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    • 1. 发明专利
    • Network game system and server machine
    • 网络游戏系统和服务器机器
    • JP2005329026A
    • 2005-12-02
    • JP2004150190
    • 2004-05-20
    • Konami Co Ltdコナミ株式会社
    • SENAMI MOTOYUKIOSATO SHINTAROSUENAGA TAKASHIWAKUTA HAJIMEYORO DAISUKEESAKA HIROYUKIWATANABE KAYOKOOKINO TSUTOMUONODERA HIROSHI
    • A63F13/12A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To provide a network game system capable of preventing players who can not participate in a network game. SOLUTION: In the network game system 1 in which a server machine SV for controlling a game played by a plurality of characters limited to a fixed number and client machines CLs operated by the plurality of players are connected to each other so as to communicate information, the server SV is provided with a pair generation means 2 for generating a plurality of pairs constituted of an owning player Pa and an operating player Pb, a game correspondence means 2 for generating the games for a number to make all of the plurality of generated pairs possible to participate in the games and making each pair correspond to one of the games, and a game control means 2 for advancing the game by controlling the operation of the character corresponding to the operation of the operating player Pb in each game. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供能够防止不能参与网络游戏的玩家的网络游戏系统。 解决方案:在网络游戏系统1中,其中用于控制由限于固定数量的多个角色的游戏的服务器机器SV和由多个玩家操作的客户端机器CL彼此连接,以便 通信信息时,服务器SV设置有用于生成由拥有玩家Pa和操作玩家Pb构成的多对的对的生成装置2,用于生成数字的游戏以使所有多个 可以参与游戏并使每一对对应于游戏之一的生成对;以及游戏控制装置2,用于通过控制与每个游戏中的操作玩家Pb的操作相对应的角色的操作来推进游戏。 版权所有(C)2006,JPO&NCIPI