during the fighting game, the attack control means 2 controls the size MD of an attack correlated with the attack content identification information by the attack content identification information and attack control information EX correlated with character identification information in the middle of fighting. When a specific condition with which the character identification information and the attack content identification information are coordinated is satisfied, the control information update means 2 varies the attack control information EX correlated with the character identification information and the attack content identification information and updates the contents of the attack control information EX to the varied contents. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种纸牌游戏系统,即使在使用有限数量的牌时,也可以通过防止动作来享受游戏内容的变化。

      解决方案:在纸牌游戏系统中,根据记录在卡中的信息,角色相互攻击对手的格斗游戏。 卡游戏系统包括攻击控制装置2和控制信息更新装置2.当在格斗游戏期间由读取装置9a读取记录在卡中的攻击内容识别信息时,攻击控制装置2控制一个 与攻击内容识别信息相关的攻击内容识别信息和与战斗中间的角色识别信息相关的攻击控制信息EX。 当满足字符识别信息和攻击内容识别信息协调的特定条件时,控制信息更新装置2改变与字符识别信息和攻击内容识别信息相关的攻击控制信息EX,并更新内容 攻击控制信息EX到各种内容。 版权所有(C)2005,JPO&NCIPI

    • 5. 发明专利
    • Game machine and game program
    • 游戏机和游戏程序
    • JP2004000306A
    • 2004-01-08
    • JP2002087241
    • 2002-03-26
    • Konami Co Ltdコナミ株式会社
    • INUBUSHI TAKASHINARITA NOBUHIKO
    • A63F13/00A63B69/00A63F13/10G07F17/32
    • G07F17/32
    • PROBLEM TO BE SOLVED: To vary game contents in good harmonization with the operational status of a game machine and the results of a game. SOLUTION: This game machine is provided with an external storage device 12 storing plurality of specified information (data on hidden elements) for providing the game contents with prescribed changes and a game execution part 10a executing the game using the specified information and comprises on the assumption that unspecific persons play the game. This machine is also provided with a point management part 10b, whenever the game is played within a prescribed play range, digitizing the game result of the play range according to prescribed rules and totaling the obtained numerical values in a plurality of play ranges, and an execution control part 10c controlling to prohibit and permit the use of the specified information to the game execution part 10a based on the values totaled by the point management part 10b. COPYRIGHT: (C)2004,JPO
    • 要解决的问题:与游戏机的操作状态和游戏结果的良好协调来改变游戏内容。 解决方案:该游戏机设置有存储用于向游戏内容提供规定的改变的多个指定信息(隐藏元素的数据)的外部存储装置12以及使用指定信息执行游戏的游戏执行部分10a,并且包括 假设非特定的人玩游戏。 该机器还设置有点管理部分10b,每当游戏在规定的播放范围内播放时,根据规定的规则对播放范围的游戏结果进行数字化,并将得到的数值合计在多个播放范围内,并且 执行控制部分10c基于由点管理部分10b总计的值来控制禁止并允许使用指定的信息到游戏执行部分10a。 版权所有(C)2004,JPO