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    • 1. 发明申请
    • Gaming System Having Virtual Assets and Achievements
    • 具有虚拟资产和成就的游戏系统
    • US20110207525A1
    • 2011-08-25
    • US13124247
    • 2009-10-14
    • Jeffrey L. AllenPeter R. AndersonStephen P. AngeloMark B. GagnerAlfred Thomas
    • Jeffrey L. AllenPeter R. AndersonStephen P. AngeloMark B. GagnerAlfred Thomas
    • A63F9/24
    • G07F17/3244G07F17/32G07F17/3251
    • A gaming system having virtual assets comprises a wager input device, at least one gaming terminal comprising a display for displaying a wagering game, and a virtual asset server in communication with the at least one gaming terminal, the virtual asset server storing and managing one or more types of virtual assets, each type of virtual asset having a different plurality of attributes associated therewith. The system comprises at least one controller operative to cause the first display to display the first wagering game, in response to a first triggering event, award one or more of the virtual assets to a player of the first wagering game, store information regarding the awarded virtual assets in a player account associated with the player and accessible to the virtual asset server, and provide a monetary award to the player for any winning outcomes achieved during play of the first wagering game.
    • 具有虚拟资产的游戏系统包括下注输入装置,至少一个包括用于显示投注游戏的显示器的游戏终端,以及与所述至少一个游戏终端通信的虚拟资产服务器,所述虚拟资产服务器存储和管理一个或 更多类型的虚拟资产,每种类型的虚拟资产具有与其相关联的不同的多个属性。 该系统包括至少一个控制器,其操作以使第一显示器响应于第一触发事件显示第一投注游戏,将一个或多个虚拟资产授予第一投注游戏的玩家,存储关于授权的信息 与玩家相关联并且可以被虚拟资产服务器访问的玩家帐户中的虚拟资产,并且在玩第一投注游戏期间获得的任何获胜结果向玩家提供金钱奖励。
    • 2. 发明授权
    • Gaming system having virtual assets and achievements
    • 具有虚拟资产和成就的游戏系统
    • US08628422B2
    • 2014-01-14
    • US13124247
    • 2009-10-14
    • Jeffrey L. AllenPeter R. AndersonStephen P. AngeloMark B. GagnerAlfred Thomas
    • Jeffrey L. AllenPeter R. AndersonStephen P. AngeloMark B. GagnerAlfred Thomas
    • A63F9/24
    • G07F17/3244G07F17/32G07F17/3251
    • A gaming system having virtual assets comprises a wager input device, at least one gaming terminal comprising a display for displaying a wagering game, and a virtual asset server in communication with the at least one gaming terminal, the virtual asset server storing and managing one or more types of virtual assets, each type of virtual asset having a different plurality of attributes associated therewith. The system comprises at least one controller operative to cause the first display to display the first wagering game, in response to a first triggering event, award one or more of the virtual assets to a player of the first wagering game, store information regarding the awarded virtual assets in a player account associated with the player and accessible to the virtual asset server, and provide a monetary award to the player for any winning outcomes achieved during play of the first wagering game.
    • 具有虚拟资产的游戏系统包括下注输入装置,至少一个包括用于显示投注游戏的显示器的游戏终端,以及与所述至少一个游戏终端通信的虚拟资产服务器,所述虚拟资产服务器存储和管理一个或 更多类型的虚拟资产,每种类型的虚拟资产具有与其相关联的不同的多个属性。 该系统包括至少一个控制器,其操作以使第一显示器响应于第一触发事件显示第一投注游戏,将一个或多个虚拟资产授予第一投注游戏的玩家,存储关于授权的信息 与玩家相关联并且可以被虚拟资产服务器访问的玩家帐户中的虚拟资产,并且在玩第一投注游戏期间获得的任何获胜结果向玩家提供金钱奖励。
    • 3. 发明授权
    • Preserving account security between casino and online access
    • 保证娱乐场和在线访问之间的账户安全
    • US09318000B1
    • 2016-04-19
    • US13115830
    • 2011-05-25
    • Jeffrey L. AllenPeter R. AndersonMark B. GagnerJohn R. Werneke
    • Jeffrey L. AllenPeter R. AndersonMark B. GagnerJohn R. Werneke
    • G06F17/00G07F17/32
    • G07F17/3255G07F17/32G07F17/3223G07F17/3237G07F17/3241
    • A method includes receiving, by a wagering game player, a request to access an online account for the wagering game player at a website. The method includes creating the online account for the wagering game player, in response to a determination that the online account is not created, wherein the online account comprises an online player identity. The method includes performing operations, after determination that the online account has not claimed a casino account for the wagering game player. Operations include creating the casino account for the wagering game player through the online account at the website, in response to a determination that the casino account is not created, wherein the casino account comprises a casino player identity. The operations include claiming the casino account for the online account of the wagering game player, wherein the casino account is inaccessible at the wagering game machine using the online player identity.
    • 一种方法包括由投注游戏玩家接收在网站上访问投注游戏玩家的在线帐户的请求。 该方法包括响应于确定不创建在线帐户而创建用于投注游戏玩家的在线账户,其中在线账户包括在线玩家身份。 该方法包括在确定在线帐户没有为投注游戏玩家声明赌场帐户之后执行操作。 操作包括通过网站上的在线帐户来创建投注玩家的赌场账户,以响应确定不创建赌场账户,其中该赌场帐户包括娱乐场玩家身份。 这些操作包括为赌注游戏玩家的在线帐户声明娱乐场帐户,其中赌场账户在使用在线玩家身份的投注游戏机上是无法访问的。
    • 10. 发明授权
    • Integrating social communities and wagering games
    • 整合社会团体和投注游戏
    • US08393948B2
    • 2013-03-12
    • US13386234
    • 2010-07-20
    • Jeffrey L. AllenBrian J. BarclayMark B. GagnerAndrew C. Guinn
    • Jeffrey L. AllenBrian J. BarclayMark B. GagnerAndrew C. Guinn
    • A63F9/24
    • G07F17/32A63F13/12A63F13/87G07F17/3223G07F17/3225G07F17/3244G07F17/3276H04L51/32
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an online communal wagering game (communal game) requests additional players. The online communal wagering game can be provided by a wagering game provider. The operations can further include determining one or more social network user accounts (social network accounts) available to play in the online communal wagering game. The social network accounts can from different social network websites, servers, etc., across the Internet, or other communications networks. The operations can further include aggregating the one or more social network accounts into a communal wagering game session, controlling the communal game with bets from the aggregated social network accounts, and providing social communication content that the social network accounts can use to communicate, receive notifications, view game replays, trade items, etc. The operations can also include using jurisdictional rules to control wagering functionality.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定在线公用投注游戏(公共游戏)请求附加玩家。 在线公开投注游戏可以由投注游戏提供商提供。 该操作可以进一步包括确定在线公共投注游戏中可以玩的一个或多个社交网络用户帐户(社交网络帐户)。 社交网络帐户可以来自互联网或其他通信网络的不同社交网站,服务器等。 这些操作可以进一步包括将一个或多个社交网络帐户聚合成公共投注游戏会话,通过来自聚合的社交网络账户的投注来控制公共游戏,以及提供社交网络帐户可用于通信的社交通信内容,接收通知 ,查看游戏重放,交易项目等。操作还可以包括使用管辖规则来控制投注功能。