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    • 1. 发明申请
    • SYSTEM AND METHOD FOR DETERMINING ILLUMINATION OF A PIXEL BY SHADOW PLANES
    • 用于通过阴影平面确定像素的照明的系统和方法
    • US20060202941A1
    • 2006-09-14
    • US10906852
    • 2005-03-09
    • Stephen MoreinLarry SeilerMichael DoggettJocelyn Houle
    • Stephen MoreinLarry SeilerMichael DoggettJocelyn Houle
    • G09G3/36
    • G06T15/50G06T15/005G06T15/60G06T15/80G06T2215/12
    • A graphics processing circuit includes a pixel shader operative to provide pixel color information in response to image data representing a scene to be rendered; a texture circuit, coupled to the pixel shader, operative to determine a luminance value to be applied to a pixel of interest based on the luminance values of the pixels that define a plane including the pixel of interest; and a render back end circuit, coupled to the texture circuit, operative to compute the luminance values from a shadow map that specifies the distance from the light source of the nearest object at a plurality of locations. A pixel illumination method includes receiving color information for a pixel to be rendered, defining a plane containing at least one pixel of interest, the plane including a plurality of planar values; comparing the plurality of planar values to a corresponding set of distance values; determining a luminance value for the at least one pixel of interest; and applying the luminance value to the at least one pixel of interest.
    • 图形处理电路包括像素着色器,用于响应于表示要渲染的场景的图像数据而提供像素颜色信息; 耦合到像素着色器的纹理电路,用于基于限定包括感兴趣像素的平面的像素的亮度值来确定要施加到感兴趣像素的亮度值; 以及耦合到纹理电路的渲染后端电路,用于从阴影图计算亮度值,所述阴影贴图指定在多个位置处距离最近物体的光源的距离。 像素照明方法包括:接收要渲染的像素的颜色信息,定义包含至少一个感兴趣像素的平面,所述平面包括多个平面值; 将所述多个平面值与相应的一组距离值进行比较; 确定所述感兴趣的所述至少一个像素的亮度值; 以及将所述亮度值应用于所述至少一个感兴趣的像素。
    • 2. 发明申请
    • Method and apparatus for hierarchical Z buffering and stenciling
    • 用于分级Z缓冲和模板的方法和装置
    • US20050195187A1
    • 2005-09-08
    • US10790953
    • 2004-03-02
    • Larry SeilerStephen Morein
    • Larry SeilerStephen Morein
    • G06T15/40G06T1/20
    • G06T15/405
    • A method and apparatus for hierarchical Z buffering stenciling includes comparing an input tile Z value range with a hierarchical Z value range and a stencil code. The method and apparatus also updates the hierarchical Z value range and stencil code in response the comparison and determines whether to render a plurality of pixels within the input tile based on the comparison of the input tile Z value range with the hierarchical Z value range and stencil code. In determining whether to render the tile, a stencil test and a hierarchical Z value test is performed. If one of the test fails, the tile is killed as it is determined that the pixels are not visible in the graphical output. If the stencil test passes and the hierarchical Z test passes, the pixels within the tile are rendered, as it is determined that the pixels may be visible.
    • 用于分层Z缓冲模板的方法和装置包括将输入图块Z值范围与分层Z值范围和模版代码进行比较。 所述方法和装置还响应于比较而更新分层Z值范围和模板代码,并且基于输入瓦片Z值范围与分层Z值范围和模板的比较来确定是否在输入瓦片内呈现多个像素 码。 在确定是否渲染图块时,执行模板测试和分层Z值测试。 如果其中一个测试失败,那么瓷砖将被杀死,因为确定像素在图形输出中不可见。 如果模板测试通过并且层次化Z测试通过,则图块内的像素被渲染,因为确定像素可以是可见的。
    • 9. 发明授权
    • Method and apparatus for processing portions of primitives that are being rendered
    • 用于处理正在渲染的图元的部分的方法和装置
    • US06720964B1
    • 2004-04-13
    • US09457648
    • 1999-12-09
    • Mark C. FowlerStephen MoreinAndi SkendeKevin M. Olson
    • Mark C. FowlerStephen MoreinAndi SkendeKevin M. Olson
    • G06T1540
    • G06T15/405
    • A method and apparatus for processing portions of primitives that are being rendered is presented. Primitives that are received are divided into portions that correspond to pixel blocks of the frame. The frame includes a plurality of pixel blocks where each of the pixel blocks includes a plurality of pixels that are included in the frame. Thus, the pixel blocks divide the frame into a number of smaller blocks. A representative Z value for each portion of the primitive is determined, and the representative Z value for the portion of the primitive is compared with a representative buffered Z, which may be the representative buffer Z value for the pixel block to which the portion corresponds. If the representative Z value for the portion compares favorably with the representative buffered Z value such that the portion is determined to lie completely behind the information currently stored for that pixel block, the portion is discarded. If the representative Z value for the portion compares with the representative buffer Z value in such a way that not all of the portion is ensured of being positioned behind currently buffered data for the pixel block, the portion of the primitive is processed further such that pixel fragments corresponding to the portion are generated and combined with the information currently stored for that pixel block. The representative buffered Z values for each of the pixel blocks may be derived based on a compression scheme applied to the Z values for each of the individual pixel blocks.
    • 呈现用于处理正在呈现的图元的部分的方法和装置。 被接收的原语被分成对应于帧的像素块的部分。 该帧包括多个像素块,其中每个像素块包括包括在帧中的多个像素。 因此,像素块将帧划分成多个较小的块。 确定基元的每个部分的代表性的Z值,并将原始部分的代表Z值与代表性的缓冲Z进行比较,代表性的缓冲Z可以是该部分对应的像素块的代表性缓冲器Z值。 如果该部分的代表Z值与代表性缓冲的Z值相比有利地被确定为完全落在当前为该像素块存储的信息之后,则该部分被丢弃。 如果该部分的代表Z值与代表性缓冲器Z值相比较,使得不保证所有部分都被定位在像素块的当前缓冲数据的后面,则进一步处理原语的该部分,使得像素 产生与该部分相对应的片段,并与当前为该像素块存储的信息组合。 可以基于应用于每个像素块的Z值的压缩方案来导出每个像素块的代表性缓冲的Z值。
    • 10. 发明授权
    • Error detection in high-speed asymmetric interfaces
    • 高速非对称接口中的错误检测
    • US08661300B1
    • 2014-02-25
    • US13169977
    • 2011-06-27
    • Joseph MacriStephen MoreinClaude GauthierMing-Ju E. LeeLin Chen
    • Joseph MacriStephen MoreinClaude GauthierMing-Ju E. LeeLin Chen
    • G06F11/00
    • G06F11/10
    • A system and method for detecting errors in high-speed asymmetric interfaces are described. Embodiments include transmitting digital data between a first system component and a second system component over a bidirectional interface, wherein the first component is significantly more intelligent than the second component. The first component controls many operations of the second component, including receiving a signature from the second component over an existing line of the interface. The signature received is compared to a signature stored by the first component. Both signatures correspond to a transaction over the interface. Based on the comparison, the first component determines whether the transaction was successful, and directs the second component as necessary.
    • 描述了用于检测高速非对称接口中的错误的系统和方法。 实施例包括通过双向接口在第一系统组件和第二系统组件之间传输数字数据,其中第一组件比第二组件明显更智能。 第一个组件控制第二个组件的许多操作,包括通过接口的现有行接收来自第二个组件的签名。 所接收的签名与由第一组件存储的签名进行比较。 两个签名对应于接口上的事务。 基于比较,第一个组件确定事务是否成功,并根据需要引导第二个组件。