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    • 4. 发明授权
    • Pixel shader output map
    • 像素着色器输出图
    • US08922555B2
    • 2014-12-30
    • US12898998
    • 2010-10-06
    • Jerome F. Duluk, Jr.Jesse David HallPatrick R. BrownMark Dennis Stadler
    • Jerome F. Duluk, Jr.Jesse David HallPatrick R. BrownMark Dennis Stadler
    • G06T15/00
    • G06T15/005
    • One embodiment of the present invention sets forth a technique for storing only the enabled components for each enabled vector and writing only enabled components to one or more specified render targets. A shader program header (SPH) file provides per-component mask bits for each render target. Each enabled mask bit indicates that the pixel shader generates the corresponding component as an output to the raster operations unit. In the hardware, the per-component mask bits are combined with the applications programming interface (API)-level per-component write masks to determine the components that are updated by the shader program. The combined mask is used as the write enable bits for components in one or more render targets. One advantage of the combined mask is that the components that are not updated are not forwarded from the pixel shader to the ROP, thereby saving bandwidth between those processing units.
    • 本发明的一个实施例提出了一种用于仅存储每个启用向量的启用组件并仅将启用的组件写入一个或多个指定的渲染目标的技术。 着色器程序头(SPH)文件为每个渲染目标提供每个组件掩码位。 每个启用的屏蔽位指示像素着色器生成相应的组件作为光栅操作单元的输出。 在硬件中,每个组件掩码位与应用程序编程接口(API)级的每个组件写入掩码相结合,以确定由着色器程序更新的组件。 组合掩码用作一个或多个渲染目标中的组件的写使能位。 组合掩码的一个优点是未更新的组件不会从像素着色器转发到ROP,从而节省了这些处理单元之间的带宽。